Dark Reign - The Future of War Strategies and Secrets (Unofficial)

Dark Reign - The Future of War Strategies and Secrets (Unofficial)
Author: Michael Rymaszewski
Publisher: Sybex
Total Pages: 214
Release: 1997
Genre: Games & Activities
ISBN: 9780782121933

Dark Reign is a real-time strategy game in the tradition of WarCraft II and Command & Conquer. Groundbreaking features include true line-of-sight warfare, the largest playing maps in the genre, and a Mission Construction Kit that players can use to build their own Dark Reign levels. With 40+ more pages than a competing title, this strategy guide will offer more comprehensive coverage at the same price.

StarCraft

StarCraft
Author: Simon Dor
Publisher: University of Michigan Press
Total Pages: 165
Release: 2024-02-28
Genre: Social Science
ISBN: 0472904450

StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.

Threatcasting

Threatcasting
Author: Brian David Johnson
Publisher: Springer Nature
Total Pages: 285
Release: 2022-06-01
Genre: Mathematics
ISBN: 303102575X

Impending technological advances will widen an adversary’s attack plane over the next decade. Visualizing what the future will hold, and what new threat vectors could emerge, is a task that traditional planning mechanisms struggle to accomplish given the wide range of potential issues. Understanding and preparing for the future operating environment is the basis of an analytical method known as Threatcasting. It is a method that gives researchers a structured way to envision and plan for risks ten years in the future. Threatcasting uses input from social science, technical research, cultural history, economics, trends, expert interviews, and even a little science fiction to recognize future threats and design potential futures. During this human-centric process, participants brainstorm what actions can be taken to identify, track, disrupt, mitigate, and recover from the possible threats. Specifically, groups explore how to transform the future they desire into reality while avoiding an undesired future. The Threatcasting method also exposes what events could happen that indicate the progression toward an increasingly possible threat landscape. This book begins with an overview of the Threatcasting method with examples and case studies to enhance the academic foundation. Along with end-of-chapter exercises to enhance the reader’s understanding of the concepts, there is also a full project where the reader can conduct a mock Threatcasting on the topic of “the next biological public health crisis.” The second half of the book is designed as a practitioner’s handbook. It has three separate chapters (based on the general size of the Threatcasting group) that walk the reader through how to apply the knowledge from Part I to conduct an actual Threatcasting activity. This book will be useful for a wide audience (from student to practitioner) and will hopefully promote new dialogues across communities and novel developments in the area.

Thunderbolts By Warren Ellis & Mike Deodato Ultimate Collection

Thunderbolts By Warren Ellis & Mike Deodato Ultimate Collection
Author:
Publisher: Marvel
Total Pages: 0
Release: 2011-09-14
Genre: Comics & Graphic Novels
ISBN: 9780785158493

The Thunderbolts, a band of reformed villains trying to do good, have always sought justice from America. Their earnest attempts to regain the faith of the people have only made them slow progress toward that goal, and r has always been an elusive prize. But now, in the aftermath of CIVIL WAR, the tables have turned: It's time for the Thunderbolts to inflict a little justice on America. At a time when the country has lost faith in its heroes, it is ready to put its faith in monsters. Now is the time for the Thunderbolts! Warren Ellis and Mike Deodato's modern masterpiece challenges readers with a thought-provoking story that offers a steady stream of explosive action! Collecting THUNDERBOLTS #110-121 and material from CIVIL WAR: THE INITIATIVE

Political Warfare

Political Warfare
Author: Kerry K. Gershaneck
Publisher: Independently Published
Total Pages: 0
Release: 2020
Genre: China
ISBN:

"Political Warfare provides a well-researched and wide-ranging overview of the nature of the People's Republic of China (PRC) threat and the political warfare strategies, doctrines, and operational practices used by the Chinese Communist Party (CCP). The author offers detailed and illuminating case studies of PRC political warfare operations designed to undermine Thailand, a U.S. treaty ally, and Taiwan, a close friend"--

The Future of Darkness: 30+ Dystopias in One Edition

The Future of Darkness: 30+ Dystopias in One Edition
Author: Edgar Allan Poe
Publisher: DigiCat
Total Pages: 5820
Release: 2023-12-26
Genre: Fiction
ISBN:

DigiCat presents to you this unique SF collection, designed and formatted to the highest digital standards and adjusted for readability on all devices. Contents: Ayn Rand: Anthem Jack London: Iron Heel H. G. Wells: The Time Machine The First Men in the Moon When The Sleeper Wakes Edward Bulwer-Lytton: The Coming Race Hugh Benson: Lord of the World Edward Bellamy: Looking Backward: 2000–1887 Equality Mary Shelley: The Last Man Edgar Allan Poe: The Conversation of Eiros and Charmion Owen Gregory: Meccania the Super-State Jonathan Swift Gulliver's Travels William Hope Hodgson: The Night Land Fred M. White: The Doom of London Series The Four White Days The Four Days' Night The Dust of Death A Bubble Burst The Invisible Force The River of Death Ignatius Donnelly: Caesar's Column Ernest Bramah: The Secret of the League (aka What Might Have Been) Milo Hastings: City of Endless Night Arthur Dudley Vinton: Looking Further Backward Gertrude Barrows Bennett (aka Francis Stevens): The Heads of Cerberus E. M. Forster: The Machine Stops Richard Jefferies: After London Samuel Butler: Erewhon Edwin A. Abbott: Flatland Anthony Trollope: The Fixed Period Fritz Leiber: The Night of the Long Knives Richard Stockham: Perchance to Dream Irving E. Cox: The Guardians Cleveland Moffett: The Conquest of America Richard Jefferies: After London William Dean Howells: A Traveler from Altruria Through the Eye of the Needle Philip Francis Nowlan: Armageddon–2419 A.D. The Airlords of Han (Sequel) Anonymous: The Great Romance Rokeya Sakhawat Hossain: Sultana's Dream George Griffith: The Angel of the Revolution The Syren of the Skies (Sequel)

Mercenaries and War

Mercenaries and War
Author: National Defense University Press
Publisher:
Total Pages: 56
Release: 2019-12-18
Genre: Mercenary troops
ISBN: 9781678665234

Mercenaries are more powerful than experts realize, a grave oversight. Those who assume they are cheap imitations of national armed forces invite disaster because for-profit warriors are a wholly different genus and species of fighter. Private military companies such as the Wagner Group are more like heavily armed multinational corporations than the Marine Corps. Their employees are recruited from different countries, and profitability is everything. Patriotism is unimportant, and sometimes a liability. Unsurprisingly, mercenaries do not fight conventionally, and traditional war strategies used against them may backfire.