Crime Punishment And Video Games
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Author | : Kristine Levan |
Publisher | : Rowman & Littlefield |
Total Pages | : 236 |
Release | : 2022-11-22 |
Genre | : Social Science |
ISBN | : 1793613389 |
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Author | : Patricia D. Netzley |
Publisher | : |
Total Pages | : |
Release | : 2015 |
Genre | : Crime |
ISBN | : 9781601527530 |
Although polls have shown that more than half of Americans believe there is a link between violent video games and violent behavior, experts disagree on whether such a link exists or, if it does, to what degree. This book examines the ways in which video games might impact crime, particularly in regard to violent acts.
Author | : Diane Marczely Gimpel |
Publisher | : ABDO Publishing Company |
Total Pages | : 50 |
Release | : 2013-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1624010407 |
Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.
Author | : Marc N. Potenza |
Publisher | : Oxford University Press, USA |
Total Pages | : 517 |
Release | : 2020 |
Genre | : Medical |
ISBN | : 0190218053 |
"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--
Author | : Kevin F. Steinmetz |
Publisher | : Taylor & Francis |
Total Pages | : 176 |
Release | : 2024-09-09 |
Genre | : Games & Activities |
ISBN | : 1040087639 |
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.
Author | : Kathleen Daly |
Publisher | : Yale University Press |
Total Pages | : 358 |
Release | : 1994-01-01 |
Genre | : True Crime |
ISBN | : 9780300068665 |
Are men and women who are prosecuted for similar crimes punished differently? If women are sentenced more leniently, does it vary with race and class? This work explores these issues and others by focusing on a variety of processed court cases such as homicide, robbery and drug offences.
Author | : Craig A. Anderson |
Publisher | : Oxford University Press |
Total Pages | : 200 |
Release | : 2007-01-11 |
Genre | : Psychology |
ISBN | : 0195345568 |
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
Author | : Craig Kelly |
Publisher | : Emerald Group Publishing |
Total Pages | : 151 |
Release | : 2020-07-03 |
Genre | : Social Science |
ISBN | : 1838674497 |
The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.
Author | : Fariba Zarinebaf |
Publisher | : Univ of California Press |
Total Pages | : 305 |
Release | : 2011-01-10 |
Genre | : History |
ISBN | : 0520947568 |
This vividly detailed revisionist history exposes the underworld of the largest metropolis of the early modern Mediterranean and through it the entire fabric of a complex, multicultural society. Fariba Zarinebaf maps the history of crime and punishment in Istanbul over more than one hundred years, considering transgressions such as riots, prostitution, theft, and murder and at the same time tracing how the state controlled and punished its unruly population. Taking us through the city's streets, workshops, and houses, she gives voice to ordinary people—the man accused of stealing, the woman accused of prostitution, and the vagabond expelled from the city. She finds that Istanbul in this period remains mischaracterized—in part by the sensational and exotic accounts of European travelers who portrayed it as the embodiment of Ottoman decline, rife with decadence, sin, and disease. Linking the history of crime and punishment to the dramatic political, economic, and social transformations that occurred in the eighteenth century, Zarinebaf finds in fact that Istanbul had much more in common with other emerging modern cities in Europe, and even in America.
Author | : Alexandra Natapoff |
Publisher | : Basic Books |
Total Pages | : 320 |
Release | : 2018-12-31 |
Genre | : Law |
ISBN | : 0465093809 |
A revelatory account of the misdemeanor machine that unjustly brands millions of Americans as criminals. Punishment Without Crime offers an urgent new interpretation of inequality and injustice in America by examining the paradigmatic American offense: the lowly misdemeanor. Based on extensive original research, legal scholar Alexandra Natapoff reveals the inner workings of a massive petty offense system that produces over 13 million cases each year. People arrested for minor crimes are swept through courts where defendants often lack lawyers, judges process cases in mere minutes, and nearly everyone pleads guilty. This misdemeanor machine starts punishing people long before they are convicted; it punishes the innocent; and it punishes conduct that never should have been a crime. As a result, vast numbers of Americans -- most of them poor and people of color -- are stigmatized as criminals, impoverished through fines and fees, and stripped of drivers' licenses, jobs, and housing. For too long, misdemeanors have been ignored. But they are crucial to understanding our punitive criminal system and our widening economic and racial divides. A Publishers Weekly Best Book of 2018