Creating Effective Environments for Teenage Programming

Creating Effective Environments for Teenage Programming
Author:
Publisher:
Total Pages: 0
Release: 1997
Genre:
ISBN:

To create an effective environment for teenage programming, Jewish Community Centers need to understand the changing nature of the transmission of ethnic identity, the psychological needs of teenagers, the Center environment necessary to attract and involve teens, and the issues on which teen programming should focus. This article presents elements of a national curriculum for enhancing teen programming. In Journal of Jewish Communal Service, v.73 no.4, Summer 1997.

Unleashing the Potential of the Teenage Brain

Unleashing the Potential of the Teenage Brain
Author: Barry Corbin
Publisher: Corwin Press
Total Pages: 169
Release: 2007-09-10
Genre: Education
ISBN: 1452294372

"The information is practical, and the examples make the material very easy to apply. The tone of the book is perfect for educators of middle and high school students—there′s just the right amount of humor about the idiosyncrasies of this age group, as well as an appreciation for the rewards of teaching and working with adolescents." —Kathy Tritz-Rhodes, Teacher Marcus-Meriden-Cleghorn Schools, Marcus, IA "A thought-provoking resource firmly grounded in research and best practice, this handbook of exemplary ideas for teaching the teenage brain is organized in a brain-compatible format and includes a wealth of instructional strategies, from engaging activators to rich opportunities for reflection. A must-read for all educators, and an excellent resource for faculty study groups and book clubs." —Susan LeBel, Programs Coordinator Annapolis Valley Regional School Board, Nova Scotia, Canada Create brain-friendly learning environments that meet the needs of growing, changing adolescents! This resource helps teachers create the ideal classroom environment based on the latest neuroscientific research on teenagers and the implications for their social, emotional, and intellectual development. The author presents ten powerful ideas that integrate new and existing theories to help teachers create effective brain-compatible classrooms. Each idea includes: Case studies and examples of strategies that illustrate how to translate theory into workable classroom practice Descriptions of the changing roles and expectations for both teachers and students in the brain-compatible classroom Specific guidelines for establishing an optimal learning environment When you combine an understanding of how the brain learns with proven brain-friendly techniques, teaching and learning will be more effective and fun for both teachers and students!

Real World Teen Services

Real World Teen Services
Author: Jennifer Velásquez
Publisher: American Library Association
Total Pages: 150
Release: 2015-05-27
Genre: Language Arts & Disciplines
ISBN: 0838913423

There are plenty of resources about teen services that focus on YA readers’ advisory and programming ideas. But the basics of day-to-day service to teens in the library setting, a discipline requiring specific skills, is all too often glossed over in professional literature. As a result many LIS grads begin serving teens armed with an incomplete understanding of why their job is both important and unique, and what they need to know from day one. This compromises their effectiveness as both young adult librarians and advocates for teen services. In this down-to-earth book, former Library Journal Mover & Shaker Velásquez explores real-world challenges and obstacles to teen service that often present themselves, offering solutions and guidance for both new YA librarians and those wanting to freshen up their approach. Presenting fresh ways of thinking about the role of the teen services librarian and how it fits into the organizational structure, Velásquez Combines field-tested approaches with current research to tackle common teen library service issues such as truancy, curfews, programming philosophy and mission, privacy, and organizational resistance, whether subtle or overtAddresses each topic from the perspective of working with teens, family members, fellow colleagues, and community stakeholdersPresents realistic strategies to help shift a library’s culture towards one that embraces teens and teen servicesShows how to get the most out of a library’s teen space, discussing factors like location, age restrictions, time of day restrictions, and staffing, plus suggestions for using the shelf-space of the YA collection as a starting pointThis book goes beyond the “what” and “how” of teen services to get to the “why,” ensuring that both new and experienced practitioners will understand the ways teens want to use public space, discover and create information, and interact with peers and adults.

Teens Go Green!

