Crafting Design
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Author | : Catharine Rossi |
Publisher | : Oxford University Press |
Total Pages | : 219 |
Release | : 2015 |
Genre | : Art |
ISBN | : 9780719089404 |
Crafting design in Italy is the first book to examine the role that craft played in the history of post-war Italian design, one the most celebrated episodes in twentieth century design. Craft was vital to the development of design in Italy from 1945 to the 1980s, and yet as often as this storyhas been told, it is incomplete. Missing is the overlooked but multiple role that craft played - as a method of manufacture, set of disciplines and traditions, materials and ideas.This book examines the multiple ways that craft shaped Italian design from 1945 to 1981. It is organised in four chapters, each of which focus the different ways that Italy's architects engaged with craft in the context of the bigger socio-economic, cultural and political changes of the period, fromthe imperatives of post-war reconstruction to the explosion in luxury in the economic "miracle" of the 1960s, to the experimentation of Radical Design and the postmodern adventures of Studio Alchimia and Memphis. It uses a series of case studies on design areas including product, furniture, fashion,glass and ceramics to bring to light previously unknown makers and objects as well as re-examine design "icons" such as Gio Ponti's Superleggera chair and Ettore Sottsass's Carlton bookcase. This project uses the concept of craft to offer a radical re-reading of post-war Italian design. It also setsout to provide a paradigm for using craft-based approaches and analysing design and craft's relationship in other cultures and contexts.
Author | : Museum of Arts and Design |
Publisher | : Harry N. Abrams |
Total Pages | : 368 |
Release | : 2011-10-01 |
Genre | : Design |
ISBN | : 9780810984806 |
"This book is published on the occasion of the exhibition Crafting modernism: midcentury American art and design, Museum of Arts and Design, New York, New York, October 11, 2011-January 15, 2012; Memorial Art Gallery, Rochester, New York, February 27-May 21, 2012"--T.p. verso.
Author | : Conny Freyer |
Publisher | : Thames and Hudson |
Total Pages | : 0 |
Release | : 2011-03-01 |
Genre | : Antiques & Collectibles |
ISBN | : 9780500289013 |
"An impressive selection of over 100 objects that embrace digital technology."—Library Journal Digital by Design considers the work of design visionaries who are reimagining the relationship between technology, products, immersive environments, and human interaction. The result is a captivating assessment of pioneering approaches in art and design that encompasses a broad spectrum of humanist values, humor, magic, and sensory experiences. The London-based design firm Troika has selected more than one hundred objects and installations that illustrate a new wave of art and design. The book’s introduction offers an overview of the possibilities and practicalities of technological innovation. Then four chapters feature products and cutting-edge objects by emerging and established artists, designers, and engineers. The book is completed by a collection of incisive interviews with some of the most visionary practitioners and critics in this field—Dunne & Raby, Ron Arad, Steven Sacks, and Machiko Kusahara. A useful and comprehensive reference section includes designers’ biographies. Troika was founded in London in 2003 by Conny Freyer, Sebastien Noel, and Eva Rucki. They have received critical acclaim for, among other projects, their installations “Cloud” and “All the Time in the World” at Heathrow Airport Terminal 5. Troika’s work is part of the permanent collections of The Museum of Modern Art, the British Council collection, and the Victoria and Albert Museum.
Author | : Aaron Gustafson |
Publisher | : New Riders |
Total Pages | : 385 |
Release | : 2015-11-21 |
Genre | : Computers |
ISBN | : 0134216202 |
Building an elegant, functional website requires more than just knowing how to code. In Adaptive Web Design, Second Edition, you’ll learn how to use progressive enhancement to build websites that work anywhere, won’t break, are accessible by anyone—on any device—and are designed to work well into the future. This new edition of Adaptive Web Design frames even more of the web design process in the lens of progressive enhancement. You will learn how content strategy, UX, HTML, CSS, responsive web design, JavaScript, server-side programming, and performance optimization all come together in the service of users on whatever device they happen to use to access the web. Understanding progressive enhancement will make you a better web professional, whether you’re a content strategist, information architect, UX designer, visual designer, front-end developer, back-end developer, or project manager. It will enable you to visualize experience as a continuum and craft interfaces that are capable of reaching more users while simultaneously costing less money to develop. When you’ve mastered the tenets and concepts of this book, you will see the web in a whole new way and gain web design superpowers that will make you invaluable to your employer, clients, and the web as a whole. Visit http://adaptivewebdesign.info to learn more.
