Connecting Your Students with the Virtual World

Connecting Your Students with the Virtual World
Author: Billy Krakower
Publisher: Routledge
Total Pages: 110
Release: 2020-12-28
Genre: Education
ISBN: 1000332012

Make the most of today’s technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed projects for every season, embark on virtual field trips, and get students in touch with other classrooms worldwide. This updated edition includes a key new chapter on taking video conferencing to the next level for optimal student engagement and collaboration, as well as new chapters on connecting through games and esports and connecting with parents. The book includes a wide variety of standards-based, step-by-step activities you can implement immediately.

Can You Hear Me?

Can You Hear Me?
Author: Nick Morgan
Publisher: Harvard Business Press
Total Pages: 291
Release: 2018-10-09
Genre: Business & Economics
ISBN: 1633694453

A Washington Post Bestseller Your manual for remote and virtual work. Communicating virtually is cool, useful, and now even more ubiquitous and necessary than ever. But we're often reminded that the quality of human connection we experience in many forms of virtual communication is awful. We've all felt disconnected in a video conference, frustrated that we're not getting through on the phone, upset when our email is badly misinterpreted, or anxious that we're being misunderstood. How can we fix this? In this powerful, practical book, communication expert Nick Morgan outlines five big problems with communication in the virtual world--lack of feedback, lack of empathy, lack of control, lack of emotion, and lack of connection and commitment--and shows how to overcome them as we shift to working remotely more and more. Morgan argues that while virtual communication will never be as rich or intuitive as a face-to-face meeting, recent research suggests that we need to learn is to consciously deliver a whole set of cues, both verbal and nonverbal, that we used to deliver unconsciously in the pre-virtual era. He guides us through this important process, providing rules for virtual feedback, an empathy assessment and virtual temperature check, tips for creating trust in a virtual context, and advice for specific digital channels such as email and text, the conference call, Skype, and more. Whether you're an entrepreneur, an independent professional, or a manager in an organization that has more than one office or customers who aren't nearby, Can You Hear Me? is your essential communications manual for twenty-first-century work.

Connecting Your Students with the World

Connecting Your Students with the World
Author: Billy Krakower
Publisher: Routledge
Total Pages: 145
Release: 2015-08-27
Genre: Education
ISBN: 1317449142

Make the most of today’s technology to give your students a more interactive, authentic learning experience! Connecting Your Students with the World shows you how to use web tools to get K–8 students in touch with other classrooms worldwide. This book is a valuable resource to help you find and communicate with other teachers and classrooms and even design your own collaborative online projects. You’ll find out how to: Conduct videoconferencing calls to put your students in touch with classrooms around the world; Embark on Virtual Field Trips; Plan themed projects for every season, including fun holiday activities; And more! The book includes detailed instructions for each activity and connections to the Common Core, ISTE, and Next Generation Science Standards, so you can ensure that you are meeting your state’s requirements as you prepare your students to become engaged, informed, and global citizens. Additionally, a comprehensive list of online resources is available as a free download from the Routledge website at www.routledge.com/9781138902961.

Ditch That Textbook

Ditch That Textbook
Author: Matt Miller
Publisher:
Total Pages: 240
Release: 2015-04-13
Genre: Education
ISBN: 9781946444257

Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Digital_Humanities

Digital_Humanities
Author: Anne Burdick
Publisher: MIT Press
Total Pages: 153
Release: 2016-02-12
Genre: Social Science
ISBN: 026252886X

A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 873
Release: 2019-04-01
Genre: Computers
ISBN: 1522581804

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Synthetic Worlds

Synthetic Worlds
Author: Andreas Hebbel-Seeger
Publisher: Springer Science & Business Media
Total Pages: 422
Release: 2013-08-13
Genre: Business & Economics
ISBN: 146146286X

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

The Kickstart Guide to Making GREAT Makerspaces

The Kickstart Guide to Making GREAT Makerspaces
Author: Laura Fleming
Publisher: Corwin Press
Total Pages: 221
Release: 2017-10-24
Genre: Education
ISBN: 1506392504

Creating powerful learning environments Anyone can create a makerspace. This is the guide to creating a GREAT makerspace. Written by makerspace pioneer Laura Fleming, The Kickstart Guide to Making GREAT Makerspaces is filled with step-by-step, practical ideas that demystify the process of planning and creating a makerspace. Its workbook style ensures that by the time educators are done reading, they have a ready-to-implement plan, personalized for their classroom, school, or district. Readers will find A wealth of examples of great makerspaces in action Activities and strategies for inspiring making across the curriculum Plenty of room and guidance for brainstorming and developing a personalized plan

National Educational Technology Standards for Students

National Educational Technology Standards for Students
Author: International Society for Technology in Education
Publisher: ISTE (Interntl Soc Tech Educ
Total Pages: 28
Release: 2007
Genre: Computers
ISBN: 9781564842374

This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.

Emerging Tools and Applications of Virtual Reality in Education

Emerging Tools and Applications of Virtual Reality in Education
Author: Choi, Dong Hwa
Publisher: IGI Global
Total Pages: 381
Release: 2016-01-18
Genre: Education
ISBN: 1466698381

Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.