Cthulhu Dark Ages

Cthulhu Dark Ages
Author: Stephane Gesbert
Publisher:
Total Pages: 0
Release: 2003-11
Genre: Call of Cthulhu (Game)
ISBN: 9781568821719

A New Call of Cthulhu Roleplaying Game from Chaosium Inc.Cthulhu Dark Ages950 A.D. -- The world is torn apart: empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the Al Azif into Greek, and renames it the Necronomicon. It will take one century before that blasphemous tome is finally condemned, and most copies destroyed.CTHULHU DARK AGES continues with Lovecraft's sinister tradition of men and women struggling against the dark forces of the Cthulhu Mythos, but in a time nearly one thousand years before Lovecraft's birth.CTHULHU DARK AGES is a compleat roleplaying game using Chaosium's classic Basic Roleplaying System. All you need to play are some dice and some friends.For more info, or graphics contact mailto: [email protected]

Cthulhu Through the Ages (Call of Cthulhu Roleplaying)

Cthulhu Through the Ages (Call of Cthulhu Roleplaying)
Author: Mike Mason
Publisher: Chaosium
Total Pages: 82
Release: 2015-04-10
Genre: Games
ISBN: 9781568824383

GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.

Cthulhu Invictus

Cthulhu Invictus
Author: Chad J. Bowser
Publisher:
Total Pages: 163
Release: 2009-10-01
Genre: Games
ISBN: 9781568823058

All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. Its all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.

Atomic-Age Cthulhu

Atomic-Age Cthulhu
Author: Brian Sammons
Publisher: Chaosium
Total Pages: 224
Release: 2013-02-04
Genre: Games
ISBN: 9781568823669

[CALL OF CTHULHU ROLEPLAYING] ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own 1950s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.

New Dark Age

New Dark Age
Author: James Bridle
Publisher: Verso Books
Total Pages: 348
Release: 2018-06-19
Genre: Social Science
ISBN: 1786635496

From the highly acclaimed author of WAYS OF BEING. We live in times of increasing inscrutability. Our news feeds are filled with unverified, unverifiable speculation, much of it automatically generated by anonymous software. As a result, we no longer understand what is happening around us. Underlying all of these trends is a single idea: the belief that quantitative data can provide a coherent model of the world, and the efficacy of computable information to provide us with ways of acting within it. Yet the sheer volume of information available to us today reveals less than we hope. Rather, it heralds a new Dark Age: a world of ever-increasing incomprehension. In his brilliant new work, leading artist and writer James Bridle offers us a warning against the future in which the contemporary promise of a new technologically assisted Enlightenment may just deliver its opposite: an age of complex uncertainty, predictive algorithms, surveillance, and the hollowing out of empathy. Surveying the history of art, technology and information systems he reveals the dark clouds that gather over discussions of the digital sublime.

Calla Cthulhu

Calla Cthulhu
Author: Evan Dorkin
Publisher: Dark Horse Comics
Total Pages: 258
Release: 2017-08-29
Genre: Juvenile Fiction
ISBN: 1506702937

Being a teenager isn't easy--especially after you learn you carry the bloodline of Lovecraft's Great Old Ones in your veins. Instead of a summer job and checking out colleges, Calla Tafali finds herself battling supernatural monsters, human assassins, and her uncle, The King in Yellow. She must resist his call to embrace her own chaotic heritage and join the "family business," as well as prevent the awakening of the terrible deity asleep and dreaming in the corpse city of R'lyeh--the Dread Dead One! Prepare yourself for weird action, adventure and mystery in the Mighty Mythos Manner • A fun, fresh take on Lovecraft's Mythos for a new generation. • Originally serialized on the digital platform Stela. • All-star creative team: Evan Dorkin has won a Harvey Award and 6 Eisner Awards and Sarah Dyer has won a Lulu Award "Calla may be the first Lovecraftian coming-of-age tale."--Paste Magazine "The panels pop with irresistible action and a story that's just visually fun to read."--Black Nerd Problems

The Ravenar Sagas

The Ravenar Sagas
Author: Oscar Rios
Publisher: Miskatonic University Monograph
Total Pages: 88
Release: 2008
Genre: Games & Activities
ISBN: 9781568822402

Ripples from Carcosa

Ripples from Carcosa
Author: Oscar Rios
Publisher: Chaosium
Total Pages: 0
Release: 2014-07-31
Genre: Games & Activities
ISBN: 9781568824017

Of all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again.RIPPLES FROM CARCOSA expands upon the mythology of He Who Should Not Be Named and gathers much of the varied material on Hastur into one place. The first chapter reviews The Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.Next within these pages is a trio of adventures pitting investigators against Hastur and his human worshippers. These scenarios can be played as stand-alone adventures or as a linked campaign called Ripples from Carcosa. Investigators are provided for each scenario, but keepers should feel free to allow their players to use their own investigators if they so choose.Finally is information on the Great Old One Hastur and his cults during the Cthulhu Invictus and Cthulhu Dark Ages eras.