Author | : Tolya Stonorov |
Publisher | : Routledge |
Total Pages | : 486 |
Release | : 2017-09-20 |
Genre | : Architecture |
ISBN | : 131730795X |
The Design-Build Studio examines sixteen international community driven design-build case studies through process and product, with preceding chapters on community involvement, digital and handcraft methodologies and a graphic Time Map. Together these projects serve as a field guide to the current trends in academic design-build studios, a window into the different processes and methodologies being taught and realized today. Design-build supports the idea that building, making and designing are intrinsic to each other: knowledge of one strengthens and informs the expression of the other. Hands-on learning through the act of building what you design translates theories and ideas into real world experience. The work chronicled in this book reveals how this type of applied knowledge grounds us in the physicality of the world in which we live.
Author | : Kristin Nicholas |
Publisher | : Shambhala Publications |
Total Pages | : 210 |
Release | : 2018-04-10 |
Genre | : Crafts & Hobbies |
ISBN | : 1611803497 |
Create a unique space that's all your own--bold and colorful handmade projects to fill your home with pattern from color expert crafter extraordinaire Kristin Nicholas. Jump into the world of pattern--get a crash course on the types of patterns and how they are made; learn how to gain inspiration and ideas from a variety of sources; explore ways of pairing different patterns together; and make patterns of your own to embellish your home. Kristin Nicholas takes us through her unique and dynamic farmhouse--and into her pottery studio and surrounding fields--and shares one-of-a-kind projects along the way. From a Geometric Striped Tablecloth for the kitchen to a Ceramic Tile Fireplace Surround in the library and a Printed Polka Dot Pillow for the bedroom, you'll discover both bold and subtle ways to add pattern to your home. Full of inspiration, and with bright photographs throughout, this is a vibrant guide to creating a home that sings with handmade touches.
Author | : Crafts Media LLC |
Publisher | : Leisure Arts |
Total Pages | : 290 |
Release | : 2011 |
Genre | : Crafts & Hobbies |
ISBN | : 1609002466 |
The Big Book of Holiday Paper Crafts, -Life's fun days are the focus of more than 450 cards, gift bags, boxes, albums, frames, party accents, and more from Paper Crafts magazine.
Author | : Howard Risatti |
Publisher | : ReadHowYouWant.com |
Total Pages | : 586 |
Release | : 2009-12 |
Genre | : Art |
ISBN | : 1458762009 |
What is craft? How is it different from fine art or design? In A Theory of Craft, Howard Risatti examines these issues by comparing handmade ceramics, glass, metalwork, weaving, and furniture to painting, sculpture, photography, and machine-made design from Bauhaus to the Memphis Group. He describes craft's unique qualities as functionality combined with an ability to express human values that transcend temporal, spatial, and social boundaries. Modern design today has taken over from craft the making of functional objects of daily use by employing machines to do work once done by hand. Understanding the aesthetic and social implications of this transformation forces us to see craft as well as design and fine art in a new perspective, Risatti argues. Without a way of understanding and valuing craft on its own terms, the field languishes aesthetically, being judged by fine art criteria that automatically deny art status to craft objects. Craft must articulate a role for itself in contemporary society, says Risatti; otherwise it will be absorbed by fine art or design and its singular approach to understanding the world will be lost. A Theory of Craft is a signal contribution to establishing a craft theory that recognizes, defines, and celebrates the unique blend of function and human aesthetic values embodied in the craft object.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 1021 |
Release | : 2021-07-27 |
Genre | : Computers |
ISBN | : 0990582949 |
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Author | : Keith Burgun |
Publisher | : CRC Press |
Total Pages | : 147 |
Release | : 2015-05-15 |
Genre | : Computers |
ISBN | : 1317630394 |
Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations