Cosplayers
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Author | : A. Luxx Mishou |
Publisher | : Routledge |
Total Pages | : 76 |
Release | : 2021-05-30 |
Genre | : Social Science |
ISBN | : 1000422534 |
Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
Author | : James Hannon |
Publisher | : AuthorHouse |
Total Pages | : 411 |
Release | : 2018-06-30 |
Genre | : Biography & Autobiography |
ISBN | : 1546247114 |
COSPLAY - Its a word that invokes a multitude of reactions and explanations. From comic conventions, to charity events, to movie premieres and parades, there are people donning the costumes and personas of every character from comics, video games, pop culture, and even internet memes. And behind the masks and tights of this costumed community are everyday people - doctors, lawyers, police officers, firefighters, soldiers, and a lot of computer professionals of all ages, genders and races. Author James Hannon introduces you to a cross-section of costumers, and takes you behind-the-scenes of cosplay life over the last decade. From the small niche of early Star Trek and Star Wars costumers to the modern cosplayer community, meet the people who have been there along the way. ANATOMY OF A COSPLAYER has everything you ever wanted to know about cosplaying, but didnt know (or were too afraid) to ask. Learn about the costumers - the how and why they got into this hobby. Read about some of the larger costumed organizations, and their impact on the community and fandoms worldwide. Join others on their individual cosplay adventures and learn how they deal with the changing environment, costuming skill development, and what it really takes to survive a convention. Hear from over 70 cosplayers as they honestly tell of their experiences, good and bad, within this silly, yet rewarding thing we call COSPLAY
Author | : Therèsa M. Winge |
Publisher | : Bloomsbury Publishing |
Total Pages | : 231 |
Release | : 2018-11-01 |
Genre | : Design |
ISBN | : 1350035890 |
Cosplay, short for "costume play", has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. Costuming Cosplay takes us from elaborately crafted DIY costumes to online fandoms, examining how the practice of portraying fictional characters from popular culture through dress and performance has become a creative means of expressing and playing with different identities. With an approach that ranges from admiration and role-play to gender performance, this is the first book to fully examine the subculture and costume of the Cosplay phenomenon. Drawing on extensive first-hand research at conventions across North America and Asia, Therèsa M. Winge invites us to explore how Cosplay functions as a meritocracy of creativity, escapism, and disguise, and offers a creative realm in which fantasy and new forms of socializing carry as much importance as costume. Illustrated with color photographs of both celebrity and amateur Cosplayers, Costuming Cosplay is essential reading for students and scholars of fashion and costume, popular culture, anthropology, gender, and media studies, as well as global players and fans of Cosplay.
Author | : Elizabeth Gackstetter Nichols |
Publisher | : Taylor & Francis |
Total Pages | : 189 |
Release | : 2023-06-01 |
Genre | : Business & Economics |
ISBN | : 1000890139 |
Entrepreneurial Cosplay takes a comprehensive and insightful look at the business of cosplay, exploring the ways that artists and fans engage in entrepreneurial and intrapreneurial practices to gain personal and professional success. Centered around the concept of entrepreneurship and the newly emerging concept of intrapreneurship – using entrepreneurial principles to enhance or further an existing concept, organization or product – the book showcases the ways in which cosplayers create new ideas, new ways of working and new ways of doing things, exploiting their knowledge to create new opportunities. By analyzing the numerous motivations driving cosplay behavior (self-expression, external recognition and financial gain), this volume provides a unique view of current cosplay practice and its relationship to economic activity. Offering important insight into this emerging area, this book will be of interest to scholars seeking to learn how entrepreneurial and economic models may be used to understand the emerging field of cosplay studies, as well as students and scholars working in the fields of Entrepreneurship, Business, Fan Studies, Visual Art Studies and Gender Studies.
Author | : Frenchy Lunning |
Publisher | : U of Minnesota Press |
Total Pages | : 214 |
Release | : 2006-12-22 |
Genre | : Art |
ISBN | : 1452942641 |
After decades in which American popular culture dominated global media and markets, Japanese popular culture—primarily manga and anime, but also toys, card and video games, and fashion—has exploded into a worldwide phenomenon. From Pokémon and the Power Rangers to Paranoia Agent and Princess Mononoke, Japanese popular culture is consumed by an eager and exponentially increasing audience of youths, teenagers, and adults. Mechademia, a new annual edited by Frenchy Lunning, begins an innovative and fresh conversation among scholars, critics, and fans about the complexity of art forms like Superflat, manga, and anime. The inaugural volume, Mechademia 1 engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with state-of-the-art graphic design and a wealth of images, this cutting-edge work opens new doors between academia and fandom.The premiere issue features the interactive worlds that anime and manga have created, including the origins of cosplay (the manga and anime costume subculture), Superflat, forgotten images from a founding manga artist, video game interactivity, the nature of anime fandom in America, and the globalization of manga. Contributors: Anne Allison, Duke U; William L. Benzon; Christopher Bolton, Williams College; Vern L. Bullough, California State U, Northridge; Martha Cornog; Patrick Drazen; Marc Hairston; Mari Kotani; Thomas LaMarre; Antonia Levi, Portland State U; Thomas Looser, NYU; Susan Napier, U of Texas, Austin; Michelle Ollie; Timothy Perper; Sara Pocock; Brian Ruh; Takayuki Tatsumi, Keio U, Tokyo; Toshiya Ueno, Wako U, Tokyo; Theresa Winge, U of Northern Iowa; Mark J. P. Wolf, Concordia U; Wendy Siuyi Wong, York U.Frenchy Lunning is professor of liberal arts at the Minneapolis College of Art and Design.
