Dice Dungeon 2

Dice Dungeon 2
Author: L.J. Locke
Publisher: BookRix
Total Pages: 30
Release: 2014-01-08
Genre: Fiction
ISBN: 3730944762

Told the realm amulet of the Dice dungeon realm is lost Corey, now reunited with his Long lost father, and his Friends must now travel To locate the missing amulet. With a long journey ahead and Untold dangers the group of now five Must rely on each for strength. But ahead a new friend helps them Make the difficult journey easier.

Dungeons and Dragons: Mini Dice Dungeon

Dungeons and Dragons: Mini Dice Dungeon
Author: Brenna Dinon
Publisher: Running Press Miniature Editions
Total Pages: 48
Release: 2021-11-02
Genre:
ISBN: 9780762475919

Keep your dice in-line with this official Dungeons & Dragons mini Dice Dungeon! Punish or put your dice in a time-out when they roll critical fails or put your friends (and yourself) in danger with the Mini Dice Dungeon. LIGHT-UP DICE DUNGEON: Includes a 3 inch mini dungeon with LED light feature in red, green, or blue SPECIAL BRANDED D20: A translucent d20 branded with the D&D ampersand for the 20 ILLUSTRATED MINI BOOK INCLUDED: With tips, advice, and the basics of dice care, and tear-out shame cards PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Tiny Dungeon

Tiny Dungeon
Author: Alan Bahr
Publisher:
Total Pages:
Release: 2018-01-31
Genre:
ISBN: 9780997776850

A light-weight fantasy roleplaying game.

Of Dice and Men

Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
Total Pages: 289
Release: 2013-08-20
Genre: Games & Activities
ISBN: 1451640501

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit
Author: Wizards RPG Team
Publisher: Wizards of the Coast
Total Pages:
Release: 2021-09-21
Genre:
ISBN: 9780786967216

The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.

Deathtrap Dungeon

Deathtrap Dungeon
Author: Ian Livingstone
Publisher: Wizard Books
Total Pages: 0
Release: 2009
Genre: Fantasy fiction
ISBN: 9781848310773

Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.

Dice Dungeon Game Guide

Dice Dungeon Game Guide
Author: L.J. Locke
Publisher: Lulu.com
Total Pages: 33
Release: 2013-08-22
Genre: Fiction
ISBN: 1304352404

This book covers all the rules that govern the game of Dice Dungeon. Learn well and plan your stategys well for there are many in the Dice Dungeon world that would love to defeat you.

Dungeon! Board Game

Dungeon! Board Game
Author: Wizards of the Coast LLC
Publisher: National Geographic Books
Total Pages: 0
Release: 2014-06-24
Genre: Games & Activities
ISBN: 078696555X

First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Necroni's Dungeon

Necroni's Dungeon
Author: Donald Weis
Publisher: Lulu.com
Total Pages: 396
Release: 2015-12-09
Genre: Games & Activities
ISBN: 1329377540

Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: ""After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues.""

Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 434
Release: 2005-04-08
Genre: Games & Activities
ISBN: 0764599240

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.