Detroit Metal City, Vol. 6

Detroit Metal City, Vol. 6
Author: Kiminori Wakasugi
Publisher: VIZ Media LLC
Total Pages: 206
Release: 2013-04-24
Genre: Comics & Graphic Novels
ISBN: 1421560364

I AM the scum of the earth!! -- VIZ Media

Detroit Metal City, Vol. 7

Detroit Metal City, Vol. 7
Author: Kiminori Wakasugi
Publisher: VIZ Media LLC
Total Pages: 0
Release: 2010-12-14
Genre: Comics & Graphic Novels
ISBN: 9781421532561

Go to DMC!! By all appearances, Soichi Negishi is a sweet, well-mannered boy who likes Swedish pop music, trendy boutiques, and all things fashionable. But at the same time he's also Krauser II, front man for Detroit Metal City, an indie death metal band whose popularity increases by the day. Once the DMC makeup goes on and Soichi takes the stage, his natural talent as a death metal god can't help but flourish. Is this the band he's truly destined to be in? Because I love youuu!

Detroit Metal City, Vol. 1

Detroit Metal City, Vol. 1
Author: Kiminori Wakasugi
Publisher: VIZ Media LLC
Total Pages: 194
Release: 2012-11-06
Genre: Comics & Graphic Novels
ISBN: 1421557185

How did this happen? When and where did I go wrong? This is not the kind of band I wanted to be in! -- VIZ Media

Dark Nights: Death Metal Rise of the New God (2020-) #1

Dark Nights: Death Metal Rise of the New God (2020-) #1
Author: James Tynion IV
Publisher: DC Comics
Total Pages: 44
Release: 2020-10-27
Genre: Comics & Graphic Novels
ISBN:

Batman. Always. Wins. This irrevocable truth resonates to the very heart of Perpetua’s battle with the Batman Who Laughs…and when her ally reveals his absolute nature, she will upend this mantra and destroy the last planet. His planet. But that’s not enough…and the mother of all creation must wonder, if power lies in destruction, why would she ever stop? But that’s the thing about truth…when it turns to fact, there’s no disputing its godlike reverence…and so enters the Darkest Knight. Featuring a backup story that spins out of the cliffhanger from Dark Nights: Death Metal Multiverse’s End #1.

Shredding Death Metal Guitar: Extreme Technique Meets Metal Guitar, Book & Online Audio [With CD (Audio)]

Shredding Death Metal Guitar: Extreme Technique Meets Metal Guitar, Book & Online Audio [With CD (Audio)]
Author: Jared Meeker
Publisher: Shredding Styles
Total Pages: 0
Release: 2014-04
Genre: Music
ISBN: 9780739095393

"Features: Techniques, scales, modes, patterns and sequences for death metal guitarists ; Sample riffs in the styles of Death, Opeth, Meshuggah, and more! ; Covers classic, melodic, and progressive death metal ; Detailed breakdown of picking styles, including alternate, tremolo, sweep, economy, and cross picking ; Lessons in bending, tapping, pick harmonics, string crossing, rhythm, and odd time signatures. Includes CD with over 50 minutes of authentic and powerful demonstrations." -- front cover.

Detroit Metal City, Vol. 4

Detroit Metal City, Vol. 4
Author: Kiminori Wakasugi
Publisher: VIZ Media LLC
Total Pages: 200
Release: 2013-01-08
Genre: Comics & Graphic Novels
ISBN: 142155870X

Music has the power to KILL!! -- VIZ Media

Detroit Metal City

Detroit Metal City
Author: Kiminori Wakasugi
Publisher: VIZ Media LLC
Total Pages: 208
Release: 2010-09-14
Genre: Comics & Graphic Novels
ISBN: 9781421529264

Go to DMC!!; Prepare to have your mortal soul devoured by the demonic Johann Krauser II, front man for Detroit Metal City, the most outrageously hilarious death metal band on the Japanese indie scene! Reads R to L (Japanese Style). Go to DMC!!; Prepare to have your mortal soul devoured by the demonic Johann Krauser II, front man for Detroit Metal City, the most outrageously hilarious death metal band on the Japanese indie scene! I AM the scum of the earth!!

Graphic Novels

Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
Total Pages: 758
Release: 2017-05-30
Genre: Language Arts & Disciplines
ISBN: 1440851360

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Anime

Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
Total Pages: 201
Release: 2015-10-22
Genre: Performing Arts
ISBN: 1472576764

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.