Design Dialogue
Download Design Dialogue full books in PDF, epub, and Kindle. Read online free Design Dialogue ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Design Dialogue: Jews, Culture and Viennesse Modernism
Author | : Elana Shapira |
Publisher | : Böhlau Wien |
Total Pages | : 477 |
Release | : 2018-10-01 |
Genre | : Art |
ISBN | : 3205206371 |
The Design Dialogue anthology is a remarkable exploration of the decisive role of Jewish patrons, professionals, architects, designers and authors in shaping modern Viennese architecture, design, and material culture. Leading cultural historians, museum curators, art historians, and architects present cutting edge research examining how famous and less known protagonists created new cultural languages, identifications and networks, engaged in social debates, and contributed to the cultural renewal of Vienna, a major capital in Central Europe, between 1800 and 1938.
Fresh Dialogue 6 - Friendly Fire
Author | : American Institute of Graphic Arts |
Publisher | : Princeton Architectural Press |
Total Pages | : 134 |
Release | : 2006-05-04 |
Genre | : Design |
ISBN | : 9781568985824 |
Fresh Dialogue 6: Friendly Fire inaugurates a bold new direction for this popular series of roundtable discussions by emerging designers. The new design is leaner and meanermore like a manifesto than a catalogand ready to inspire. The 62 is a Brooklyn-based design and art collective that works with designers, artists, and social and not-for-profit organizations on projects that involve a vision of sustainable culture within a contemporary urban environment. Crye Associates design, engineer, and fabricate everything from light switches and handheld PCs to handgun components and GP racing motorcycles. As lead contractors on the U.S. military's Project Scorpion they are reinventing everything worn or carried by asoldier. In Fresh Dialogue 6, The 62 and Crye Associates discuss their similarities and differences with special emphasis on the large gray area in between.
Dialogue as a Collective Means of Design Conversation
Author | : Patrick M. Jenlink |
Publisher | : Springer Science & Business Media |
Total Pages | : 381 |
Release | : 2007-11-24 |
Genre | : Social Science |
ISBN | : 0387758437 |
This is the second volume to offer a cross-disciplinary approach to examining dialogue as a communicative medium. It explores different modes of conversation and the application of design conversation within and across various types of human experiences. Coverage examines design conversation from philosophical, cultural, spiritual, and historical perspectives. It also explores philosophical and theoretical perspectives as well as methodological ideas related to conversation.
Fresh Dialogue One
Author | : Nicholas Blechman |
Publisher | : Princeton Architectural Press |
Total Pages | : 148 |
Release | : 2000-07 |
Genre | : Architecture |
ISBN | : 9781568982236 |
Program sponsored by the American Institute of Graphic Arts, New York Chapter and held annually since 1984.
Experience-centered Design
Author | : Peter Wright |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 124 |
Release | : 2010 |
Genre | : Computers |
ISBN | : 1608450449 |
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology.
Designing from Both Sides of the Screen
Author | : Ellen Isaacs |
Publisher | : Sams Publishing |
Total Pages | : 356 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672321511 |
Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.
Research into Design for Communities, Volume 1
Author | : Amaresh Chakrabarti |
Publisher | : Springer |
Total Pages | : 1030 |
Release | : 2017-02-24 |
Genre | : Technology & Engineering |
ISBN | : 9811035180 |
This book showcases cutting-edge research papers from the 6th International Conference on Research into Design (ICoRD 2017) – the largest in India in this area – written by eminent researchers from across the world on design process, technologies, methods and tools, and their impact on innovation, for supporting design for communities. While design traditionally focused on the development of products for the individual, the emerging consensus on working towards a more sustainable world demands greater attention to designing for and with communities, so as to promote their sustenance and harmony - within each community and across communities. The special features of the book are the insights into the product and system innovation process, and the host of methods and tools from all major areas of design research for the enhancement of the innovation process. The main benefit of the book for researchers in various areas of design and innovation are access to the latest quality research in this area, with the largest collection of research from India. For practitioners and educators, it is exposure to an empirically validated suite of theories, models, methods and tools that can be taught and practiced for design-led innovation. The contents of this volume will be of use to researchers and professionals working in the areas on industrial design, manufacturing, consumer goods, and industrial management.
Human Work Interaction Design: Designing for Human Work
Author | : Torkil Clemmensen |
Publisher | : Springer |
Total Pages | : 254 |
Release | : 2006-12-31 |
Genre | : Computers |
ISBN | : 0387367926 |
This book records the very first Working Conference of the newly established IFIP Working Group on Human-Work Interaction Design, which was hosted by the University of Madeira in 2006. The theme of the conference was on synthesizing work analysis and design sketching, with a particular focus on how to read design sketches within different approaches to analysis and design of human-work interaction. Authors were encouraged to submit papers about design sketches - for interfaces, for organizations of work etc. - that they themselves had worked on. During the conference, they presented the lessons they had learnt from the design and evaluation process, citing reasons for why the designs worked or why they did not work. Researchers, designers and analysts in this way confronted concrete design problems in complex work domains and used this unique opportunity to share their own design problems and solutions with the community. To successfully practice and do research within Human - Work Interaction Design requires a high level of personal skill, which the conference aimed at by confronting designers and work analysts and those whose research is both analysis and design. They were asked to collaborate in small groups about analysis and solutions to a common design problem.