Cyclopean Deeps Volume 2 Swords Wizardry
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Author | : Matt Finch |
Publisher | : |
Total Pages | : 162 |
Release | : 2018-05 |
Genre | : |
ISBN | : 9781622835225 |
Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.
Author | : Ursula K. Le Guin |
Publisher | : Simon and Schuster |
Total Pages | : 208 |
Release | : 2012-09-11 |
Genre | : Juvenile Fiction |
ISBN | : 1442459905 |
"With a new afterword from the author"--Jkt.
Author | : Edwin Nagy |
Publisher | : |
Total Pages | : 342 |
Release | : 2019-12 |
Genre | : Games & Activities |
ISBN | : 9781622838233 |
Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2011-10-15 |
Genre | : |
ISBN | : 9781622831296 |
Author | : David Drake |
Publisher | : Tor Fantasy |
Total Pages | : 673 |
Release | : 2010-04-01 |
Genre | : Fiction |
ISBN | : 1429911697 |
Epic Fantasy author David Drake continues his saga The Lord of the Isles with Queen of Demons In the world of the Isles, the elemental forces of magic are rising to a thousand-year peak. A small bank of companions has set forth across a world in the process of transformation in search of their destinies. Now their epic adventure continues. “David Drake's Lord of the Isles is an epic with the texture of the legends of yore, and rousing action and characters to cheer for.” --Terry Goodkind At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : Michael Thomas |
Publisher | : Lulu.com |
Total Pages | : 62 |
Release | : 2014-12-07 |
Genre | : Games & Activities |
ISBN | : 138744994X |
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Author | : Wolfgang Baur |
Publisher | : |
Total Pages | : 400 |
Release | : 2018-10 |
Genre | : Fantasy games |
ISBN | : 9781936781829 |
"Pathfinder roleplaying game compatible."
Author | : Matt J. Finch |
Publisher | : |
Total Pages | : 140 |
Release | : 2020-03 |
Genre | : Games & Activities |
ISBN | : 9781622839582 |
This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.
Author | : H. Rider Haggard |
Publisher | : Ozymandias Press |
Total Pages | : 273 |
Release | : 2018-01-30 |
Genre | : Fiction |
ISBN | : 1531285716 |
I believe it was the old Egyptians - a very wise people, probably indeed much wiser than we know for in the leisure of their ample centuries they had time to think out things - who declared that each individual personality is made up of six or seven different elements, although the Bible only allows us three, namely body soul and spirit...
Author | : Frog God Games |
Publisher | : |
Total Pages | : 318 |
Release | : 2020-07-17 |
Genre | : |
ISBN | : 9781943067367 |
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.