Designing Adaptive Virtual Worlds
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Author | : Ning Gu |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 174 |
Release | : 2014-09-18 |
Genre | : Architecture |
ISBN | : 3110399210 |
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.
Author | : Richard A. Bartle |
Publisher | : New Riders |
Total Pages | : 768 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780131018167 |
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Author | : Xiangyu Wang |
Publisher | : Springer Science & Business Media |
Total Pages | : 204 |
Release | : 2011-03-03 |
Genre | : Computers |
ISBN | : 9400706057 |
Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.
Author | : Klaus Bredl |
Publisher | : IGI Global |
Total Pages | : 382 |
Release | : 2013-03-31 |
Genre | : Computers |
ISBN | : 1466636742 |
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Author | : Michael Jacobson |
Publisher | : Springer Science & Business Media |
Total Pages | : 296 |
Release | : 2010-03-10 |
Genre | : Education |
ISBN | : 0387882790 |
Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.
Author | : Ann Cudworth |
Publisher | : CRC Press |
Total Pages | : 398 |
Release | : 2014-07-15 |
Genre | : Computers |
ISBN | : 1466579668 |
Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to
Author | : Kinshuk |
Publisher | : Routledge |
Total Pages | : 172 |
Release | : 2016-03-31 |
Genre | : Education |
ISBN | : 1317747704 |
Designing Adaptive and Personalized Learning Environments provides a theoretically-based yet practical guide to systematic design processes for learning environments that provide automatic customization of learning and instruction. The book consists of four main sections: In "Introduction and Overview," the concepts of adaptivity and personalization are introduced and explored in detail. In "Theoretical Perspectives with Example Applications," various theoretical concepts underlying adaptive and personalized learning are discussed, including cognitive profiling, content-based adaptivity, exploration-based adaptivity, and mobile and ubiquitous settings. In "Practical Perspectives with Example Applications," the implementation process for adaptive and personalized learning environments is described, followed by application in various contexts. In "Validation and Future Trends," various evaluation techniques for validating the efficiency and efficacy of adaptive and personalized learning systems are discussed. This final section concludes with a discussion of emerging trends in adaptive and personalized learning research. Based on cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and graduate courses focused on the design of learning systems, and as a secondary textbook for a variety of courses in programs such as educational technology, instructional design, learning sciences, digital literacy, computer based systems, and STEM content fields.
Author | : Mikkel Tin |
Publisher | : Routledge |
Total Pages | : 231 |
Release | : 2019-11-26 |
Genre | : Literary Criticism |
ISBN | : 1000693171 |
This book examines the relationships between the Nordic social democratic welfare system (‘The Nordic Model’) and physical culture, across the domains of sport, education, and public space. Presenting important new empirical research, it helps us to understand how the paradoxical blend of social democracy and liberalism in the Nordic countries influences physical culture, which in turn contributes to a quality of life that ranks highest in the world. Drawing on perspectives from sociology, cultural studies, history, education, political science, outdoor studies, and urban studies, the book explores topics such as dance education for sport students, doping in cross-country skiing, outdoor education, the active body, and the ideology of public parks. It includes research material from across the region, including Norway, Sweden, Iceland, Finland, and Denmark. This is fascinating reading for anyone with an interest in physical culture, sport studies, leisure studies, or outdoor studies, as well as sociologists or political scientists with an interest in Nordic politics, culture, and society.
Author | : Rongrong Yu |
Publisher | : CRC Press |
Total Pages | : 253 |
Release | : 2021-07-25 |
Genre | : Computers |
ISBN | : 0429522908 |
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
Author | : Daria Bylieva |
Publisher | : Springer Nature |
Total Pages | : 488 |
Release | : 2021-01-15 |
Genre | : Technology & Engineering |
ISBN | : 3030658570 |
This book provides a snapshot of state-of-the-art interdisciplinary discussions in Russia about technology in the information society. New technologies are subject to original theoretical analysis, but there are also reflections on the practical experience of their application. The book covers a range of topics which includes human–technology interaction, education in digital reality, distance education due to COVID-19 quarantine measures, cognitive technologies, system analytics of information and communication technologies. The book collects contributions from philosophy, didactics, computer sciences, sociology, psychology, media studies, and law. It contains a selection of papers accepted for presentation at the XX International Conference «Professional Culture of the Specialist of the Future» (26–27 November 2020, St. Petersburg) and the XII International Conference «CommunicativeStrategies of the Information Society» (23–24 October 2020, St. Petersburg).