Dark Messiah Might and Magic Gde

Dark Messiah Might and Magic Gde
Author: Prima Publishing
Publisher:
Total Pages: 0
Release: 2006-10
Genre:
ISBN: 9780761555469

Dark Messiah of Might & Magic: The Official Strategy Guide (UK version) deals with computer games.

Dark Messiah of Might and Magic

Dark Messiah of Might and Magic
Author: Michael Searle
Publisher:
Total Pages: 0
Release: 2006
Genre: Computer adventure games
ISBN: 9780761554363

Never Be on the Wrong Side of the Sword Again Exclusive strategy from The Syndicate and Ubisoft's Frag Dolls Fully detailed multiplayer maps Complete guide to every magic item Expert tips on how to master the archer, assassin, warrior, priestess, and mage

Dark Messiah

Dark Messiah
Author: Zoetemeyer Fred (author)
Publisher:
Total Pages: 0
Release: 1901
Genre:
ISBN: 9781005476878

Dark Messiah

Dark Messiah
Author: Martin Caidin
Publisher:
Total Pages: 420
Release: 1990
Genre: Fiction
ISBN: 9780671720223

Dark Messiah

Dark Messiah
Author: David Alexander
Publisher: W H Allen
Total Pages: 221
Release: 1987
Genre:
ISBN: 9780352321527

The History of the Gothic Video Game

The History of the Gothic Video Game
Author: Christopher Carton
Publisher: White Owl
Total Pages: 255
Release: 2024-07-30
Genre: Games & Activities
ISBN: 1399069705

Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…

The Dark Messiah

The Dark Messiah
Author: Michael Anderle
Publisher:
Total Pages: 300
Release: 2016-12-23
Genre:
ISBN: 9781642020175

Michael returns to fulfill a promise to his love, but the world isn't the same place. Michael, the Archangel himself, has returned after a hundred and fifty years rejuvenating in the Etheric Dimension. Now, the most powerful male Vampire the world had ever known is back. The problem? The world went through an Apocalypse and what little honor and justice that previously existed, is gone. Further, his love has left to the stars somewhere, fighting for those on Earth. Now, Michael has to figure out where he is, where he needs to go, help those who need help and figure out how to follow in his love's path. Because if there is one thing that Honor Demands, it is that he make good on his promise to Bethany Anne. Those feeding themselves on the backs of others have very little time to realize an important fact. This Dark Messiah has little compunction about killing. **As noted in other series set in the Kurtherian Universe, there IS cursing in this book, occasionally, it's funny, too.**

DOOM

DOOM
Author: Dan Pinchbeck
Publisher: University of Michigan Press
Total Pages: 199
Release: 2013-06-18
Genre: Games & Activities
ISBN: 0472900269

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

Legend of the Dark Messiah

Legend of the Dark Messiah
Author: J. Johnson Higgins
Publisher: iUniverse
Total Pages: 200
Release: 2007-12-09
Genre: Fiction
ISBN: 9780595914944

The great futuristic society of I-Star has long foretold the coming of a female with a gem embedded in her forehead. Known as the Dark Messiah, this woman possesses magical powers that will bring about the destruction of life as they know it. When a young Cassidy awakens inside an enchanted cave, she has no memory of how she came to be in this strange place. She starts to build a life for herself in the modern, utopian world of I-Star. The odd red crystal in the middle of her forehead disturbs her, as no one else in the community of Jennison has such a marking. Cassidy soon catches the attention of a mysterious sorcerer, Dmitri von Calvin, who recognizes her as the Dark Messiah and wishes to harness her power for destructive ends. Cassidy learns of the sorcerer's evil agenda and the prophecy of the Dark Messiah. Rather than fulfill her role as a life destroyer, Cassidy makes a decision to stand and fight against the destruction of her beloved world. An epic fantasy full of larger-than-life characters, Legend of the Dark Messiah speaks to the incredible power of one individual to change the world.

The History of the Stealth Game

The History of the Stealth Game
Author: Kirk McKeand
Publisher: White Owl
Total Pages: 169
Release: 2022-09-08
Genre: Games & Activities
ISBN: 1399096923

A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine