Cooperative Games In Education
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Author | : Suzanne Lyons |
Publisher | : Teachers College Press |
Total Pages | : 255 |
Release | : 2022 |
Genre | : Education |
ISBN | : 080778088X |
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.
Author | : Terry Orlick |
Publisher | : Human Kinetics |
Total Pages | : 180 |
Release | : 2006 |
Genre | : Education |
ISBN | : 9780736057974 |
Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.
Author | : Josette Luvmour |
Publisher | : New Society Publishers |
Total Pages | : 129 |
Release | : 2009-03-01 |
Genre | : Family & Relationships |
ISBN | : 1550923803 |
A new edition of this best-selling games book for kids of all ages.
Author | : Bezalel Peleg |
Publisher | : Springer Science & Business Media |
Total Pages | : 336 |
Release | : 2007-08-15 |
Genre | : Business & Economics |
ISBN | : 3540729453 |
This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study its properties in full detail. In addition, important variants are defined or even intensively analyzed.
Author | : Carson Dellosa Education |
Publisher | : Carson-Dellosa Publishing |
Total Pages | : 64 |
Release | : 2020-01-02 |
Genre | : Education |
ISBN | : 1483859479 |
SPECIAL NEEDS/GRADES PK–2: Teach important social skills related to cooperative play and learning with a hands-on, reproducible resource designed for children with special needs. FEATURES: These thirteen 64-page reproducible mini-books for students feature simple illustrations that encourage students to assemble, color, read, and personalize their own books. Highlighting essential topics such as: Playing Fair, Taking Turns, Sharing My Things, and more, these mini-books also include completion certificates and blank mini-book pages. HANDS-ON WITH SOCIAL SKILLS: Using an interactive approach to teaching social skills helps with real-world situations application, engages students’ senses, and helps them connect with their own feelings. WHY KEY EDUCATION PRODUCTS: This line’s products support all types of learners and address essential topics like social skills, behavior management, and life skills—helping teachers meet the diverse needs of all students.
Author | : Satya R. Chakravarty |
Publisher | : Cambridge University Press |
Total Pages | : 277 |
Release | : 2015-02-09 |
Genre | : Business & Economics |
ISBN | : 1107058791 |
"Deals with real life situations where objectives of the participants are partially cooperative and partially conflicting"--
Author | : Ben Dyson |
Publisher | : Routledge |
Total Pages | : 215 |
Release | : 2016-03-10 |
Genre | : Education |
ISBN | : 1317576950 |
This book introduces Cooperative Learning as a research-informed, practical way of engaging children and young people in lifelong physical activity. Written by authors with over 40 years’ experience as teachers and researchers, it addresses the practicalities of using Cooperative Learning in the teaching of physical education and physical activity at any age range. Cooperative Learning in Physical Education and Physical Activity will help teachers and students of physical education to master research-informed strategies for teaching. By using school-based and real-world examples, it allows teachers to quickly understand the educational benefits of Cooperative Learning. Divided into four parts, this book provides insight into: Key aspects of Cooperative Learning as a pedagogical practice in physical education and physical activity Strategies for implementing Cooperative Learning at Elementary School level Approaches to using Cooperative Learning at Middle and High School level The challenges and advantages of practising Cooperative Learning Including lesson plans, activities and tasks, this is the first comprehensive guide to Cooperative Learning as a pedagogical practice for physical educators. It is essential reading for all students, teachers and trainee teachers of physical education and will also benefit coaches, outdoor educators and people who work with youth in the community.
Author | : Suzanne Lyons |
Publisher | : |
Total Pages | : 168 |
Release | : 2022-02-14 |
Genre | : Education |
ISBN | : 9780807766668 |
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for pre-K-12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory. Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose. Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more. User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.
Author | : Matthew Harrison |
Publisher | : Taylor & Francis |
Total Pages | : 173 |
Release | : 2022-07-13 |
Genre | : Education |
ISBN | : 1000588920 |
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.
Author | : John D. Strebe |
Publisher | : Routledge |
Total Pages | : 158 |
Release | : 2017-07-20 |
Genre | : Education |
ISBN | : 1351713957 |
Motivate your students and create an engaging classroom environment with the time-tested strategies in this book. Drawing on over 35 years of experience, author and consultant John D. Strebe offers a wealth of advice for teachers who want to encourage collaboration and team learning among students of all grade levels. This expanded second edition includes activities and examples across the subject areas, as well as new reproducible tools for classroom use. Topics include... Building enthusiasm and increasing student development with games, mini competitions, and team projects. Implementing new seating arrangements that promote discussion and participation. Keeping students engaged during lectures and presentations. Facilitating group work by organizing students into teams based on academic skills and personal traits. And more! John D. Strebe taught secondary mathematics for 38 years in the Maryland public schools. He conducts workshops for teachers across the country, providing instruction on setting up a cooperative and engaging classroom.