The Art of Dead Island 2

The Art of Dead Island 2
Author: Alex Calvin
Publisher: Dark Horse Comics
Total Pages: 217
Release: 2024-03-26
Genre: Art
ISBN: 1506741460

I Love HELL-A! This gory volume is dripping with insights showing just how the video game world of Dead Island 2 came to life! Featuring never before seen concept art on each of the Slayers, their gear and weapons, the ruined and iconic streets of post-outbreak Los Angeles, and the shambling hordes of dangerous undead that call them home! Also, this book showcases insights from the creators of the game, with captions and text written by Alex Calvin (Runescape: The First 20 Years). Dark Horse Books, Deep Silver, and Dambuster Studios proudly present: The Art of Dead Island 2!

Dead Island 2 Unofficial Cheats, Hacks, Hints, Tips, And Tricks Guide

Dead Island 2 Unofficial Cheats, Hacks, Hints, Tips, And Tricks Guide
Author: Trevor Clinger
Publisher: Trevor Clinger
Total Pages: 19
Release: 2024-09-29
Genre: Games & Activities
ISBN:

Dive into the chaotic world of Dead Island 2 with this essential unofficial guide! Packed with insider tips and tricks, this book reveals powerful cheats and hacks to enhance your gameplay. Whether you're a seasoned zombie slayer or a newcomer to the island, you'll find invaluable strategies for leveling up, unlocking hidden features, and surviving the undead hordes. From crafting potent weapons to mastering combat techniques, this guide equips you with everything you need to thrive in the brutal landscape of Dead Island 2. Get ready to conquer the island and uncover its darkest secrets!

Encyclopedia of the Zombie

Encyclopedia of the Zombie
Author: June Michele Pulliam
Publisher: Bloomsbury Publishing USA
Total Pages: 400
Release: 2014-06-19
Genre: Social Science
ISBN: 1440803897

A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.