Lines and Curves

Lines and Curves
Author: Victor Gutenmacher
Publisher: Springer Science & Business Media
Total Pages: 166
Release: 2013-03-14
Genre: Mathematics
ISBN: 1475738099

Broad appeal to undergraduate teachers, students, and engineers; Concise descriptions of properties of basic planar curves from different perspectives; useful handbook for software engineers; A special chapter---"Geometry on the Web"---will further enhance the usefulness of this book as an informal tutorial resource.; Good mathematical notation, descriptions of properties of lines and curves, and the illustration of geometric concepts facilitate the design of computer graphics tools and computer animation.; Video game designers, for example, will find a clear discussion and illustration of hard-to-understand trajectory design concepts.; Good supplementary text for geometry courses at the undergraduate and advanced high school levels

Geometry: A Comprehensive Course

Geometry: A Comprehensive Course
Author: Dan Pedoe
Publisher: Courier Corporation
Total Pages: 466
Release: 2013-04-02
Genre: Mathematics
ISBN: 0486131734

Introduction to vector algebra in the plane; circles and coaxial systems; mappings of the Euclidean plane; similitudes, isometries, Moebius transformations, much more. Includes over 500 exercises.

Composite Mathematics For Class 7

Composite Mathematics For Class 7
Author: ANUBHUTI GANGAL
Publisher: S. Chand Publishing
Total Pages: 358
Release:
Genre: Mathematics
ISBN: 9352831438

Composite Mathematics is a series of books for Pre Primer to Class 8 which conforms to the latest CBSE curriculum. The main aim of writing this series is to help the children understand difficult mathematical concepts in a simple manner in easy language.

Ruler and Compass

Ruler and Compass
Author: Andrew Sutton
Publisher: Bloomsbury Publishing USA
Total Pages: 65
Release: 2009-11-03
Genre: Mathematics
ISBN: 0802717764

Presents an introduction to the origins and principles of geometry, describing geometric constructions that can be achieved through the use of rulers and compasses.

Geometry

Geometry
Author: Harold R. Jacobs
Publisher: Macmillan
Total Pages: 802
Release: 2003-03-14
Genre: Mathematics
ISBN: 9780716743613

Harold Jacobs’s Geometry created a revolution in the approach to teaching this subject, one that gave rise to many ideas now seen in the NCTM Standards. Since its publication nearly one million students have used this legendary text. Suitable for either classroom use or self-paced study, it uses innovative discussions, cartoons, anecdotes, examples, and exercises that unfailingly capture and hold student interest. This edition is the Jacobs for a new generation. It has all the features that have kept the text in class by itself for nearly 3 decades, all in a thoroughly revised, full-color presentation that shows today’s students how fun geometry can be. The text remains proof-based although the presentation is in the less formal paragraph format. The approach focuses on guided discovery to help students develop geometric intuition.

Practical Geometry Algorithms

Practical Geometry Algorithms
Author: Daniel Sunday, PhD
Publisher: Independently Published
Total Pages: 194
Release: 2021-05-16
Genre:
ISBN:

This book presents practical geometry algorithms with computationally fast C++ code implementations. It covers algorithms for fundamental geometric objects, such as points, lines, rays, segments, triangles, polygons, and planes. These algorithms determine the basic 2D and 3D properties, such as area, distance, inclusion, and intersections. There are also algorithms to compute bounding containers for these objects, including a fast bounding ball, various convex hull algorithms, as well as polygon extreme points and tangents. And there is a fast algorithm for polyline simplification using decimation that works in any dimension. These algorithms have been used in practice for several decades. They are robust, easy to understand, code, and maintain. And they execute very rapidly in practice, not just in theory. For example, the winding number point in polygon inclusion test, first developed by the author in 2000, is the fastest inclusion algorithm known, and works correctly even for non-simple polygons. Also, there is also a fast implementation of the Melkman algorithm for the convex hull of a simple polyline. And much more. If your programming involves geometry, this will be an invaluable reference.