Digital Architecture And Construction
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Author | : A. Ali |
Publisher | : WIT Press |
Total Pages | : 273 |
Release | : 2006 |
Genre | : Architecture |
ISBN | : 1845640470 |
Digital Architecture is a particularly dynamic field that is developing through the work of architecture schools, architects, software developers, researchers, technology, users, and society alike. Featuring papers from the First International Conference on Digital Architecture, this book will be of interest to professional and academic architects involved in the creation of new architectural forms, as well as those colleagues working in the development of new computer codes of engineers, including those working in structural, environmental, aerodynamic fields and others actively supporting advances in digital architecture. Expert contributions encompass topic areas such as: Database Management Systems for Design and Construction; Design Methods, Processes and Creativity; Digital Design, Representation and Visualization; Form and Fabric; Computer Integrated Construction and Manufacturing; Human-Machine Interaction; Connecting the Physical and the Virtual Worlds; Knowledge Based Design and Generative Systems; Linking Training, Research and Practice; Web Design Analysis; the Digital Studio; Urban Simulation; Virtual Architecture and Virtual Reality; Collaborative Design; Social Aspects.
Author | : Bruno Daniotti |
Publisher | : Springer Nature |
Total Pages | : 391 |
Release | : 2019-12-30 |
Genre | : Technology & Engineering |
ISBN | : 3030335704 |
This open access book focuses on the development of methods, interoperable and integrated ICT tools, and survey techniques for optimal management of the building process. The construction sector is facing an increasing demand for major innovations in terms of digital dematerialization and technologies such as the Internet of Things, big data, advanced manufacturing, robotics, 3D printing, blockchain technologies and artificial intelligence. The demand for simplification and transparency in information management and for the rationalization and optimization of very fragmented and splintered processes is a key driver for digitization. The book describes the contribution of the ABC Department of the Polytechnic University of Milan (Politecnico di Milano) to R&D activities regarding methods and ICT tools for the interoperable management of the different phases of the building process, including design, construction, and management. Informative case studies complement the theoretical discussion. The book will be of interest to all stakeholders in the building process – owners, designers, constructors, and faculty managers – as well as the research sector.
Author | : Jacobo Krauel |
Publisher | : Links Books |
Total Pages | : 387 |
Release | : 2010 |
Genre | : Architecture |
ISBN | : 9788492796595 |
This book shows how to best present theoretical-technical information, data and images, making this title itself a cutting-edge additon to literature on the subject. The impact of digital technology on architecture has reshaped how may architects and designers work, software and hardware developments allow a greater degree of articulation and experimentation, advance visualisation of contextual impact and use can help to solve or avoid problems, and the technical advantages of applied digitisation are many and take many forms. These issues examined and discussed fully in this volume.
Author | : Luca Caneparo |
Publisher | : Springer Science & Business Media |
Total Pages | : 229 |
Release | : 2013-10-02 |
Genre | : Technology & Engineering |
ISBN | : 9400771371 |
Digital technologies are changing the relationship between design and construction: with computer models, CAD/CAM, and prototyping, designers can gain direct control of building and construction processes. The ability to digitally model designs, and thus to use those models directly in the context of production, creates a synthesis between design and construction in keeping with the tradition of the close relationship between design and craftsmanship, between the quality of the design and the rules of the craft. The evolution of the culture of design and construction is the underlying theme of this book. The aim is to discuss the direction that innovation is now taking, with a particular focus on today’s cutting-edge architectures. The method addresses the ways in which different societies have dealt with the issues of their age regarding design and construction, the different contributions provided by various techniques, and with them the meanings expressed by the architecture. As building design using digital tools requires specific skills in the fabrication processes and in the languages used by information technology, the book also offers a practical guide to new methods and techniques of managing and controlling fabrication for AEC. A systematic analysis of new skills used in the design process presents an overview of opportunities for architects and engineers. By collecting information on significant projects and analyzing them, the book explores the technical and artistic potential of digital technology. The cases studied are the outcomes of groundbreaking projects which were able to give form and significance to technological research. They show that digital tools are not the exclusive prerogative of large firms but can also be adopted by teams working across small and medium-sized firms – firms which have been able to use informed research to link innovative design with the possibilities offered by digital fabrication in architecture.
