Conference Proceedings Ieee International Conference On Systems Man And Cybernetics 1990 November 4 7 1990 Sheraton Universal Hotel Los Angeles California
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Author | : Eden Medina |
Publisher | : MIT Press |
Total Pages | : 343 |
Release | : 2014-01-10 |
Genre | : Computers |
ISBN | : 0262525968 |
A historical study of Chile's twin experiments with cybernetics and socialism, and what they tell us about the relationship of technology and politics. In Cybernetic Revolutionaries, Eden Medina tells the history of two intersecting utopian visions, one political and one technological. The first was Chile's experiment with peaceful socialist change under Salvador Allende; the second was the simultaneous attempt to build a computer system that would manage Chile's economy. Neither vision was fully realized—Allende's government ended with a violent military coup; the system, known as Project Cybersyn, was never completely implemented—but they hold lessons for today about the relationship between technology and politics. Drawing on extensive archival material and interviews, Medina examines the cybernetic system envisioned by the Chilean government—which was to feature holistic system design, decentralized management, human-computer interaction, a national telex network, near real-time control of the growing industrial sector, and modeling the behavior of dynamic systems. She also describes, and documents with photographs, the network's Star Trek-like operations room, which featured swivel chairs with armrest control panels, a wall of screens displaying data, and flashing red lights to indicate economic emergencies. Studying project Cybersyn today helps us understand not only the technological ambitions of a government in the midst of political change but also the limitations of the Chilean revolution. This history further shows how human attempts to combine the political and the technological with the goal of creating a more just society can open new technological, intellectual, and political possibilities. Technologies, Medina writes, are historical texts; when we read them we are reading history.
Author | : Peter Seibel |
Publisher | : Apress |
Total Pages | : 506 |
Release | : 2006-11-01 |
Genre | : Computers |
ISBN | : 1430200170 |
* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.
Author | : Paul Graham |
Publisher | : |
Total Pages | : 440 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
Written by a Lisp expert, this is the most comprehensive tutorial on the advanced features of Lisp for experienced programmers. It shows how to program in the bottom-up style that is ideal for Lisp programming, and includes a unique, practical collection of Lisp programming techniques that shows how to take advantage of the language's design for efficient programming in a wide variety of applications.
Author | : Ian G. R. Shaw |
Publisher | : U of Minnesota Press |
Total Pages | : 423 |
Release | : 2016-08-15 |
Genre | : Social Science |
ISBN | : 1452951713 |
What does it mean for human beings to exist in an era of dronified state violence? How can we understand the rise of robotic systems of power and domination? Focusing on U.S. drone warfare and its broader implications as no other book has to date, Predator Empire argues that we are witnessing a transition from a labor-intensive “American empire” to a machine-intensive “Predator Empire.” Moving from the Vietnam War to the War on Terror and beyond, Ian G. R. Shaw reveals how changes in military strategy, domestic policing, and state surveillance have come together to enclose our planet in a robotic system of control. The rise of drones presents a series of “existential crises,” he suggests, that are reengineering not only spaces of violence but also the character of the modern state. Positioning drone warfare as part of a much longer project to watch and enclose the human species, he shows that for decades—centuries even—human existence has slowly but surely been brought within the artificial worlds of “technological civilization.” Instead of incarcerating us in prisons or colonizing territory directly, the Predator Empire locks us inside a worldwide system of electromagnetic enclosure—in which democratic ideals give way to a system of totalitarian control, a machinic “rule by Nobody.” As accessibly written as it is theoretically ambitious, Predator Empire provides up-to-date information about U.S. drone warfare, as well as an in-depth history of the rise of drones.
Author | : |
Publisher | : Lulu.com |
Total Pages | : 252 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 1409200736 |
Genetic programming (GP) is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until high-fitness solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. This unique overview of this exciting technique is written by three of the most active scientists in GP. See www.gp-field-guide.org.uk for more information on the book.
Author | : Paul Graham |
Publisher | : Pearson |
Total Pages | : 452 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
Teaching users new and more powerful ways of thinking about programs, this two-in-one text contains a tutorial--full of examples--that explains all the essential concepts of Lisp programming, plus an up-to-date summary of ANSI Common Lisp. Informative and fun, it gives users everything they need to start writing programs in Lisp and highlights innovative Lisp features.
Author | : Harry Cohn |
Publisher | : American Mathematical Soc. |
Total Pages | : 362 |
Release | : 1993 |
Genre | : Mathematics |
ISBN | : 0821851497 |
Wolfgang Doeblin, one of the greatest probabilists of this century, died in action during World War II at the age of twenty-five. He left behind several seminal contributions which have profoundly influenced the field and continue to provide inspiration for current research. This book is based on papers presented at the conference, `Fifty Years after Doeblin: Developments in the Theory of Markov Chains, Markov Processes, and Sums of Random Variables', held at Blaubeuren, Germany, in November 1991. Presented here for the first time is an account of Doeblin's life and work, revealing the circumstances of his tragic death in 1940. Organized into sections according to topic, the papers describe both Doeblin's original contributions as well as current developments. With contributions by top probabilists from sixteen countries, this book will interest both researchers in probability and science historians.
Author | : Bob Sheil |
Publisher | : UCL Press |
Total Pages | : 147 |
Release | : 2016-11-11 |
Genre | : Architecture |
ISBN | : 1911307274 |
Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.
Author | : Minhua Ma |
Publisher | : Springer Science & Business |
Total Pages | : 570 |
Release | : 2014-04-25 |
Genre | : Technology & Engineering |
ISBN | : 3642548164 |
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Author | : Smaranda Belciug |
Publisher | : Springer |
Total Pages | : 282 |
Release | : 2019-03-20 |
Genre | : Technology & Engineering |
ISBN | : 3030143546 |
The goal of this book is to provide, in a friendly and refreshing manner, both theoretical concepts and practical techniques for the important and exciting field of Artificial Intelligence that can be directly applied to real-world healthcare problems. Healthcare – the final frontier. Lately, it seems like Pandora opened the box and evil was released into the world. Fortunately, there was one thing left in the box: hope. In recent decades, hope has been increasingly represented by Intelligent Decision Support Systems. Their continuing mission: to explore strange new diseases, to seek out new treatments and drugs, and to intelligently manage healthcare resources and patients. Hence, this book is designed for all those who wish to learn how to explore, analyze and find new solutions for the most challenging domain of all time: healthcare.