Critical Entertainments
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Author | : Charles Rosen |
Publisher | : Harvard University Press |
Total Pages | : 338 |
Release | : 2000 |
Genre | : Music |
ISBN | : 0674006844 |
This collection of essays by gifted musician and writer Rosen covers a broad range of musical forms, historical periods, and issues. They court controversy and offer enlightenment on subjects as diverse as music dictionaries and the aesthetics of stage fright.
Author | : Charles Rosen |
Publisher | : |
Total Pages | : 344 |
Release | : 2000-04-28 |
Genre | : Music |
ISBN | : |
This collection of essays by gifted musician and writer Rosen covers a broad range of musical forms, historical periods, and issues. They court controversy and offer enlightenment on subjects as diverse as music dictionaries and the aesthetics of stage fright.
Author | : Gillian Arrighi |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 295 |
Release | : 2012-03-15 |
Genre | : Art |
ISBN | : 1443838047 |
This groundbreaking volume of critical essays about popular entertainments brings together the work of eighteen established, emerging, and independent scholars with backgrounds in Archives, Theatre and Performance, Music, and Historical Studies, currently working across five continents. The first of its kind to examine popular entertainments from a global and multi-disciplinary perspective, this collection examines a broad cross-section of historical and contemporary popular entertainment forms from Australia, England, Japan, North America, and South Africa, and considers their social, cultural and political significance. Despite the vibrant, complex, and ubiquitous nature of popular entertainments, the field has suffered from a lack of sustained academic attention. Nevertheless, popular entertainments have a global reach and a transnational significance at odds with the fact that the meaning and definition of both ‘popular’ and ‘entertainment’ remain widely contested. Since the late-nineteenth century, class-based prejudices in Western culture have championed the superiority of art and literature over the dubious and fleeting pleasures of ‘entertainment.’ Similarly, the term ‘popular’ has carried pejorative connotations, indicating something common and outside the conventional and highbrow productions of the purpose-built theatre house or concert hall. Irrespective of whether ‘popular’ is code for a cultural product with a folk origin, or a term indicating the mass appeal of a cultural product, this volume’s re-assessment of popular entertainments from a global perspective is timely. The performance research embodied in this volume was first discussed at A World of Popular Entertainments International Conference (University of Newcastle, Australia, 2009) in response to a multi-disciplinary call for scholars to explore a variety of topics relevant to the study of popular entertainments.
Author | : Lee Artz |
Publisher | : John Wiley & Sons |
Total Pages | : 279 |
Release | : 2015-02-02 |
Genre | : Social Science |
ISBN | : 1118955455 |
Balancing provocative criticism with clear explanations of complex ideas, this student-friendly introduction investigates the crucial role global entertainment media has played in the emergence of transitional capitalism. Examines the influence of global entertainment media on the emergence of transnational capitalism, providing a framework for explaining and understanding world culture as part of changing class relations and media practices Uses action adventure movies to demonstrate the complex relationship between international media political economy, entertainment content, global culture, and cultural hegemony Draws on examples of public and community media in Venezuela and Latin America to illustrate the relations between government policies, media structures, public access to media, and media content Engagingly written with crisp and controversial commentary to both inform and entertain readers Includes student-friendly features such as fully-integrated call out boxes with definitions of terms and concepts, and lists and summaries of transnational entertainment media
Author | : Lee Artz |
Publisher | : John Wiley & Sons |
Total Pages | : 288 |
Release | : 2015-04-20 |
Genre | : Social Science |
ISBN | : 1118955447 |
Balancing provocative criticism with clear explanations of complex ideas, this student-friendly introduction investigates the crucial role global entertainment media has played in the emergence of transitional capitalism. Examines the influence of global entertainment media on the emergence of transnational capitalism, providing a framework for explaining and understanding world culture as part of changing class relations and media practices Uses action adventure movies to demonstrate the complex relationship between international media political economy, entertainment content, global culture, and cultural hegemony Draws on examples of public and community media in Venezuela and Latin America to illustrate the relations between government policies, media structures, public access to media, and media content Engagingly written with crisp and controversial commentary to both inform and entertain readers Includes student-friendly features such as fully-integrated call out boxes with definitions of terms and concepts, and lists and summaries of transnational entertainment media
Author | : Mary Flanagan |
Publisher | : MIT Press |
Total Pages | : 363 |
Release | : 2013-02-08 |
Genre | : Computers |
ISBN | : 0262518651 |
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Author | : Tania Modleski |
Publisher | : Indiana University Press |
Total Pages | : 248 |
Release | : 1986 |
Genre | : Social Science |
ISBN | : 9780253355669 |
"This is an important book for all students of literature and history." -- American Studies International ..". thoughtful and provocative.... the essays... grant complexity and contradiction to mass culture, while interrogating its objects from positions that -- explicitly or implicitly -- derive from the left and from feminism." -- The Independent These innovative and politically engaged essays reflect the paradox inherent in taking a critical approach to mass culture. The contributors, in many cases pioneers in their particular area of inquiry, include: Tania Modleski, Raymond Williams (interviewed here by Stephen Heath and Gillian Skirrow), Bernard Gendron, Rick Altman, Margaret Morse, Patricia Mellencamp, Judith Williamson, Jean Franco, Kaja Silverman, Dana Polan, and Andreas Huyssen.
Author | : John W. Wesner |
Publisher | : Lulu.com |
Total Pages | : 216 |
Release | : 2013 |
Genre | : Education |
ISBN | : 1304351831 |
Engineering lies behind almost every type of entertainment, from the press that printed this book, through special effects in many movies, to the creation of ""rides"" based upon flight simulators and industrial robots.
Author | : Tom Perchard |
Publisher | : Cambridge University Press |
Total Pages | : 495 |
Release | : 2022-10-06 |
Genre | : Music |
ISBN | : 1108481981 |
"Introduction Steve Reich pitched up in San Francisco in September 1961. He was a young musician, one who had been taken by the early-century work of the Hungarian composer and folklorist Béla Bartók, and he had journeyed west from New York in the hope of studying with Leon Kirchner, a composer in the rough-lyric Bartók tradition who'd been teaching at Mills College. But Kirchner had just left for Harvard, so Reich ended up working at Mills under Luciano Berio. Over the course of the previous decade, Berio had become identified as a figurehead of the European post-war avant-garde: his ultramodern serialist work was quite a different proposition to Kirchner's own"--
Author | : George Jean Nathan |
Publisher | : Fairleigh Dickinson Univ Press |
Total Pages | : 310 |
Release | : 1971 |
Genre | : Performing Arts |
ISBN | : 9780838678879 |
George Jean Nathan (1882-1958) was formative influence on American letters in the first half of this century, and is generally considered the leading drama critic of his era. With H. L. Mencken, Nathan edited The Smart Set and founded and edited The American Mercury, journals that shaped opinion in the 1920s and 1930s. This series of reprints, individually introduced by the distinguished critic and novelist Charles Angoff, collects Nathan's penetrating, witty, and sometimes cynical drama criticism.