Development of Small Combat Arms Unit Leader Tactical Training Techniques and a Model Training System

Development of Small Combat Arms Unit Leader Tactical Training Techniques and a Model Training System
Author: Edgar L. Shriver
Publisher:
Total Pages: 79
Release: 1979
Genre:
ISBN:

This research developed simulation techniques for training small-unit leaders in tactical decisionmaking while minimizing troop participation. Basic instructional principles underlying engagement simulation were used to construct a mapboard game abstraction of field exercises. The game was a two-sided, free-play map exercise for teaching infantry tactics to platoon leaders. As originally conceived, junior officers could play the game to learn tactical skills which they would later apply during REALTRAIN exercises with troops. The research summarized in this report has produced (a) an infantry squad/platoon level mapboard game for two-player or multiplayer use; (b) an infantry squad/platoon level field opposition exercise; and (c) a combined arms platoon/company level mapboard game. Separate documents are available on each of the three training techniques.

Development of Small Combat Arms Unit Leader Tactical Training Techniques and a Model Training System

Development of Small Combat Arms Unit Leader Tactical Training Techniques and a Model Training System
Author:
Publisher:
Total Pages: 0
Release: 1979
Genre:
ISBN:

This research developed simulation techniques for training small-unit leaders in tactical decisionmaking while minimizing troop participation. Basic instructional principles underlying engagement simulation were used to construct a mapboard game abstraction of field exercises. The game was a two-sided, free-play map exercise for teaching infantry tactics to platoon leaders. As originally conceived, junior officers could play the game to learn tactical skills which they would later apply during REALTRAIN exercises with troops. The research summarized in this report has produced (a) an infantry squad/platoon level mapboard game for two-player or multiplayer use; (b) an infantry squad/platoon level field opposition exercise; and (c) a combined arms platoon/company level mapboard game. Separate documents are available on each of the three training techniques.

Small Combat Arms Unit Leader Training Techniques: Rules of Play for Combined Arms Mapboard Game

Small Combat Arms Unit Leader Training Techniques: Rules of Play for Combined Arms Mapboard Game
Author: Edgar L. Shriver
Publisher:
Total Pages: 69
Release: 1979
Genre:
ISBN:

The objective of this project was to develop and evaluate simulation techniques for training small unit leaders which would provide maximum tactical decision-making training while minimizing the unnecessary, and often wasteful, participation of lower level troops. The fundamental approach of this research effort has been to take some of the basic instructional principles underlying engagement simulation and to develop abstractions of field exercises for leader training. (Author).

Small Combat Arms Unit Leader Training Techniques: Rules of Play for Infantry Field Opposition Exercise

Small Combat Arms Unit Leader Training Techniques: Rules of Play for Infantry Field Opposition Exercise
Author: Edgar L. Shriver
Publisher:
Total Pages: 73
Release: 1979
Genre:
ISBN:

The objective of this project was to develop and evaluate simulation techniques for training small unit leaders which would provide maximum tactical decision-making training while minimizing the unnecessary, and often wasteful, participation of lower level troops. The fundamental approach of this research effort has been to take some of the basic instructional principles underlying engagement simulation and to develop abstractions of field exercises for leader training. Initial efforts led to the development of a mapboard game. The 'board game' initially developed was a two-sided, free-play map exercise for teaching infantry tactics to small unit leaders at the platoon level. As originally conceived, junior officers could play the game to develop tactical skills which they would subsequently apply during REALTRAIN exercises with troops. The products of this research have been: (1) an infantry squad/platoon level game for two-player or multiplayer use; (2) an infantry squad/platoon level field opposition exercise, and (3) a combined arms platoon/company level mapboard game. This report contains documentation of the infantry squad/platoon level field opposition exercise.