Author | : Ruairi Glynn |
Publisher | : UCL Press |
Total Pages | : 262 |
Release | : 2017-08-24 |
Genre | : Architecture |
ISBN | : 1787352137 |
FABRICATE is an international peer reviewed conference that takes place every three years with a supporting publication on the theme of Digital Fabrication. Discussing the progressive integration of digital design with manufacturing processes, and its impact on design and making in the 21st century, FABRICATE brings together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation. Discussion on key themes includes: how digital fabrication technologies are enabling new creative and construction opportunities from component to building scales, the difficult gap that exists between digital modelling and its realisation, material performance and manipulation, off-site and on-site construction, interdisciplinary education, economic and sustainable contexts. FABRICATE features cutting-edge built work from both academia and practice, making it a unique event that attracts delegates from all over the world. FABRICATE 2011, 2014 and 2017 are now all available to download free from UCL Press.
Author | : Scott Marble |
Publisher | : Walter de Gruyter |
Total Pages | : 280 |
Release | : 2012-12-21 |
Genre | : Architecture |
ISBN | : 3034612176 |
The logics of digital processes in architecture have begun to structure the way that architects design, the way that builders build, and the way that industry is reorganizing. The process of architectural design has become a complex workflow. At the core of the shift toward more expansive forms of digital production within the design and construction industry is the integration of communication through digital networks. The goal is to develop a continuous, easily accessible and parametrically adaptable body of information that coordinates the process from design through a building’s lifecycle. Organized around the key fields of Designing Design, Designing Assembly and Designing Industry, this book is a reference work on digital technologies as key factors in architectural design, fabrication and workflow organization. It presents essays and case studies from some of the leading voices on the topic.
Author | : Lisa Iwamoto |
Publisher | : Princeton Architectural Press |
Total Pages | : 146 |
Release | : 2013-07-02 |
Genre | : Architecture |
ISBN | : 1616891785 |
Digital Fabrications, the second volume in our new Architecture Briefs series, celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. Digital Fabrications presents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include AEDS/Ammar Eloueini, Atelier Manferdini, Brennan Buck, MOS, Office dA, Florencia Pita/MOD, Mafoomby, URBAN A+O, SYSTEMarchitects, Andrew Kudless/Matsys, IwamotoScott, Atelier Hitoshi Abe, Chris Bosse, Tom Wiscombe/EMERGENT, Thom Faulders Architecture, Jeremy Ficca, SPAN, GNUFORM, Heather Roberge, PATTERNS, Ruy Klein, and servo.
Author | : Andrew Goodhouse |
Publisher | : Sternberg Press |
Total Pages | : 0 |
Release | : 2017 |
Genre | : Architectural design |
ISBN | : 9781927071465 |
But it's not just about articulating a variety of responses. Asking a question like "When is the digital in architecture?" can produce millions of stories in response and millions of digressions and redirections that narrow in focus and change geographies, producing a Tristram Shandy of the digital as the CCA continues to build its digital archive and make it increasingly accessible to researchers. If this novel of digressions is distributed across future research projects and extended with studies of new archival material, so much the better for the reader, in our opinion.
Author | : Jillian Walliss |
Publisher | : Routledge |
Total Pages | : 296 |
Release | : 2016-02-12 |
Genre | : Architecture |
ISBN | : 1317498259 |
Landscape Architecture and Digital Technologies explores how digital technologies are reshaping design and making in landscape architecture. While the potentials of digital technologies are well documented within landscape planning and visualisation, their application within design practice is far less understood. This book highlights the role of the digital model in encouraging a new design logic that moves from the privileging of the visual to a focus on processes of formation, bridging the interface of the conceptual and material, the virtual and the physical. Drawing on interviews and projects from a range of international designers -including , Snøhetta, Arup, Gustafson Porter, ASPECT Studios, Grant Associates, Catherine Mosbach, Philippe Rahm, PARKKIM, LAAC and PEG office of landscape + architecture among others, the authors explore the influence of parametric modelling, scripting, real-time data, simulation, prototyping, fabrication, and Building Information Modelling on the design and construction of contemporary landscapes. This engagement with practice is expanded through critical reflection from academics involved in landscape architecture programs around the world that are reshaping their research and pedagogy to reflect an expanded digital realm. Crossing critical theory, technology and contemporary design, the book constructs a picture of an emerging twenty-first century practice of landscape architecture practice premised on complexity and performance. It also highlights the disciplinary demands and challenges in engaging with a rapidly evolving digital context within practice and education. The book is of immense value to professionals and researchers, and is a key publication for digital landscape courses at all levels.
Author | : Aaron Westre |
Publisher | : Routledge |
Total Pages | : 159 |
Release | : 2013-10-08 |
Genre | : Architecture |
ISBN | : 1135012520 |
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.