Create Your Own Graphic Novel Using Digital Techniques
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Author | : Mike Chinn |
Publisher | : B.E.S. Publishing |
Total Pages | : 168 |
Release | : 2006 |
Genre | : Art |
ISBN | : 9780764134654 |
From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.
Author | : Richard Beach |
Publisher | : Rowman & Littlefield |
Total Pages | : 321 |
Release | : 2014-10-16 |
Genre | : Education |
ISBN | : 1442228741 |
Given the increased use of digital reading and writing tools in the classroom, this book provides secondary and college English language arts teachers with activities and classroom examples for using a range of different digital tools—blogs, wikis, websites, annotations, Twitter, mapping, forum discussions, etc.—to engage students in understanding and creating digital texts. It therefore integrates reading and writing instruction through goal-driven activities supported by uses and affordances of digital tools. This book also provides a framework for designing these activities that encourage students to define purpose and audience, make connections between digital texts and people, collaborate with others, employ alternative modes of communication and gain new perspectives, and constructing identities; practices that are linked to addressing the high school English Language Arts Common Core State Standards. The book also describes ways to use digital tools to support these practices—for example, using digital tools to foster students’ collaborative reading and writing. The book also describes use of digital feedback and e-portfolio tools to foster students’ reflection on their uses of these practices.
Author | : Randy Duncan |
Publisher | : Routledge |
Total Pages | : 277 |
Release | : 2015-10-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 1317913191 |
This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.
Author | : Matthew L. Miller |
Publisher | : McFarland |
Total Pages | : 283 |
Release | : 2015-04-22 |
Genre | : Literary Criticism |
ISBN | : 1476619174 |
Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.
Author | : Carolyn Handler Miller |
Publisher | : Taylor & Francis |
Total Pages | : 497 |
Release | : 2008-04-03 |
Genre | : Art |
ISBN | : 1136145176 |
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
Author | : Martin Lister |
Publisher | : Psychology Press |
Total Pages | : 276 |
Release | : 1995 |
Genre | : Art |
ISBN | : 9780415121576 |
This book explores the technological transformation of the image and its implications for photography. Contributors investigate many issues, and also, they examine the cultural meanings of new surveillance images, history and biography, etc.
Author | : Joseph J. Darowski |
Publisher | : McFarland |
Total Pages | : 249 |
Release | : 2014-06-24 |
Genre | : Literary Criticism |
ISBN | : 1476616345 |
The X-Men comic book franchise is one of the most popular of all time and one of the most intriguing for critical analysis. With storylines that often contain overt social messages within its "mutant metaphor," X-Men is often credited with having more depth than the average superhero property. In this collection, each essay examines a specific era of the X-Men franchise in relationship to contemporary social concerns. The essays are arranged chronologically, from an analysis of popular science at the time of the first X-Men comic book in 1963 to an interpretation of a storyline in light of rhetoric of President Obama's first presidential campaign. Topics ranging from Communism to celebrity culture to school violence are addressed by scholars who provide new insights into one of America's most significant popular culture products.
Author | : Christopher Bugaj |
Publisher | : International Society for Technology in Education |
Total Pages | : 409 |
Release | : 2022-08-03 |
Genre | : Education |
ISBN | : 1564848825 |
Designed to be read one day – and page – at a time, this book from four inclusive learning experts offers 365 strategies for implementing technology to design inclusive experiences. Educators across the world are working to design individualized instruction that empowers every student to become experts at learning. Technology and instructional interventions designed to support students with disabilities often eventually become mainstream and used by the masses. These practices provide a pathway for designing inclusive, equitable and accessible educational experiences that meet the needs of every individual learner. This engaging book includes daily strategies accompanied by examples of tools that can be implemented immediately to design meaningful instruction. Topics covered include role-playing games for social-emotional learning, building literacy through captioned video, coding to teach early literacy, text-to-speech for math and reading, and much more! Each daily strategy includes: • Explanation of how to use the strategy to design inclusive educational experiences. • Examples of tools that can be used to implement the strategy. • Alternative ways to use the strategy to extend student learning. • Images illustrating the strategy or tool. • Identification of relevant ISTE Standards for Educators and ISTE Standards for Students. Related resources. The heart of the book is the shift in mindset that occurs by exploring a different practical, inclusive strategy each day and infusing these strategies into everyday practice.
Author | : Debbie Rose Myers |
Publisher | : John Wiley & Sons |
Total Pages | : 338 |
Release | : 2013-10-21 |
Genre | : Design |
ISBN | : 1118428145 |
Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
Author | : Kevin Tinsley |
Publisher | : Stickman Graphics |
Total Pages | : 242 |
Release | : 2009 |
Genre | : Comics & Graphic Novels |
ISBN | : 0967542383 |
Covers software developments and features sections on PDF generation and InDesign. With instructions and 300 color illustrations, this manual provides the answers and solutions you need to successfully print a magazine or graphic novel.