Dark Ages Clanbook
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Author | : Matthew McFarland |
Publisher | : Crossroad Press |
Total Pages | : 294 |
Release | : 2019-05-28 |
Genre | : Fiction |
ISBN | : |
The Dark Ages Clan Novel Saga is a 13-volume series of novels set in the world of Dark Ages: Vampire, released by White Wolf from 2002 to the end of 2004. The series begins with Dark Ages Clan Novel 1: Nosferatu and ends with Dark Ages Clan Novel 13: Tzimisce. Inspired by the original modern-day Clan Novel Saga for Vampire: The Masquerade, this series begins with the end of the original Vampire: The Dark Ages era and continued into the timeframe of Dark Ages: Vampire. The 13 novels are written from the POV of one clan each during the turbulence that swept through the mortal and Cainite societies of Europe following the fall of Constantinople in the Fourth Crusade. These novels, unlike the original Clan Novel Series, are chronological, happening one after the other rather than interlapping. Dark Ages Clan Novel #12 Ventrue: The Tides of War Jürgen the Swordbearer, vampiric Warlord of Germany, has his future riding on a push into the pagan lands of Livonia. There he faces the Gangrel warlord who has already brought an ancient low and the secret machinations of the dread Cainite Heresy. But his greatest enemy may be his own passions—his lust for power, his need for recognition, and his longing for the Toreador beauty Rosamund.
Author | : Cynthia Summers |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1999-06 |
Genre | : Fantasy games |
ISBN | : 9781565042124 |
The secrets of the reclusive Salubri are revealed. What secrets do they carry that allow them even the hope of survival? and why do the other clans turn away from their plight?
Author | : Gherbod Fleming |
Publisher | : Crossroad Press |
Total Pages | : 240 |
Release | : 2019-05-28 |
Genre | : Fiction |
ISBN | : |
The Dark Ages Clan Novel Saga is a 13-volume series of novels set in the world of Dark Ages: Vampire, released by White Wolf from 2002 to the end of 2004. The series begins with Dark Ages Clan Novel 1: Nosferatu and ends with Dark Ages Clan Novel 13: Tzimisce. Inspired by the original modern-day Clan Novel Saga for Vampire: The Masquerade, this series begins with the end of the original Vampire: The Dark Ages era and continued into the time-frame of Dark Ages: Vampire. The 13 novels are written from the POV of one clan each during the turbulence that swept through the mortal and Cainite societies of Europe following the fall of Constantinople in the Fourth Crusade. These novels, unlike the original Clan Novel Series, are chronological, happening one after the other rather than overlapping. Dark Ages Clan Novel #1 Nosferatu: An Epic Begins It is the year 1204, and the city of Constantinople burns. For the immortal monsters who have spent eternity in it's shadows, it is both a cataclysm and a call for vengeance. Malachite, leader of the city's Nosferatu, hunts through the ashes and dodges crusaders to find the Patriarch Michael, the vampire who founded the city is the expression of his immortal dreams. Malachite's search brings him beyond the city walls and sets him on a quest that will restore the Patriarch's dream – or damn it forever. Dark Ages Nosferatu begins the epic thirteen part series of Dark Age Clan Novels, chronicling a vast conflict among the vampires of the Middle Ages. The War of Princes begins here.
Author | : Sven Skoog |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1998-07 |
Genre | : |
ISBN | : 9781565042131 |
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. A diabolical character book for players and Storytellers. For adults only.
Author | : Gherbod Fleming |
Publisher | : World of Darkness |
Total Pages | : 0 |
Release | : 2002-06 |
Genre | : Vampires |
ISBN | : 9781588468178 |
Author | : Sarah Roark |
Publisher | : Crossroad Press |
Total Pages | : 277 |
Release | : 2019-05-28 |
Genre | : Fiction |
ISBN | : |
The Dark Ages Clan Novel Saga is a 13-volume series of novels set in the world of Dark Ages: Vampire, released by White Wolf from 2002 to the end of 2004. The series begins with Dark Ages Clan Novel 1: Nosferatu and ends with Dark Ages Clan Novel 13: Tzimisce. Inspired by the original modern-day Clan Novel Saga for Vampire: The Masquerade, this series begins with the end of the original Vampire: The Dark Ages era and continued into the time-frame of Dark Ages: Vampire. The 13 novels are written from the POV of one clan each during the turbulence that swept through the mortal and Cainite societies of Europe following the fall of Constantinople in the Fourth Crusade. These novels, unlike the original Clan Novel Series, are chronological, happening one after the other rather than overlapping. Dark Ages Clan Novel #11 Tremere: Witchcraft Most Foul Jervais, spy and ambassador for the Tremere magi of Ceoris, faces his greatest challenge in the wilds of the north. He has recklessly offered his aid to the Ventrue Jurgen the Swordbearer in the Livonian crusade, only to come face-to-face with an ancient blood wizard. And all the while, his rivals among the Tremere scheme to profit from his misfortune.
Author | : Ellen Porter Kiley |
Publisher | : Crossroad Press |
Total Pages | : 192 |
Release | : 2019-08-15 |
Genre | : Fiction |
ISBN | : |
The Dark Ages Clan Novel Saga is a 13-volume series of novels set in the world of Dark Ages: Vampire, released by White Wolf from 2002 to the end of 2004. The series begins with Dark Ages Clan Novel 1: Nosferatu and ends with Dark Ages Clan Novel 13: Tzimisce. Inspired by the original modern-day Clan Novel Saga for Vampire: The Masquerade, this series begins with the end of the original Vampire: The Dark Ages era and continued into the time-frame of Dark Ages: Vampire. The 13 novels are written from the POV of one clan each during the turbulence that swept through the mortal and Cainite societies of Europe following the fall of Constantinople in the Fourth Crusade. These novels, unlike the original Clan Novel Series, are chronological, happening one after the other rather than overlapping. Dark Ages Clan Novel #7 Malkavian The Church of Caine Anatole, holy madman among vampires, has come to Paris to preach the word of God to the Damned. But he is not alone - the fanatics of the Cainite Heresy have descended on the city and claim that Caine himself walks among them. A battle ensues for the hearts and souls of the vampires displaced from Constantinople earlier in the Clan Novel series. As the city teeters on the brink of religious warfare, Anatole faces not only his fellow vampires, but the fires of the Inquisition.
Author | : Justin Achilli |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1997-04 |
Genre | : Fantasy games |
ISBN | : 9781565042803 |
This sourcebook for Vampire: the dark ages includes the history of this clan of doomed vampires and the revelation of its demise; details on factions within the clan and its curious mountain temple; new merits, flaws, and the fledgling discipline of necromancy.
Author | : Philippe Boulle |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1997-12-31 |
Genre | : Fantasy games |
ISBN | : 9781565042780 |
Author | : |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1997-05 |
Genre | : Horror comic books, strips, etc |
ISBN | : 9781565042797 |
A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.