Commodore

Commodore
Author: Brian Bagnall
Publisher: Commodore
Total Pages: 0
Release: 2019-04-25
Genre: Business & Economics
ISBN: 9780994031037

Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Compute

Compute
Author:
Publisher:
Total Pages: 890
Release: 1990-06
Genre: Electronic data processing
ISBN:

On the Edge

On the Edge
Author: Brian Bagnall
Publisher:
Total Pages: 572
Release: 2006
Genre: Business & Economics
ISBN:

This book tells the story of Commodore through first-hand accounts by former Commodore engineers and managers. Reliving the early years of an icon in the personal computer revolution turns out to be a fascinating and improbably hilarious journey. This gripping tale of ambition, greed, and inspired engineering gives readers a front row seat at the dawn of the personal computer. Engineers and managers relate their experiences through personal first-hand accounts, vividly recalling the most important moments of Commodore's entry into computers in 1976 until its demise in 1994. The Commodore years are tumultuous, owing to their volatile founder, Jack Tramiel. He pushes his team to extreme limits, demanding that they almost kill themselves to meet his lofty expectations. Against all odds, his engineers deliver more color, more character, and more value than either Apple or IBM. While other companies receive more press, Commodore sells more computers. They cut a path of destruction through the competition, knocking out Sinclair, Tandy, Texas Instruments, and Atari and almost mortally wounding Apple. Unfortunately, Tramiel's cut throat tactics also prove to be his undoing. He uses up his managers and employees like disposable ink cartridges, producing the highest employee turnover rate in the industry.

Advanced Amiga BASIC

Advanced Amiga BASIC
Author: Tom R. Halfhill
Publisher:
Total Pages: 572
Release: 1986
Genre: Amiga (Computer)
ISBN:

This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.

A History of Modern Computing, second edition

A History of Modern Computing, second edition
Author: Paul E. Ceruzzi
Publisher: MIT Press
Total Pages: 468
Release: 2003-04-08
Genre: Technology & Engineering
ISBN: 9780262532037

From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.

Hackers

Hackers
Author: Paul A. Taylor
Publisher: Psychology Press
Total Pages: 218
Release: 1999
Genre: Computer crimes
ISBN: 0415180724

In this text the author looks at the battle between the computer underground and the security industry. He talks to people on both sides of the law about the practicalities, objectives and wider implications of what they do.

Hackers

Hackers
Author: Paul Taylor
Publisher: Routledge
Total Pages: 218
Release: 2012-11-12
Genre: Social Science
ISBN: 1134678266

The practice of computer hacking is increasingly being viewed as a major security dilemma in Western societies, by governments and security experts alike. Using a wealth of material taken from interviews with a wide range of interested parties such as computer scientists, security experts and hackers themselves, Paul Taylor provides a uniquely revealing and richly sourced account of the debates that surround this controversial practice. By doing so, he reveals the dangers inherent in the extremes of conciliation and antagonism with which society reacts to hacking and argues that a new middle way must be found if we are to make the most of society's high-tech meddlers.

The Future Was Here

The Future Was Here
Author: Jimmy Maher
Publisher: MIT Press
Total Pages: 341
Release: 2012-04-13
Genre: Games & Activities
ISBN: 0262300745

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.