Cyberbrain
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Author | : Benoit Blanchard |
Publisher | : FriesenPress |
Total Pages | : 446 |
Release | : 2014-11-06 |
Genre | : Fiction |
ISBN | : 1460252403 |
The United States government's plan to eradicate crime. A billionaire doctor's sinister plot to expand mind control throughout North America under the auspices of the American president. An ethical neurosurgeon whose purpose in life is to prevent Cyberbrain's expansion outside the United States. Max Wilson, a medical school student from Buffalo, is looking forward to saving lives. His peers, however, are pressuring him to consider a lucrative offer from the Cyberbrain Corporation: train as a government-sponsored doctor inserting neural implants, or "cybers," in the brains of newborns. Cyberbrain-a program designed by billionaire doctor Patrick Kobayashi to eliminate crime by stifling criminal thought right where it starts-in the brain. Max and his friends were part of first wave of Cyberbrain implants. He's told time and again that it's something he should be proud of, but he feels trapped inside his own head. An accident on Canadian soil puts him under the scalpel of Dr. Warren Alston. Alston is a respected neurosurgeon who refused to be a lackey to Kobayashi's pet project at the beginning of his career. He fled to Canada, where free will was still the law of the land. Alston is recruited years later by Kobayashi to expand Cyberbrain's operations to Canada, but he sends the billionaire packing. Alston extracts the cyber from Max's brain and sends it to a secret lab for study. Alston is convinced Cyberbrain's implants pose a far greater threat to society at large than merely suppressing criminal thought. Max has become the only living person to have his cyber removed. He discovers the true meaning of free will, and he understands why he felt trapped inside his head. Max refuses to submit to a direct order for a new implant; he is a wanted man. But Max is convinced that anyone who has undergone a neural implant must have their cyber removed, beginning with his girlfriend, Vanessa. With Dr. Alston's help, Max is prepared to risk arrest to bring Vanessa across the border. Will Dr. Alston's war on Cyberbrain prove that Kobayashi has something far more menacing in mind? Will Max be able to convince Vanessa that free will is far more desirable than suppressed thought?
Author | : Steven T. Brown |
Publisher | : Springer |
Total Pages | : 263 |
Release | : 2016-04-30 |
Genre | : Social Science |
ISBN | : 0230110061 |
Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about the cultural flow of art, as well as important technological issues of the day.
Author | : Rajkumar Kannan |
Publisher | : Springer |
Total Pages | : 352 |
Release | : 2012-02-29 |
Genre | : Computers |
ISBN | : 3642278728 |
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Data Engineering and Management, ICDEM 2010, held in Tiruchirappalli, India, in July 2010. The 46 revised full papers presented together with 1 keynote paper and 2 tutorial papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Digital Library; Knowledge and Mulsemedia; Data Management and Knowledge Extraction; Natural Language Processing; Workshop on Data Mining with Graphs and Matrices.
Author | : Tow Ubukata |
Publisher | : Kodansha USA |
Total Pages | : 160 |
Release | : 2017-05-31 |
Genre | : Comics & Graphic Novels |
ISBN | : 1945054905 |
Neither a utopia nor a dystopia, it’s still a world of nations at strife, as dominated by corporations as ever. Technology hasn’t made humans nearly obsolete, but rather bettered us, if you will, attaching to our bodies and even brains as enhancements—for those who can afford it. Comics artist Shirow Masamune’s vision of our coming society, animated to global acclaim and finally the basis of a major Hollywood production, branches out in five original stories by some of the most beloved SF novelists working in Japan today. A standalone collection, it requires no familiarity with the franchise to be enjoyed but is indispensable for fans for its thoughtful exploration of the series’ implications. While reality may never become virtual, it will be increasingly networked and augmented. Navigate herein age-old questions about man that will return, not so ironically, in full force: What is the self? Is there such a thing as the soul?
Author | : Shirow Masamune |
Publisher | : Kodansha America LLC |
Total Pages | : 370 |
Release | : 2015-06-26 |
Genre | : |
ISBN | : 168233449X |
Author | : Allen Gray |
Publisher | : Candlewick Press |
Total Pages | : 31 |
Release | : 2010 |
Genre | : Juvenile Fiction |
ISBN | : 0763645656 |
Alienology features a retro-style, outer-space map that tours the civilizations of alien planets while offering clues about how to identify aliens who have infiltrated human society, in a volume complemented by brain-teasers and puzzles.
