Mobile ID Device Best Practice Recommendation, Version 1. 0

Mobile ID Device Best Practice Recommendation, Version 1. 0
Author: Shahram Orandi
Publisher: DIANE Publishing
Total Pages: 55
Release: 2010-10
Genre: Political Science
ISBN: 1437926754

The Mobile ID device should be viewed in the context of a portable biometric acquisition station ¿ one that is not intended to be stationary and hardwired to a much larger system used for comparing or matching biometric samples. This is in contrast to traditional booking stations and other biometric enrollment stations incorp. physically secured fullsized livescan fingerprint readers, other biometric capture devices, or photo capture stations with setups adhering to distance, lighting, and other photo capture standards. Mobile ID devices allows one to collect biometric data in remote locations. Here is a community-developed series of guidelines that will provide the required levels of interoperability for various operational scenarios. Illustrations.

Linux Device Drivers

Linux Device Drivers
Author: Jonathan Corbet
Publisher: "O'Reilly Media, Inc."
Total Pages: 636
Release: 2005-02-07
Genre: Computers
ISBN: 0596005903

A guide to help programmers learn how to support computer peripherals under the Linux operating system, and how to develop new hardware under Linux. This third edition covers all the significant changes to Version 2.6 of the Linux kernel. Includes full-featured examples that programmers can compile and run without special hardware

"Code of Massachusetts regulations, 1999"

Author:
Publisher:
Total Pages: 2445
Release: 1999
Genre:
ISBN:

Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.

Fundamentals of Terahertz Devices and Applications

Fundamentals of Terahertz Devices and Applications
Author: Dimitris Pavlidis
Publisher: John Wiley & Sons
Total Pages: 576
Release: 2021-07-19
Genre: Technology & Engineering
ISBN: 1119460735

An authoritative and comprehensive guide to the devices and applications of Terahertz technology Terahertz (THz) technology relates to applications that span in frequency from a few hundred GHz to more than 1000 GHz. Fundamentals of Terahertz Devices and Applications offers a comprehensive review of the devices and applications of Terahertz technology. With contributions from a range of experts on the topic, this book contains in a single volume an inclusive review of THz devices for signal generation, detection and treatment. Fundamentals of Terahertz Devices and Applications offers an exploration and addresses key categories and aspects of Terahertz Technology such as: sources, detectors, transmission, electronic considerations and applications, optical (photonic) considerations and applications. Worked examples—based on the contributors' extensive experience— highlight the chapter material presented. The text is designed for use by novices and professionals who want a better understanding of device operation and use, and is suitable for instructional purposes This important book: Offers the most relevant up-to-date research information and insight into the future developments in the technology Addresses a wide-range of categories and aspects of Terahertz technology Includes material to support courses on Terahertz Technology and more Contains illustrative worked examples Written for researchers, students, and professional engineers, Fundamentals of Terahertz Devices and Applications offers an in-depth exploration of the topic that is designed for both novices and professionals and can be adopted for instructional purposes.

Computer Graphics Programming

Computer Graphics Programming
Author: Günter Enderle
Publisher: Springer Science & Business Media
Total Pages: 672
Release: 2012-12-06
Genre: Computers
ISBN: 3642710794

TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan dardization (ISO) [ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data", "computer", and "display".

NASA Technical Note

NASA Technical Note
Author: United States. National Aeronautics and Space Administration
Publisher:
Total Pages: 352
Release: 1974
Genre: Aeronautics
ISBN:

Computer Architecture

Computer Architecture
Author: Joseph D. Dumas II
Publisher: CRC Press
Total Pages: 473
Release: 2016-11-25
Genre: Computers
ISBN: 1498772749

Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.