Official Duck Tape Craft Book

Official Duck Tape Craft Book
Author: Shurtech Brands LLC
Publisher: Design Originals
Total Pages: 0
Release: 2012-03
Genre: Crafts & Hobbies
ISBN: 9781574213508

Cover title: 15 easy Duck Tape projects: includes step-by-step illustrated instructions.

Yacht and Small Craft Design

Yacht and Small Craft Design
Author: Gordon Trower
Publisher: Crowood Press
Total Pages: 174
Release: 1992
Genre: Technology & Engineering
ISBN: 9781852237097

A highly illustrated guide to the principles and practice of designing of yachts and small craft, aimed at all those keen to build their own boat. Concentrating primarily on hull forms, sails, keels and rudders, the book also deals with the visual aspect of design, culminating in a step-by-step procedure for constructing a boat from scratch. The book assumes no great experience of mathematics of sailing theory.

Design

Design
Author: D.J. Huppatz
Publisher: Bloomsbury Publishing
Total Pages: 193
Release: 2019-10-17
Genre: Design
ISBN: 1350068179

Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems. Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.

Designing Games

Designing Games
Author: Tynan Sylvester
Publisher: O'Reilly Media
Total Pages: 415
Release: 2013-01-03
Genre: Computers
ISBN: 1449338038

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Billboard

Billboard
Author:
Publisher:
Total Pages: 112
Release: 1954-11-27
Genre:
ISBN:

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Enhancing Learning Through Technology

Enhancing Learning Through Technology
Author: Reggie Kwan
Publisher: World Scientific
Total Pages: 292
Release: 2008
Genre: Education
ISBN: 9812799451

This book deals with how technology can enhance learning. It is a collection of contemporary practices and developmental trends for enhancing learning through technology. Researchers in the field of electronic learning (e-learning) share how new technologies can be applied in and out of the classroom, and how contemporary pedagogical practices should be deployed.This book presents the most updated technologies that work hand in hand with current pedagogies to help students learn. The contributors are prominent researchers and practitioners in the field. This book attempts to report all emerging models, techniques, and applications related to learning through technology.

Made in Italy

Made in Italy
Author: Grace Lees-Maffei
Publisher: A&C Black
Total Pages: 338
Release: 2013-11-21
Genre: Design
ISBN: 1472558421

Goods made or designed in Italy enjoy a profile which far outstrips the country's modest manufacturing output. Italy's glorious design heritage and reputation for style and innovation has 'added value' to products made in Italy. Since 1945, Italian design has commanded an increasing amount of attention from design journalists, critics and consumers. But is Italian design a victim of its own celebrity? Made in Italy brings together leading design historians to explore this question, discussing both the history and significance of design from Italy and its international influence. Addressing a wide range of Italian design fields, including car design, graphic design, industrial and interior design and ceramics, well-known designers such as Alberto Rosselli and Ettore Sottsass, Jr. and iconic brands such as Olivetti, Vespa and Alessi, the book explores the historical, cultural and social influences that shaped Italian design, and how these iconic designs have contributed to the modern canon of Italian-inspired goods.

Cross-Cultural Design

Cross-Cultural Design
Author: P.L.Patrick Rau
Publisher: Springer
Total Pages: 822
Release: 2014-06-02
Genre: Computers
ISBN: 3319073087

This volume constitutes the refereed proceedings of the 6th International Conference on Cross-Cultural Design, CCD 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, held in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: cross-cultural product and service design; cross-cultural issues in interaction; social aspects and implications of cross-cultural design; cross-cultural issues in e-commerce, marketing and branding; cross-cultural design for knowledge sharing and learning; cross-cultural design for the smart city and cross-cultural design for creativity.