Consecutive Sudoku - Medium - Volume 3 - 276 Logic Puzzles

Consecutive Sudoku - Medium - Volume 3 - 276 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 180
Release: 2015-01-10
Genre: Games & Activities
ISBN: 1506191746

When you buy this book you get an electronic version (PDF file) of the interior of this book. Consecutive Sudoku is played in the same way as Sudoku except that some cells have special markings to indicate that these cells contain consecutive numbers. This book is ideal if you already know how to solve Consecutive Sudoku puzzles, but you find our hard or extreme Consecutive Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Consecutive Sudoku - Medium is a collection of 276 puzzles: 216 medium Consecutive Sudoku puzzles 60 extra logic puzzles The goal of Consecutive Sudoku is to fill in the empty cells so that each column, row, and region contains each number exactly once. All the places where orthogonally adjacent cells are consecutive numbers have been marked. I guarantee that every logic puzzle in this Consecutive Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Consecutive Sudoku is also known as 1-away Disallowed Number Place.

Non-Consecutive Sudoku - Medium - Volume 3 - 276 Logic Puzzles

Non-Consecutive Sudoku - Medium - Volume 3 - 276 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 180
Release: 2015-01-10
Genre: Games & Activities
ISBN: 1506192513

When you buy this book you get an electronic version (PDF file) of the interior of this book. Non-Consecutive Sudoku is played in the same way as Sudoku except that no two adjacent cells have consecutive values. This book is ideal if you already know how to solve Non-Consecutive Sudoku puzzles, but you find our hard or extreme Non-Consecutive Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Non-Consecutive Sudoku - Medium is a collection of 276 puzzles: 216 medium Non-Consecutive Sudoku puzzles 60 extra logic puzzles The goal of Non-Consecutive Sudoku is to fill in the empty cells, so that each column, row, and region contains each number exactly once. Furthermore, no two adjacent cells have consecutive values. For example, if a cell contains 3, then any neighboring square cannot contain either 2 or 4. I guarantee that every logic puzzle in this Non-Consecutive Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books.

Star Sudoku - Medium - Volume 3 - 276 Logic Puzzles

Star Sudoku - Medium - Volume 3 - 276 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 180
Release: 2015-01-11
Genre: Games & Activities
ISBN: 1507502184

When you buy this book you get an electronic version (PDF file) of the interior of this book. Star Sudoku is Sudoku reshaped into a throwing star. Star Sudoku is similar to Hoshi Sudoku. This book is ideal if you already know how to solve Star Sudoku puzzles, but you find our hard or extreme Star Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Star Sudoku - Medium is a collection of 276 puzzles: 216 medium Star Sudoku puzzles 60 extra logic puzzles Star Sudoku consists of six large triangles. You must place the numbers 1-9 into the triangular cells of each large triangle. Every line, even an uncontinuous line, contains every number only once. The row on the outer edge of the grid includes the cell on the nearest sharp end of the figure. I guarantee that every logic puzzle in this Star Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books.

Flower Sudoku - Medium - Volume 3 - 276 Logic Puzzles

Flower Sudoku - Medium - Volume 3 - 276 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 180
Release: 2015-01-11
Genre: Games & Activities
ISBN: 1507501471

When you buy this book you get an electronic version (PDF file) of the interior of this book. Flower Sudoku has five Sudoku puzzles in layout, similar to Samurai Sudoku. However, these puzzles overlap each other much more than in Samurai Sudoku. This book is ideal if you already know how to solve Flower Sudoku puzzles, but you find our hard or extreme Flower Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Flower Sudoku - Medium is a collection of 276 puzzles: 216 medium Flower Sudoku puzzles 60 extra logic puzzles Flower Sudoku has five Sudoku puzzles in layout. The center grid is fully covered by the remaining four sub-puzzles. For each grid the goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1-9 exactly once. This means that the numbers must be placed correctly for all the five grids. I guarantee that every logic puzzle in this Flower Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Flower Sudoku is also known as Musketry Sudoku.

Nurikabe Mixed Grids - Medium - Volume 3 - 276 Logic Puzzles

Nurikabe Mixed Grids - Medium - Volume 3 - 276 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 181
Release: 2015-03-31
Genre: Games & Activities
ISBN: 1511536292

When you buy this book you get an electronic version (PDF file) of the interior of this book. Nurikabe is a fun and addicting binary determination puzzle. This book is ideal if you know how to play Nurikabe no matter their size, but you find our hard Nurikabe puzzles too difficult. You get the perfect mix of different sizes of Nurikabe to keep you entertained for weeks. Once you pick up this book, you won't be able to put it back down. You have been warned! Nurikabe Mixed Grids - Medium is a collection of 276 puzzles: 72 medium Nurikabe 10x10 puzzles 72 medium Nurikabe 12x12 puzzles 72 medium Nurikabe 14x14 puzzles 60 extra logic puzzles I guarantee that every logic puzzle in this Nurikabe puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Nurikabe is also known as Cell Structure, Islands in the Stream.

Think Like a Programmer

Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
Total Pages: 260
Release: 2012-08-12
Genre: Computers
ISBN: 1593274564

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Mega Sudoku 16x16 - Medium - Volume 31 - 276 Puzzles

Mega Sudoku 16x16 - Medium - Volume 31 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 181
Release: 2014-09-27
Genre: Games & Activities
ISBN: 1502531984

When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you already know how to solve Sudoku puzzle, but you find our hard Sudoku puzzle too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Mega Sudoku 16x16 - Medium is a collection of 276 puzzle: 216 medium Sudoku 16x16 puzzle 60 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

The Algorithm Design Manual

The Algorithm Design Manual
Author: Steven S Skiena
Publisher: Springer Science & Business Media
Total Pages: 742
Release: 2009-04-05
Genre: Computers
ISBN: 1848000707

This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java

Thinking as Computation

Thinking as Computation
Author: Hector J. Levesque
Publisher: MIT Press
Total Pages: 323
Release: 2012-01-06
Genre: Computers
ISBN: 0262300648

Students explore the idea that thinking is a form of computation by learning to write simple computer programs for tasks that require thought. This book guides students through an exploration of the idea that thinking might be understood as a form of computation. Students make the connection between thinking and computing by learning to write computer programs for a variety of tasks that require thought, including solving puzzles, understanding natural language, recognizing objects in visual scenes, planning courses of action, and playing strategic games. The material is presented with minimal technicalities and is accessible to undergraduate students with no specialized knowledge or technical background beyond high school mathematics. Students use Prolog (without having to learn algorithms: “Prolog without tears!”), learning to express what they need as a Prolog program and letting Prolog search for answers. After an introduction to the basic concepts, Thinking as Computation offers three chapters on Prolog, covering back-chaining, programs and queries, and how to write the sorts of Prolog programs used in the book. The book follows this with case studies of tasks that appear to require thought, then looks beyond Prolog to consider learning, explaining, and propositional reasoning. Most of the chapters conclude with short bibliographic notes and exercises. The book is based on a popular course at the University of Toronto and can be used in a variety of classroom contexts, by students ranging from first-year liberal arts undergraduates to more technically advanced computer science students.

Artificial Intelligence and Games

Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
Total Pages: 350
Release: 2018-02-17
Genre: Computers
ISBN: 3319635190

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.