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Advances in Visual Computing
Author | : George Bebis |
Publisher | : Springer Science & Business Media |
Total Pages | : 819 |
Release | : 2011-09-13 |
Genre | : Computers |
ISBN | : 3642240275 |
The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.
Multimedia Networking: Technology, Management and Applications
Author | : Syed, Mahbubur Rahman |
Publisher | : IGI Global |
Total Pages | : 498 |
Release | : 2001-07-01 |
Genre | : Computers |
ISBN | : 1591400058 |
In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader
Author | : Phillip Kerman |
Publisher | : Sams Publishing |
Total Pages | : 497 |
Release | : |
Genre | : Computers |
ISBN | : 0132715430 |
In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! * Full-color figures and clear step-by-step instructions visually show you how to use Flash. * Quizzes and Exercises at the end of each chapter help you test your knowledge. * Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… * Make the most of the updated Flash interface, including its new Motion tools * Draw and paint original art in Flash * Use layers and the Library to efficiently organize your content * Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics * Create special effects with shapes, filters, and the new Deco Tool * Add interactivity to your Flash movies * Integrate a wide spectrum of audio and video content * Use ready-built components to create sophisticated content without programming * Get started with ActionScript 3 * Publish your movies to the Web * Design modular Flash sites that load quickly and perform well Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!’s home page.
IOS Swift Game Development Cookbook
Author | : Jonathon Manning |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 405 |
Release | : 2015-05-12 |
Genre | : Computers |
ISBN | : 1491920785 |
The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language.
Database Systems for Advanced Applications
Author | : Jeffrey Xu Yu |
Publisher | : Springer Science & Business Media |
Total Pages | : 604 |
Release | : 2011-04-06 |
Genre | : Computers |
ISBN | : 3642201482 |
This two volume set LNCS 6587 and LNCS 6588 constitutes the refereed proceedings of the 16th International Conference on Database Systems for Advanced Applications, DASFAA 2011, held in Saarbrücken, Germany, in April 2010. The 53 revised full papers and 12 revised short papers presented together with 2 invited keynote papers, 22 demonstration papers, 4 industrial papers, 8 demo papers, and the abstract of 1 panel discussion, were carefully reviewed and selected from a total of 225 submissions. The topics covered are social network, social network and privacy, data mining, probability and uncertainty, stream processing, graph, XML, XML and graph, similarity, searching and digital preservation, spatial queries, query processing, as well as indexing and high performance.
Object-Oriented Python
Author | : Irv Kalb |
Publisher | : No Starch Press |
Total Pages | : 417 |
Release | : 2022-01-25 |
Genre | : Computers |
ISBN | : 1718502060 |
Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Comdex Multimedia And Web Design Course Kit
Author | : Vikas Gupta |
Publisher | : Dreamtech Press |
Total Pages | : 712 |
Release | : 2006-11-14 |
Genre | : |
ISBN | : 9788177226065 |
The book is intended to aspiring students who wish to build their career in the field of graphics and animation. The content of the book goes in adequate detail covering all the aspects of computer basics and graphics and animation. The content of the book goes in adequate detail covering all aspects of computer basics and graphics and animation. The unique tutor CD provided with this book is a true add-on. While other books rely on theory and long explanations, the tutor CD accompanying this book helps you build skills for multimedia and web designing software.
HTML5 Game Programming with Enchant.js
Author | : Ryohei Fushimi |
Publisher | : Apress |
Total Pages | : 208 |
Release | : 2013-05-30 |
Genre | : Computers |
ISBN | : 1430247436 |
HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming What you’ll learn Master the basics of HTML5 and JavaScript programming Create a game that can be played on a desktop, iOS, or Android Upload your game to 9leap.net, where you can share it easily Program your own 3D games Grasp the essential concepts of making a compelling and popular game Who this book is for HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn’t know how. It’s for programmers interested in learning the potential of HTML5 through designing games. Table of Contents Beginning enchant.js Development JavaScript Basics Basic Features of enchant.js Advanced Features of enchant.js Game Design Creating an Arcade Shooter Creating a Stand-Alone 3-D Game Class Appendix
Routledge Library Editions: China Under Mao
Author | : Various |
Publisher | : Taylor & Francis |
Total Pages | : 3510 |
Release | : 2020-10-12 |
Genre | : Social Science |
ISBN | : 100039798X |
This 13-volume collection of previously out-of-print titles reissues some key works in the study of Mao Zedong’s huge influence on China – its politics, economics and development into the power that it is today. Foreign policy, the Cultural Revolution, the fate of opponents, Chinese Marxist thought – all are covered here, and more, in this essential reference resource.