Creative Characters
Author | : Jan Middendorp |
Publisher | : Bis Publishers |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Graphic arts |
ISBN | : 9789063692247 |
A collection of in-depth interviews with the most influential typeface designers in the business.
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Author | : Jan Middendorp |
Publisher | : Bis Publishers |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Graphic arts |
ISBN | : 9789063692247 |
A collection of in-depth interviews with the most influential typeface designers in the business.
Author | : Bryan Tillman |
Publisher | : Taylor & Francis |
Total Pages | : 240 |
Release | : 2012-12-12 |
Genre | : Art |
ISBN | : 1136129812 |
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Author | : Bryan Tillman |
Publisher | : CRC Press |
Total Pages | : 311 |
Release | : 2019-01-24 |
Genre | : Art |
ISBN | : 1351261665 |
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
Author | : Jenny Harder |
Publisher | : CRC Press |
Total Pages | : 160 |
Release | : 2023-05-31 |
Genre | : Art |
ISBN | : 1000879755 |
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
Author | : Ellen Lupton |
Publisher | : Chronicle Books |
Total Pages | : 223 |
Release | : 2021-06-25 |
Genre | : Design |
ISBN | : 1648960227 |
Extra Bold is the inclusive, practical, and informative (design) career guide for everyone! Part textbook and part comic book, zine, manifesto, survival guide, and self-help manual, Extra Bold is filled with stories and ideas that don't show up in other career books or design overviews. • Both pragmatic and inquisitive, the book explores power structures in the workplace and how to navigate them. • Interviews showcase people at different stages of their careers. • Biographical sketches explore individuals marginalized by sexism, racism, and ableism. • Practical guides cover everything from starting out, to wage gaps, coming out at work, cover letters, mentoring, and more. A new take on the design canon. • Opens with critical essays that rethink design principles and practices through theories of feminism, anti-racism, inclusion, and nonbinary thinking. • Features interviews, essays, typefaces, and projects from dozens of contributors with a variety of racial and ethnic backgrounds, abilities, gender identities, and positions of economic and social privilege. • Adds new voices to the dominant design canon. Written collaboratively by a diverse team of authors, with original, handcrafted illustrations by Jennifer Tobias that bring warmth, happiness, humor, and narrative depth to the book. Extra Bold is written by Ellen Lupton (Thinking with Type), Farah Kafei, Jennifer Tobias, Josh A. Halstead, Kaleena Sales, Leslie Xia, and Valentina Vergara.
Author | : Stephanie "Ifus" Johnson |
Publisher | : Simon and Schuster |
Total Pages | : 320 |
Release | : 2021-05-04 |
Genre | : Art |
ISBN | : 1646041607 |
Learn how to design your very own anthropomorphic animal character with this fun and easy-to-use guide. Dive into the fun world of furries with this step-by-step drawing handbook for creating imaginative, anthropomorphic animals like wolves, foxes, dragons, and more! In Drawing Furries, you’ll learn how to sketch the human body, include various shapes and sizes of heads, eyes, and torsos. Then the fun really begins! Using a little creativity and reference images, you’ll start binging your own fursonas to life by adding various elements like cat ears, bear paws, or a wolf snout. Created by professional artist Stephanie “Ifus” Johnson, who specializes in furry art, this is the perfect companion for beginning artists as well as dedicated furry fans.
Author | : Writer's Digest Books |
Publisher | : Penguin |
Total Pages | : 353 |
Release | : 2014-11-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1599638762 |
Create characters that leap off the page--and into readers' hearts! Populating your fiction with authentic, vivid characters is a surefire way to captivate your readers from the first sentence to the last. Whether you're writing a series, novel, short story, or flash fiction, Creating Characters is an invaluable guide to bringing your fictional cast to life. This book is a comprehensive reference to every stage of character development. You'll find timely advice and helpful instruction from best-selling authors like Nancy Kress, Elizabeth Sims, Orson Scott Card, Chuck Wendig, Hallie Ephron, Donald Maass, and James Scott Bell. They'll show you how to: • Effectively introduce your characters • Build a believable protagonist • Develop strong anti-heroes and compelling villains • Juggle multiple points of view without missing a beat • Craft authentic dialogue that propels the story forward • Motivate your characters with powerful objectives and a believable conflict • Show dynamic character development over the course of a story No matter what your genre, Creating Characters gives you the tools necessary to create realistic, fascinating characters that your readers will root for and remember long after they've finished the story.
Author | : Eileen Cook |
Publisher | : Creative Academy Guides for Wr |
Total Pages | : 308 |
Release | : 2019-10-15 |
Genre | : |
ISBN | : 9781926691954 |
Compelling characters are what keeps readers turning pages and buying books - from fantasies to mysteries to the great literary novel. But how to do you create characters that feel three dimensional and real on the page? Counsellor and author Eileen Cook shares common psychological techniques to help you build your characters and take your story to the next level. Covering understanding your character's backstory and how it impacts their choices in your book by doing a structured counselling interview, personality structure (Myers Briggs and Emotional Intelligence) and how that may lead to conflict, and understand dissecting the Stages of Change to see how your character moves through them . Filled with practical tips, examples and prompts this is a craft book you will return to over and over. This is the second book in the Creative Academy Guides for Writers series. Be sure to check out the rest of the guides for writers in this series. Scrappy Rough Draft by Donna Barker Build Better Characters by Eileen Cook Strategic Series Author by Crystal Hunt
Author | : Dave Addey |
Publisher | : Abrams |
Total Pages | : 274 |
Release | : 2018-12-11 |
Genre | : Design |
ISBN | : 168335334X |
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
Author | : Bernard Levi Jefferson |
Publisher | : |
Total Pages | : 368 |
Release | : 1926 |
Genre | : American prose literature |
ISBN | : |