Design And Validation Of A Virtual Human System For Interpersonal Skills Education
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Author | : Kyle John Johnsen |
Publisher | : |
Total Pages | : |
Release | : 2008 |
Genre | : |
ISBN | : |
To provide insight into how changing the visual display component affected interaction with a virtual human, we designed two comparative user studies. The first study compared two immersive visual displays - a large-screen projection display and a more immersive head-mounted display. Results suggested that higher immersion may impair users' ability to accurately reflect upon their own performance. Participants in the head-mounted display condition were less accurate in evaluating their use of empathy. Following up on results from the first study, the second study compared two non immersive visual displays--a plasma television and a smaller computer monitor. Results suggested that displays that enable life-size scale virtual humans enhance user performance. Participants in the plasma television condition were more engaged, empathetic, pleasant, and natural.
Author | : Vincent G. Duffy |
Publisher | : CRC Press |
Total Pages | : 578 |
Release | : 2012-07-09 |
Genre | : Computers |
ISBN | : 1439870322 |
Derived from the conference submissions for the 2012 AHFE conference, this volume focuses on types of human-modeled technology. Topics include digital human model types, 3D scanning, human patterns in terms of physiological and psychological interactions, including human algorithms that aim to model human forms, interactions, and dynamics. It also covers validation of digital human modes and the exploration of future of human models. This book is for Human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.
Author | : Gavriel Salvendy |
Publisher | : CRC Press |
Total Pages | : 8218 |
Release | : 2012-08-06 |
Genre | : Computers |
ISBN | : 0429621019 |
With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.
Author | : George Galanis |
Publisher | : CRC Press |
Total Pages | : 236 |
Release | : 2017-05-15 |
Genre | : Technology & Engineering |
ISBN | : 1317131371 |
Defense forces have always invested a great deal of their resources in training. In recent times, changes in the complexity and intensity of operations have reaffirmed the importance of ensuring that warfighters are adequately prepared for the environments in which they are required to work. The emergence of new operational drivers such as asymmetric threats, urban operations, joint and coalition operations and the widespread use of military communications and information technology networks has highlighted the importance of providing warfighters with the competencies required to act in a coordinated, adaptable fashion, and to make effective decisions in environments characterized by large amounts of sometimes ambiguous information. While investment in new technologies can make available new opportunities for action, it is only through effective training that personnel can be made ready to apply their tools in the most decisive and discriminating fashion. There are many factors which can have an impact on the efficacy of training and many issues to consider when designing and implementing training strategies. These issues are often complex and nuanced, and in order to grasp them fully a significant investment of time and energy is required. However, the requirement to respond quickly to ever-changing technology, a high operational tempo and minimal staffing may preclude many in today's defense forces from seeking out all such resources on their own. This edited collection provides brief, easy-to-understand summaries of the key issues in defense training and simulation, as well as guidance for further reading. It consists of a collection of short essays, each of which addresses a fundamental issue in defense training and simulation, and features an up-to-date reference list to enable the reader to undertake further investigation of the issues addressed. In essence, this book provides the optimum starting point, or first resource, for readers to come to terms with the important issues associated with defense training and simulation. The contributions are written by leading scholars from military research institutions in the US, UK, Canada, Australia and New Zealand, as well as selected researchers from academic and private sector research institutions.
Author | : Akcayir, Gokce |
Publisher | : IGI Global |
Total Pages | : 404 |
Release | : 2020-10-23 |
Genre | : Education |
ISBN | : 1799850447 |
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.
Author | : Brent H. Rossen |
Publisher | : |
Total Pages | : |
Release | : 2011 |
Genre | : |
ISBN | : |
ABSTRACT: Interpersonal skills practice using virtual humans offers structured learning of interview skills, provides standardization of practice, and can facilitate learning about unusual conditions. However, the creation of virtual humans with the ability to understand and respond to natural language requires costly engineering by conversation knowledge engineers (generally computer scientists), and incurs logistical cost for acquiring domain knowledge from domain experts (generally educators). We address these problems using two novel methods entitled Human-centered Distributed Conversational Modeling and Conversational Knowledge Reuse. These methods facilitate collaborative development of virtual humans by two groups of end-users: domain experts (educators) and domain novices (students). We implemented these methods in a web-based authoring tool called Virtual People Factory. Using Virtual People Factory, medical and pharmacy educators create natural language virtual patient interactions. This dissertation presents the theoretical background for Human-centered Distributed Conversational Modeling and Conversational Knowledge Reuse; the implementation of the Virtual People Factory authoring tools; and studies showing that these methods have reduced the logistical cost of acquiring knowledge and thereby improved the feasibility of applying virtual human based interpersonal simulation to real-world education.
Author | : Lin Lin |
Publisher | : Taylor & Francis |
Total Pages | : 245 |
Release | : 2017-06-27 |
Genre | : Education |
ISBN | : 1317409183 |
There are two distinct professional communities that share an interest in using innovative approaches and emerging technologies to design and implement effective support for learning. This edited collection addresses the growing divide between the learning sciences community and the instructional design and technology community, bringing leading scholars from both fields together in one volume in an attempt to find productive middle ground. Chapters discuss the implications of not bridging this divide, propose possible resolutions, and go on to lay a foundation for continued discourse in this important area.
Author | : June Wei |
Publisher | : Springer Nature |
Total Pages | : 301 |
Release | : |
Genre | : |
ISBN | : 303160458X |
Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 267 |
Release | : 2009-11-23 |
Genre | : Education |
ISBN | : 1849506108 |
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Author | : Perez-Marin, Diana |
Publisher | : IGI Global |
Total Pages | : 476 |
Release | : 2011-06-30 |
Genre | : Computers |
ISBN | : 1609606183 |
"This book is a reference guide for researchers entering the promising field of conversational agents, providing an introduction to fundamental concepts in the field, collecting experiences of researchers working on conversational agents, and reviewing techniques for the design and application of conversational agents"--