Author | : Elizabeth Affuso |
Publisher | : University of Michigan Press |
Total Pages | : 295 |
Release | : 2023-04-03 |
Genre | : Social Science |
ISBN | : 0472903381 |
In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotlight on the fashion and beauty cultures that undergird fandoms, considering the retailers, branded products, and fan-made objects that serve as forms of identity expression. This collection is invested in the subcultural and mainstream expression of style and in the spaces where the two intersect. Fan culture is, in many respects, an optimal space to situate a study of style because fandom itself is often situated between the subcultural and the mainstream. Collectively, the chapters in this anthology explore how various axes of lived identity interact with a growing movement to consider fandom as a lifestyle category, ultimately contending that sartorial practices are central to fan expression but also indicative of the primacy of fandom in contemporary taste cultures.
Author | : Stephen Reysen |
Publisher | : Stephen Reysen |
Total Pages | : 457 |
Release | : 2021-04-19 |
Genre | : Psychology |
ISBN | : 0997628812 |
Anime/manga (Japanese animation and comics) have been increasing in popularity worldwide for decades. But despite being a global phenomenon, there’s been surprisingly little psychological research formally studying its devoted fanbase. In this book we aim to do just that with an overview of nearly a decade of research by fan psychologists. Otaku and cosplayers, genre preferences, hentai, parasocial connections, motivation, personality, fanship and fandom, stigma, and well-being – this book looks at all of these topics through a psychological lens. Many of these findings are being presented for the first time, without the jargon and messy statistical analyses, but in plain language so it’s accessible to all readers – fans and curious observers alike!
Author | : Teri J. Silvio |
Publisher | : University of Hawaii Press |
Total Pages | : 297 |
Release | : 2019-09-30 |
Genre | : Social Science |
ISBN | : 0824881168 |
The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.
Author | : Frenchy Lunning |
Publisher | : U of Minnesota Press |
Total Pages | : 228 |
Release | : 2022-03-15 |
Genre | : Social Science |
ISBN | : 1452967466 |
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence Flourishing far beyond its Japanese roots, cosplay has become an international phenomenon with fervid fans who gather at enormous, worldwide conventions annually. Here, author Frenchy Lunning offers an intimate, sensational tour through cosplay’s past and present, as well as its global lure. Through a culmination of years of personal research on cosplay, and growing out of Lunning’s wealth of scholarship, conference presentations, and cosplayer interviews, Cosplay is a unique and necessary examination of identity, performance, play, and otaku fandom and culture in relation to contemporary theories. With discussions covering construction, masquerades, and community through performance, Lunning presents cosplay as a dynamic and ever-evolving global practice. She combines the fascinating viewpoints of cosplayers with observational, in-depth research on cosplay history and practice, and a deep dive into critical theory involving the modes of fictional existence, in order to understand its global expansion. Augmented with beautiful photographs, this is an engrossing, lively read that explores a complicated and often misunderstood history and meditates on how cosplay allows its participants to create and construct meaning and identity.
Author | : Holly Swinyard |
Publisher | : White Owl |
Total Pages | : 130 |
Release | : 2021-09-30 |
Genre | : Crafts & Hobbies |
ISBN | : 1526775662 |
“This guide offers background information about how contemporary cosplay has developed as well as nuts and bolts practical information.” —Booklist Have you ever wanted to escape into a comic book and become your favourite superhero? Or run away into the world of Disney princesses? Well, who says you can’t? Maybe it’s time you get your cosplay on! Cosplay is a hobby that is sweeping the globe, you can see it at comic cons, book launches, movie screenings and even on popular TV shows such as The Big Bang Theory and Community. A mix of exciting craft skills, heady escapism and passion for pop culture, it’s easy to see why cosplay has become so popular with people no matter who they are, because now they can be anyone they want, and so can you. But how, why and where could you have a go at starting out in the wonderful world of cosplay? With a little bit of help from this handy, dandy guide to cosplay, you can learn about the history of the hobby (it’s been around longer than you’d think!), get your head around picking you’re first costume, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Captain Marvel or Flynn Rider at the next big comic con! (And don’t worry, there’s a guide to comic con in here too.) “Swinyard captures the ethos of cosplay and its significance, particularly in marginalized communities. Highly recommended for any nonfiction collection.” —Library Journal