Deadlands Reloaded

Deadlands Reloaded
Author: Pinnacle Entertainment
Publisher:
Total Pages: 155
Release: 2010-10-04
Genre: Fantasy games
ISBN: 9780982642733

"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover

Deadlands Players' Guide

Deadlands Players' Guide
Author: Shane Lacy Hensley
Publisher: Pinnacle Entertainment Group
Total Pages: 208
Release: 1998-12-01
Genre: Deadlands (Game)
ISBN: 9781889546575

"The Weird West Player's Guide is not a complete game. The Marshal's Handbook is also required to play..." -- From back cover

Marshal's Handbook

Marshal's Handbook
Author: Shane Lacy Hensley
Publisher: Pinnacle Entertainment Group
Total Pages: 207
Release: 1998-12-01
Genre: Deadlands (Game)
ISBN: 9781889546582

"The Marshal's Handbook is not a complete game. The Weird West Player's Guide is also required to play ..." -- From back cover

Hucksters and Hexes

Hucksters and Hexes
Author: John Goff
Publisher: Pinnacle Entertainment Group
Total Pages: 128
Release: 1997-03-01
Genre: Deadlands (Game)
ISBN: 9781889546056

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Hucksters draw their knowledge of magic from cryptic codes scattered throughout Hoyle's Book of Games. This mystical sourcebook reveals Hoyle's innermost secrets, as well as all sorts of new hexes and other arcane lore.

Smith and Robards

Smith and Robards
Author: John Hopler
Publisher: Pinnacle Entertainment Group
Total Pages: 128
Release: 1997-01-01
Genre:
ISBN: 9781889546049

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them.

Back East: The South

Back East: The South
Author: Steven S Long
Publisher:
Total Pages: 127
Release: 1999-12-02
Genre:
ISBN: 9781889546551

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

Rascals, Varmints and Critters 2

Rascals, Varmints and Critters 2
Author: John Goff
Publisher: Pinnacle Entertainment Group
Total Pages: 127
Release: 1999-12-02
Genre: Deadlands (Game)
ISBN: 9781889546735

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This terrific tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic and vampiric player characters. -- "Masquerade" our saddle-pillows.

Fate

Fate
Author: Leonard Balsera
Publisher:
Total Pages: 308
Release: 2013-07-03
Genre: Fantasy games
ISBN: 9781613170298

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Exalted Players Guide

Exalted Players Guide
Author:
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2004-03
Genre: Fantasy games
ISBN: 9781588466730

A core rulebook for Exalted(, this book features fundamental game informationfor all players and storytellers.

Blood Magic

Blood Magic
Author: Robin D Laws
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999-12
Genre: Fantasy games
ISBN: 9781565042469

What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. A long-awaited resource that contains the most jealously guarded powers of blood magicians