Digital Art and Meaning
Author | : Roberto Simanowski |
Publisher | : U of Minnesota Press |
Total Pages | : 309 |
Release | : 2011 |
Genre | : Art |
ISBN | : 0816667373 |
How to interpret and critique digital arts, in theory and in practice.
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Author | : Roberto Simanowski |
Publisher | : U of Minnesota Press |
Total Pages | : 309 |
Release | : 2011 |
Genre | : Art |
ISBN | : 0816667373 |
How to interpret and critique digital arts, in theory and in practice.
Author | : Christiane Paul |
Publisher | : John Wiley & Sons |
Total Pages | : 706 |
Release | : 2016-03-02 |
Genre | : Art |
ISBN | : 1118475216 |
Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Author | : Dominic Lopes |
Publisher | : Routledge |
Total Pages | : 160 |
Release | : 2009-09-10 |
Genre | : Art |
ISBN | : 1135277435 |
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Author | : Pamela Sachant |
Publisher | : Good Press |
Total Pages | : 614 |
Release | : 2023-11-27 |
Genre | : Art |
ISBN | : |
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
Author | : Kevin Tavin |
Publisher | : Springer Nature |
Total Pages | : 308 |
Release | : 2021-06-28 |
Genre | : Education |
ISBN | : 3030737705 |
This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.
Author | : Christiane Paul |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2015-05-12 |
Genre | : Antiques & Collectibles |
ISBN | : 0500204233 |
“Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line.” —Publishers Weekly Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but the emergence of entirely new forms such as internet and software art, digital installation, and virtual reality has forever changed the way we define art. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. She discusses the key artists and works in the genre, drawing a distinction between work that uses digital practices as tools to produce traditional forms and work that uses them to create new kinds of art. She explores the broader themes and questions raised by these artworks such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation, and preservation of digital art. This third, expanded edition of the popular resource investigates key areas of digital art practice that have gained prominence in recent years, including interactive public installation, augmented and mixed reality, social networking, and file-sharing technologies.
Author | : Joseph Nalven |
Publisher | : Premier Press |
Total Pages | : 411 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781592009183 |
Examines the process of creating digital art, provides an insight into the creative process, and includes the works of seventeen artists.
Author | : Marisa Gómez |
Publisher | : BRILL |
Total Pages | : 71 |
Release | : 2019-07-22 |
Genre | : Language Arts & Disciplines |
ISBN | : 1848884273 |
The present volume gathers a selection of texts that attempt to contribute to the critical reflection about digital arts and the social-cultural context in which they arise.
Author | : Sheyda Ardalan |
Publisher | : Teachers College Press |
Total Pages | : 121 |
Release | : 2021 |
Genre | : Education |
ISBN | : 0807779679 |
Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.
Author | : Sage Elwell |
Publisher | : BRILL |
Total Pages | : 115 |
Release | : 2020-12-07 |
Genre | : Art |
ISBN | : 9004447598 |
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.