Teens Go Green!
Author: Valerie J. Colston
Publisher: Bloomsbury Publishing USA
Total Pages: 158
Release: 2011-12-03
Genre: Language Arts & Disciplines
ISBN: 1591589304

Easy-to-follow, step-by-step instructions for engaging teens and 'tweens with ecofriendly, low-cost art programs that are appropriate for the library or classroom. Being "green" is a hot topic today, not only for businesses and adults interested in being socially responsible, but also for 'tweens, teens, and young adults. Today's young adults are keenly aware of environmental issues, locally and globally. They are also in need of art programs that provide a hands-on, creative outlet. Teens Go Green!: Tips, Technique, Tools and Themes for YA Programming is an approachable reference book for librarians or high school teachers looking for low-cost, environmentally themed art projects and programs that teens will relate to and find fun. In Part 1, the author explains the needs for these programs, offers tips for teaching them, and suggests ways to expand teen involvement in the library. Part 2 provides dozens of practical, easy-to-follow art project ideas that demonstrate how simple teaching green teen art projects can be.

Program Arcade Games

Program Arcade Games
Author: Paul Craven
Publisher: Apress
Total Pages: 403
Release: 2015-12-31
Genre: Computers
ISBN: 148421790X

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Identity Safe Classrooms

Identity Safe Classrooms
Author: Dorothy M. Steele
Publisher: Corwin Press
Total Pages: 233
Release: 2013-09-05
Genre: Education
ISBN: 1452230900

This practitioner-focused guide to creating identity-safe classrooms presents four categories of core instructional practices: Child-centered teaching ; Classroom relationships ; Caring environments ; Cultivating diversity. The book presents a set of strategies that can be implemented immediately by teachers. It includes a wealth of vignettes taken from identity-safe classrooms as well as reflective exercises that can be completed by individual teachers or teacher teams.

Python for Kids

Python for Kids
Author: Jason R. Briggs
Publisher: No Starch Press
Total Pages: 348
Release: 2012-12-12
Genre: Computers
ISBN: 1593274947

Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

Make Room for Teens!

Make Room for Teens!
Author: Michael Garrett Farrelly
Publisher: Bloomsbury Publishing USA
Total Pages: 120
Release: 2011-02-18
Genre: Language Arts & Disciplines
ISBN: 1598849107

This collection of thoughtful essays discusses library trends and best practices in creating dynamic, effective, and enjoyable spaces for young adults. Young adult librarians face a wide of array of issues when planning spaces for teen patrons. At the same time, the "digital divide" has shrunk for many Americans in the past decade, and libraries are expected to keep up by providing more open access to mobile technologies, digital books, and online information—certainly a formidable challenge. Make Room for Teens!: Reflections on Developing Teen Spaces in Libraries serves as a thought-provoking tool for librarians who seeking guidance in creating, maintaining, and updating young adult spaces in their libraries. The essays contained within this book discuss the topic in clear language that is free from jargon, emphasizing illustrative (and sometimes humorous) anecdotes, experiential learning, and best practices. Rather than a "how-to" guide, the book provides a comprehensive thought exercise for librarians looking to better understand and create spaces for young adults and teenagers. Subjects addressed include important issues like common space, collection development, and the ways in which teens "own" a space, giving librarians an invaluable understanding of what a library space really "says" to young adults.

Reaching Teens

Reaching Teens
Author: Kenneth R. Ginsburg
Publisher:
Total Pages: 0
Release: 2020-06-29
Genre: Adolescence
ISBN: 9781610024136

Completely revised and updated, Reaching Teens provides communications strategies to effectively engage with today's teenagers. This groundbreaking multimedia resource combines video and text to show how recognizing, reinforcing, and building on inherent strengths supports positive youth development. Key Features New edition expands guidance on trauma, by reframing the approach to show that working with youth can be trauma sensitive and also incorporates positive youth development and resilience. Twenty-nine new chapters--93 total New website companion, which includes Full book content, plus references Expanded version of select chapters In-chapter access to videos and group learning and discussion Tailored learning resources for different audiences created in conjunction with subject matter experts: Youth development programs Education settings Health care settings Juvenile justice settings Foster care settings Substance use programs and recovery settings Includes 400 video clips. Earn CME credits/CEUs