Author | : Frenchy Lunning |
Publisher | : U of Minnesota Press |
Total Pages | : 305 |
Release | : 2014-11-01 |
Genre | : Literary Criticism |
ISBN | : 1452914176 |
Dramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman prototypes whose hybrid natures require a shift in our perception of what it means to be human. Limits of the Human—the third volume in the Mechademia series—maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity’s new potentialities and limits. Through a wide range of texts—the folklore-inspired monsters that populate Mizuki Shigeru’s manga; Japan’s Gothic Lolita subculture; Tezuka Osamu’s original cyborg hero, Atom, and his manga version of Fritz Lang’s Metropolis (along with Ôtomo Katsuhiro’s 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others—the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers. Contributors: William L. Benzon, Lawrence Bird, Christopher Bolton, Steven T. Brown, Joshua Paul Dale, Michael Dylan Foster, Crispin Freeman, Marc Hairston, Paul Jackson, Thomas LaMarre, Antonia Levi, Margherita Long, Laura Miller, Hajime Nakatani, Susan Napier, Natsume Fusanosuke, Sharalyn Orbaugh, Ôtsuka Eiji, Adèle-Elise Prévost and MUSEbasement; Teri Silvio, Takayuki Tatsumi, Mark C. Taylor, Theresa Winge, Cary Wolfe, Wendy Siuyi Wong, and Yomota Inuhiko.
Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 422 |
Release | : 2022-10-05 |
Genre | : Medical |
ISBN | : |
What Is Brain Implant Brain implants are technical devices that link directly to the brain of a biological subject. These devices are often put on the surface of the brain or affixed to the cortex of the brain. Brain implants are also sometimes referred to as neural implants. Establishing a biomedical prosthesis that can bypass regions of the brain that have become dysfunctional as a result of a stroke or other head traumas is one of the primary goals of contemporary brain implants, which is also the primary focus of most of the research being done today. This involves the replacement of a sense, such as in the case of vision. In animal research, other types of brain implants are sometimes employed for the sole purpose of recording brain activity for scientific purposes. The creation of interfaces between neural systems and computer chips is required for some types of brain implants. This study is being done in the context of a larger research topic known as brain?computer interfaces. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Brain implant Chapter 2: Cyberware Chapter 3: Brain?computer interface Chapter 4: BrainGate Chapter 5: Neuroprosthetics Chapter 6: Remote control animal Chapter 7: Neural engineering Chapter 8: Single-unit recording Chapter 9: Hybrot Chapter 10: Mark Gasson Chapter 11: Visual prosthesis Chapter 12: Microelectrode array Chapter 13: Cyborg Chapter 14: Neurotrophic electrode Chapter 15: Hippocampal prosthesis Chapter 16: Brain technology Chapter 17: Stent-electrode recording array Chapter 18: Chronic electrode implant Chapter 19: Cortical implant Chapter 20: Neuralink Chapter 21: Neural dust (II) Answering the public top questions about brain implant. (III) Real world examples for the usage of brain implant in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of brain implant' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of brain implant.
Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 475 |
Release | : 2022-08-04 |
Genre | : Technology & Engineering |
ISBN | : |
What Is Neuroprosthetics The creation of brain prostheses is the focus of the field of study known as neuroprosthetics, which is connected to both neuroscience and biomedical engineering. They are frequently contrasted with a brain?computer interface, which is a connection between the brain and a computer rather than a device aimed to replace lost biological functions. Brain?computer interfaces have become more popular in recent years. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Neuroprosthetics Chapter 2: Prosthesis Chapter 3: Cyberware Chapter 4: Brain?computer interface Chapter 5: Brain implant Chapter 6: Neural engineering Chapter 7: Biomechatronics Chapter 8: Single-unit recording Chapter 9: Auditory brainstem response Chapter 10: Targeted reinnervation Chapter 11: Auditory brainstem implant Chapter 12: Visual prosthesis Chapter 13: Neurostimulation Chapter 14: Neurotrophic electrode Chapter 15: Hippocampal prosthesis Chapter 16: Neuromodulation (medicine) Chapter 17: Peripheral nerve interface Chapter 18: Chronic electrode implant Chapter 19: Cortical implant Chapter 20: Neural dust Chapter 21: St?phanie P. Lacour (II) Answering the public top questions about neuroprosthetics. (III) Real world examples for the usage of neuroprosthetics in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of neuroprosthetics' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of neuroprosthetics.
Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 463 |
Release | : 2022-07-10 |
Genre | : Technology & Engineering |
ISBN | : |
What Is Exocortex A brain?computer interface (BCI), which is often referred to as a brain?machine interface (BMI), is a direct communication link between the electrical activity of the brain and an external device, most frequently a computer or a robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. Depending on how near the electrodes go to the brain tissue, BCIs may be implemented in a variety of ways, ranging from non-invasive to somewhat invasive to invasive. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Brain?computer interface Chapter 2: Neurotechnology Chapter 3: BrainGate Chapter 4: Miguel Nicolelis Chapter 5: Brain implant Chapter 6: Neuroprosthetics Chapter 7: Remote control animal Chapter 8: Neural engineering Chapter 9: Neural oscillation Chapter 10: Single-unit recording Chapter 11: Electrocorticography Chapter 12: Mu wave Chapter 13: Microelectrode array Chapter 14: Electroencephalography Chapter 15: Neurotrophic electrode Chapter 16: Imagined speech Chapter 17: Intendix Chapter 18: Stent-electrode recording array Chapter 19: Cortical implant Chapter 20: Cognition and Neuroergonomics (CaN) Collaborative Technology Alliance Chapter 21: Neural dust (II) Answering the public top questions about exocortex. (III) Real world examples for the usage of exocortex in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of exocortex' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of exocortex.