Deca Dice

Deca Dice
Author: Joanne Currah
Publisher:
Total Pages: 232
Release: 2001
Genre: Games in mathematics education
ISBN: 9780968161395

Ironclaw

Ironclaw
Author: Jason Holmgren
Publisher: Lulu.com
Total Pages: 322
Release: 1999-06-01
Genre: Games & Activities
ISBN: 0970458304

The Isles of Penicia

The Isles of Penicia
Author: Jim Keely
Publisher: AuthorHouse
Total Pages: 353
Release: 2011-01-21
Genre: Games & Activities
ISBN: 1452097461

Your Adventure Begins ... Penicia is a world far from our own. It abounds with magic, enchanted creatures, perilous dangers and thrills. The races dwell in peace with each other but constantly contend with the fierce creatures of this vast world. You may face Dragons, Mutant Bats, or the horrific Goblin race bent on world domination. Choose an occupation to excel in: Knight, Savage, Ninja, Enchanter, Alchemist, Mentalist or many more. Then by force of will, strength of heart and courage in your abilities face the challenges of Penicia. During your travels, you will acquire knowledge, treasures and enlightenment. You may gain fame and fortune or you may perish an unsung hero in the middle of a desert, jungle or within the depths of the world. Either way you shall journey within the infinite realms of the Isles of Penicia.

FSpace Roleplaying Concise Rulebook 4.2

FSpace Roleplaying Concise Rulebook 4.2
Author: Martin Rait
Publisher: FSpace Publications
Total Pages: 234
Release: 2008-03-01
Genre: Fiction
ISBN: 1877485128

FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Concise rulebook contains all you need to generate characters, select equipment and play this roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. This is a revised presentation of our prior book which includes 28 of the illustrations presented in colour. What you get The FSpaceRPG Concise Rulebook includes a 234 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe.

FSpace Roleplaying Conspiracy Convention Skills Guide v1.1

FSpace Roleplaying Conspiracy Convention Skills Guide v1.1
Author: Martin Rait
Publisher: FSpace Publications
Total Pages: 11
Release: 2008
Genre: Fiction
ISBN: 1877485071

FSpaceRPG is a science fiction roleplaying game in the classic mould. This guide is a great addition that is best used to expand FED RPG for better skills description. Or it can be used as a stand alone reference for FSpaceRPG. Originally released in 1997 for use at the Conspiracy 1997 convention, it is a good guide for players to use that are unfamiliar with the game. It includes full descriptions of skills, how skill use works, and the statistic bases for use with each one. It also includes a writeup on how dice usage works in FSpaceRPG. What you get: This book is a 10 page guide suited to the GM wanting to expand the FED RPG rules, or for use as a reference by players using FSpaceRPG or FED RPG that don't have a rulebook.

FlowRuleBook & Mounted Combat

FlowRuleBook & Mounted Combat
Author: Jason Head
Publisher: Lulu.com
Total Pages: 76
Release: 2008-06-25
Genre: Fiction
ISBN: 1435722809

You need this manual and every player needs any one of the FlowCard Volumes in order to play the Flowweaver RPG. The core rule book for my original Flowweaver RPG. Contains rules for adventuring, head to head, duo vs. duo, mounted combat. Also, includes 2 GuideBooks and numerous Skybat CombatCards and OrocCards.

Entry Level Mathematics

Entry Level Mathematics
Author: Gill Hewlett
Publisher: Nelson Thornes
Total Pages: 372
Release: 2003
Genre: Juvenile Nonfiction
ISBN: 9780748774562

Contains an accessible page design, with controlled language and readability levels to match the requirements of the students undertaking this qualification. The Teacher File contains activities that build upon areas of work given in the Student Book. This Student Book and accompanying Teacher File provide resources for revised specifications.

FSpace Roleplaying Reference Manual v2.1

FSpace Roleplaying Reference Manual v2.1
Author: Gary Ammundsen, Robert Bettelheim, Richard Fields, David Hughes, Stephen Pritchard, Martin Rait
Publisher: FSpace Publications
Total Pages: 133
Release: 2007
Genre: Fiction
ISBN: 0958206295

FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. What you get The FSpaceRPG Reference Manual is a 133 page rulebook with a set of condensed rules designing for character generation and general play. Ideal for players.

Figuring Out Fluency - Addition and Subtraction With Fractions and Decimals

Figuring Out Fluency - Addition and Subtraction With Fractions and Decimals
Author: Jennifer M. Bay-Williams
Publisher: Corwin Press
Total Pages: 241
Release: 2021-12-19
Genre: Education
ISBN: 1071825976

Because fluency practice is not a worksheet. Fluency in mathematics is more than adeptly using basic facts or implementing algorithms. It is not about speed or recall. Real fluency is about choosing strategies that are efficient, flexible, lead to accurate solutions, and are appropriate for the given situation. Developing fluency is also a matter of equity and access for all learners. The landmark book Figuring Out Fluency in Mathematics Teaching and Learning offered educators the inspiration to develop a deeper understanding of procedural fluency, along with a plethora of pragmatic tools for shifting classrooms toward a fluency approach. Now, teachers have the chance to apply that inspiration through explicit instruction and practice every day with the classroom companion Figuring Out Fluency: Addition and Subtraction with Fractions and Decimals. With this book, teachers can: Dive deeper into the Significant Strategies for fluency explained in the anchor book Learn how these strategies grow from and relate to the basic fact strategies children learn Access over 100 strategy-aligned and classroom-ready activities for fluency instruction and practice in adding and subtracting fractions and decimals, including worked examples, routines, games, and centers Find activities for assessing all components of addition and subtraction fluency for fractions and decimals, plus support for engaging families Download all of the needed support tools, game boards, and other resources from the companion website for immediate implementation. Give each and every student the knowledge and power to become skilled and confident mathematical thinkers and doers.