Creating Arcade Games on the Commodore 64

Creating Arcade Games on the Commodore 64
Author: Robert Camp
Publisher:
Total Pages: 357
Release: 1984-01-01
Genre: BASIC (Computer program language)
ISBN: 9780942386363

Explains the Principles of Games Design. Includes General Information for Using the Screens, Animation, Custom Characters, Sprites, Sound & Music

Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Game Design

Game Design
Author: Jim Thompson
Publisher: John Wiley & Sons
Total Pages: 193
Release: 2007-03-09
Genre: Computers
ISBN: 0471968943

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Bowker's Complete Sourcebook of Personal Computing, 1985

Bowker's Complete Sourcebook of Personal Computing, 1985
Author: R.R. Bowker Company
Publisher: New York : Bowker
Total Pages: 1126
Release: 1984
Genre: Computer industry
ISBN:

Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary

Compute

Compute
Author:
Publisher:
Total Pages: 810
Release: 1990
Genre: Electronic data processing
ISBN:

Honoring the Code

Honoring the Code
Author: Matt Barton
Publisher: CRC Press
Total Pages: 243
Release: 2016-04-19
Genre: Computers
ISBN: 1482205904

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone

The 100 Greatest Commodore 64 Games

The 100 Greatest Commodore 64 Games
Author: Tom Crossland
Publisher: BookRix
Total Pages: 247
Release: 2022-01-02
Genre: Computers
ISBN: 3755404168

The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...

Handbook of Hyper-real Religions

Handbook of Hyper-real Religions
Author: Adam Possamai
Publisher: BRILL
Total Pages: 457
Release: 2012-03-28
Genre: Religion
ISBN: 9004218815

‘Hyper-real religions’ are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.