The Art of LEGO Design

The Art of LEGO Design
Author: Jordan Schwartz
Publisher: No Starch Press
Total Pages: 292
Release: 2014-06-01
Genre: Crafts & Hobbies
ISBN: 1593275536

The most impressive LEGO models often take careful planning (and lots of pieces), but with some inspiration, a little imagination, and a number of tried-and-true techniques, you too can turn bricks into a masterpiece.In The Art of LEGO® Design, author Jordan Schwartz explores LEGO as an artistic medium. This wide-ranging collection of creative techniques will help you craft your own amazing models as you learn to see the world through the eyes of some of the greatest LEGO builders. Each concept is presented with a collection of impressive models to spark your imagination—like fantastic dragons, futuristic spaceships, expressive characters, and elaborate dioramas. You’ll discover some of the inventive techniques that LEGO artists use to: –Create lifelike creatures from unusual elements like inside-out tires and minifigure capes –Design sleek cars without showing a single stud –Add ambience to dioramas with light bricks or LEDs –Craft eye-catching textures to create cobblestone roads and brick walls –Build sturdy, detailed, posable mechs and other figures –Add depth with forced perspective and interesting silhouettes Interviews with the talented builders behind many of the book’s models reveal their thoughts on the design process and what inspires them most. Even if you’ve been building with LEGO since you could crawl, you’ll find new inspiration in The Art of LEGO® Design.

3D for Graphic Designers

3D for Graphic Designers
Author: Ellery Connell
Publisher: John Wiley & Sons
Total Pages: 582
Release: 2011-07-07
Genre: Computers
ISBN: 1118147936

Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design
Author: John S. Gero
Publisher: Psychology Press
Total Pages: 366
Release: 2013-05-13
Genre: Psychology
ISBN: 1134771339

Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

Handbook of Model-making for Set Designers

Handbook of Model-making for Set Designers
Author: Colin Winslow
Publisher: Crowood
Total Pages: 443
Release: 2015-05-31
Genre: Performing Arts
ISBN: 1785000543

The Handbook of Model-making for Set Designers describes the entire process of making scale models for stage sets, from the most basic cutting and assembling methods to more advanced skills, including painting, texturing and finishing techniques, and useful hints on presenting the completed model. Many drawings and colour photographs of the writer's own work illustrate the text. Some state-of-the-art computerized techniques are described here for the first time in a book of this kind, including many ways in which digital techniques can be used in combination with the more traditional methods to enhance the model-maker's work. This book will be of use not only to theatre designers, but to anyone with an interest in scale models of any kind. The book covers; tools and materials; painting and texturing; architectural models; people, trees and organic elements; moving parts; furniture and dressings. Superbly illustrated with 200 colour photographs and drawings.

How to Draw and Sell Digital Cartoons

How to Draw and Sell Digital Cartoons
Author: Leo Hartas
Publisher: B.E.S. Publishing
Total Pages: 164
Release: 2004
Genre: Art
ISBN: 9780764126628

In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.

The Art of Architectural Modelling in Paper

The Art of Architectural Modelling in Paper
Author: T. A. Richardson
Publisher: Good Press
Total Pages: 72
Release: 2019-12-09
Genre: Fiction
ISBN:

"The Art of Architectural Modelling in Paper" is a guidebook by T. A. Richardson, first published in 1974. The book provides detailed instructions and templates for creating intricate paper models of various architectural structures, from houses to cathedrals. The book is still used by hobbyists and architecture students today.

Practical Hints on Modelling, Design, and Mural Decoration

Practical Hints on Modelling, Design, and Mural Decoration
Author: Henry Francis William Ganz
Publisher: Forgotten Books
Total Pages: 158
Release: 2015-06-15
Genre: Art
ISBN: 9781330086780

Excerpt from Practical Hints on Modelling, Design, and Mural Decoration Years ago, when looking about me in vain, for some information and instruction,, however elementary, as an aid, in my early attempts in Art, I should indeed have been grateful for such a text-book as the one, I am here pleased to introduce, comprehending as it does, in so concise a form, History, Theory and Practice, together with many valuable suggestions. Sources of instruction, both theoretical and "sei-disant" technical, certainly existed, but on the one hand they were either too advanced and obscure for a beginner, and upon the other, they were invariably akin to the time-honoured cookery book for housewives of limited means, - tantalizingly suggestive, but actually prohibitive, by reason of their extravagancies in advice. It is to be hoped that the Author may be tempted, by the success of this present volume, to issue a supplementary series of hand books, dealing with the more advanced methods of production in the various branches of applied Art, upon which he has of necessity, but slightly, though most ably touched, in the confined limit of the present volume. Such treatises, would be of incalculable value in the hands of students, who had derived the advantages which the study of this presentment cannot fail to assure. The value of the knowledge of the history of Art, in a general sense, as a basis cannot be overestimated, and cannot fail to stimulate the young Artist to endeavour, and the more advanced to continue striving. The only way to a thorough appreciation of what that History teaches, is an insight into the methods employed in its creation. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Design First for 3D Artists

Design First for 3D Artists
Author: Geoffrey Kater
Publisher: Jones & Bartlett Publishers
Total Pages: 320
Release: 2005-11-30
Genre: Computers
ISBN: 1449612873

Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.

Model-making

Model-making
Author: David Neat
Publisher: Crowood
Total Pages: 368
Release: 2013-12-21
Genre: Crafts & Hobbies
ISBN: 1847977294

Model-making: Materials and Methods focuses primarily on the wide variety of materials that can be employed to make models; those which have been favoured for a while and those which are relatively new. The book looks at how these materials behave and how to get the best out of them, then illustrates a range of relatively simple methods of building, shaping, modelling, surfacing and painting with them. Useful features of the book include: the different uses of models in various disciplines; the sequence of making; planning and construction, creating surfaces, painting and finishing; methods of casting, modelling and working with metals; step-by-step accounts of the making of specially selected examples; simple techniques without the need for expensive tools or workshop facilities; a 'Directory' of a full range of materials, together with an extensive list of suppliers. This book is intended for students of theatre production, art & architecture, animation and theatre/television set designers where accurate scale models are necessary, and is also of interest to anyone involved with the process of making forms in 3D and the challenge of making small-scale forms in general. Superbly illustrated with 185 colour photographs.