Designing Sound Systems
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Author | : Bob McCarthy |
Publisher | : CRC Press |
Total Pages | : 830 |
Release | : 2016-02-26 |
Genre | : Technology & Engineering |
ISBN | : 1317911083 |
Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model
Author | : Andy Farnell |
Publisher | : MIT Press |
Total Pages | : 689 |
Release | : 2010-08-20 |
Genre | : Computers |
ISBN | : 0262014416 |
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Author | : Gareth Fry |
Publisher | : The Crowood Press |
Total Pages | : 521 |
Release | : 2019-04-08 |
Genre | : Performing Arts |
ISBN | : 1785005545 |
Sound Design for the Stage is a practical guide to designing, creating and developing the sound for a live performance. Based on the author's extensive industry experience, it takes the reader through the process of creating a show, from first contact to press night, with numerous examples from high-profile productions. Written in a detailed but accessible approach, this comprehensive book offers key insights into a fast-moving industry. Topics covered include: how to analyze a script to develop ideas and concepts; how to discuss your work with a director; telling the emotional story; working with recorded and live music; how to record, create, process and abstract sound; designing for devised work; key aspects of acoustics and vocal intelligibility; the politics of radio mics and vocal foldback; how to design a sound system and, finally, what to do when things go wrong. It will be especially useful for emergent sound designers, directors and technical theatre students. Focusing on the creative and collaborative process between sound designer, director, performer and writer, it is fully illustrated with 114 colour photographs and 33 line artworks. Gareth Fry is an Olivier and Tony award-winning sound designer and an honorary fellow of the Royal Central School of Speech and Drama. It is another title in the new Crowood Theatre Companions series.
Author | : Robin Beauchamp |
Publisher | : Taylor & Francis |
Total Pages | : 198 |
Release | : 2014-06-20 |
Genre | : Art |
ISBN | : 1136143653 |
This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.
Author | : Doug Jones |
Publisher | : Taylor & Francis |
Total Pages | : 303 |
Release | : 2013-01-25 |
Genre | : Technology & Engineering |
ISBN | : 1136114939 |
Whether you are designing a new system or need to update and get the most out of the one in place Sound of Worship will offer essential information to guide and inform you choices. Written to give the context to help you focus your choices as well as the technical information to understand options, this essential guide will help you avoid costly mistakes when working with acoustics and the sound systems of the church. When planning a system this book has you covered! Considering everything from building design and understanding the purpose and use of the sound system to the technical aspects of the acoustic equipment and sound specification and types. The website has numerous audio examples to illustrate points made and tools used in the book. It demonstrate the terms used and what different choices will sound like, with before and after recordings of acoustic treatment and how it effects the overall sound of the church.
Author | : John Eargle |
Publisher | : Elar Publishing Company |
Total Pages | : 341 |
Release | : 1989 |
Genre | : Sound |
ISBN | : 9780914130031 |
Anyone interested in electronic sound reinforcement should have this book. The book introduces electrical fundamentals, & proceeds to acoustical fundamentals. The "Psychoacoustical Aspects" chapter is brief, dealing with the varying frequency response of the hearing system with changes in level, masking & critical bandwidth, echo perception & directional cues, besides concert hall requirements. High-frequency & low-frequency radiating systems are discussed, followed by special mid-frequency systems & "Dividing Networks-Component Matching." "System Architecture" is broad, including information on rational specification & functions with minimum distortion & noise. "System Intelligibility Criteria" is an important chapter. Included in the distributed & paging systems chapters are pew-back systems & information for all distributed systems. Artificial ambience systems (electronic reverberation & surround systems) information is current. The speech privacy & noise masking chapter provides the basics & engineering information for such systems. Chapters on high-level sound reproduction & theater sound reinforcement are "overviews" that may be expanded in the future. The final chapter concerns column loudspeakers & line arrays. All chapters are illustrated with understandable figures. There are also photographs & drawings of other manufacturers' products. Excellent chapter references are provided. Author of the Microphone Handbook, also published by ELAR, Eargle brings vision & experience to sound system engineering.
Author | : Jay Beck |
Publisher | : Rutgers University Press |
Total Pages | : 275 |
Release | : 2016-04-07 |
Genre | : Art |
ISBN | : 0813564158 |
The late 1960s and 1970s are widely recognized as a golden age for American film, as directors like Francis Ford Coppola, George Lucas, and Martin Scorsese expanded the Hollywood model with aesthetically innovative works. As this groundbreaking new study reveals, those filmmakers were blessed with more than just visionary eyes; Designing Sound focuses on how those filmmakers also had keen ears that enabled them to perceive new possibilities for cinematic sound design. Offering detailed case studies of key films and filmmakers, Jay Beck explores how sound design was central to the era’s experimentation with new modes of cinematic storytelling. He demonstrates how sound was key to many directors’ signature aesthetics, from the overlapping dialogue that contributes to Robert Altman’s naturalism to the wordless interludes at the heart of Terrence Malick’s lyricism. Yet the book also examines sound design as a collaborative process, one where certain key directors ceded authority to sound technicians who offered significant creative input. Designing Sound provides readers with a fresh take on a much-studied era in American film, giving a new appreciation of how artistry emerged from a period of rapid industrial and technological change. Filled with rich behind-the-scenes details, the book vividly conveys how sound practices developed by 1970s filmmakers changed the course of American cinema.
Author | : |
Publisher | : Kendall Hunt |
Total Pages | : 262 |
Release | : 1999 |
Genre | : Science |
ISBN | : 9780787222819 |
Four modules explore topics in physical science, earth and space science, life science, and science and technology with hands-on activities designed to engage students in the processes of scientific inquiry and technological design. Modules within a developmental level may be taught in any sequence.
Author | : |
Publisher | : Kendall Hunt |
Total Pages | : 148 |
Release | : 1999 |
Genre | : Science |
ISBN | : 9780787222574 |
Four modules explore topics in physical science, earth and space science, life science, and science and technology with hands-on activities designed to engage students in the processes of scientific inquiry and technological design. Modules within a developmental level may be taught in any sequence.
Author | : Andy Farnell |
Publisher | : MIT Press |
Total Pages | : 689 |
Release | : 2010-08-20 |
Genre | : Computers |
ISBN | : 0262288834 |
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects