Legendlore - Volume 4: The Realm Chronicles - Darkness Before the Dawn

Legendlore - Volume 4: The Realm Chronicles - Darkness Before the Dawn
Author: Ralph Griffith
Publisher: Caliber Comics
Total Pages: 132
Release: 2019-08-29
Genre: Comics & Graphic Novels
ISBN: 1635292352

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth’s side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.

The Lost City: The Realms Book Two (an Epic Litrpg Adventure)

The Lost City: The Realms Book Two (an Epic Litrpg Adventure)
Author: C. M. Carney
Publisher: Realms
Total Pages: 550
Release: 2018-08-16
Genre: Fiction
ISBN: 9781718175082

The sequel to the bestselling LitRPG epic Barrow King."I cannot believe that idiotic plan worked." The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed. Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him. And he is still no closer to saving his sister. The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.The Realms - An Epic LitRPG Series1) Barrow King2) Killing Time (A Side Quest)3) The Lost City

The Chronicles of the Dark Realm

The Chronicles of the Dark Realm
Author: Auron Asteroth
Publisher: Auron Asteroth
Total Pages: 0
Release: 2023-09-04
Genre: Fiction
ISBN: 9781738060603

Behind the veil of our world lies a realm no one speaks of. Its creatures loom in dark corners, its narrow paths are not traveled by mere mortals, and one cannot tell apart the heroes and villains hiding in its shadows. This world within our world has shaped the course of history since the dawn of time, but you'd find no trace of it if you searched, and anyone with a brain would advise you not to. It takes a very special person to handle the truth. Can you? Two friends as close as brothers stumble upon this world by accident during a camping trip, and their lives are changed for good. Transformed by this encounter in horrifying ways, they find themselves lost in this unfamiliar realm. As they try to decipher the meaning of it and harness their newfound abilities, age-old enemies hunt them down, making survival a quest of its own. Can they make it out of the Dark Realm alive? Do werewolves bite harder than vampires? And when it comes right down to it, who is evil and who is good? If you think you know these answers, you must know nothing of this world...

Legendlore - Volume 5: The Realm Chronicles

Legendlore - Volume 5: The Realm Chronicles
Author: Stuart Kerr
Publisher: Caliber Comics
Total Pages: 185
Release: 2020-03-16
Genre: Comics & Graphic Novels
ISBN:

In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.

Blood of Dragons

Blood of Dragons
Author: Robin Hobb
Publisher: Harper Collins
Total Pages: 385
Release: 2013-04-09
Genre: Fiction
ISBN: 0062116878

The final volume in Robin Hobb's popular Rain Wilds fantasy series, Blood of Dragons completes the story of the dragons, their keepers, and their quest to find the lost city of Kelsingra—and the mythical silver wells that the dragons need to survive. Can Tintaglia and the Elderlings unlock the secrets of the ancient city? Or are they doomed to extinction? The world of Robin Hobb’s Rain Wilds series has been praised by Booklist as "one of the most gripping settings in modern fantasy," and Publishers Weekly called the Rain Wilds books "a meticulously realized fantasy tale" and "a welcome addition to contemporary dragon lore."

Barrow King: The Realms Book One - (An Epic Litrpg Adventure

Barrow King: The Realms Book One - (An Epic Litrpg Adventure
Author: C. M. Carney
Publisher: Realms
Total Pages: 400
Release: 2018-08-16
Genre: Fiction
ISBN: 9781718174702

Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.The bestselling LitRPG novel. Newly edited and updated.Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more. Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.Bonus: Contains Chapter One of Killing Time - The Realms Book 1.5#1 BESTSELLER in Norse & Viking Myth & Legend.#1 BESTSELLER in Role Playing & Fantasy Games.The Realms - An Epic LitRPG Series.1) Barrow King2) Killing Time (A Side Quest).3) The Lost City - NOW AVAILABLE.4) Chaos Rising - Coming Fall 2018

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES
Author: Alexander Varga
Publisher: Luxory
Total Pages: 330
Release: 2024-09-25
Genre: Language Arts & Disciplines
ISBN: 6156728198

In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.