Computers And The Learning Society
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Author | : Ronald M. Baecker |
Publisher | : |
Total Pages | : 549 |
Release | : 2019 |
Genre | : Computers |
ISBN | : 0198827083 |
Computers and Society explores the history and impact of modern technology on everyday human life, considering its benefits, drawbacks, and repercussions. Particular attention is paid to new developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.
Author | : Lisa C. Kaczmarczyk |
Publisher | : CRC Press |
Total Pages | : 309 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1439885567 |
Since computer scientists make decisions every day that have societal context and influence, an understanding of society and computing together should be integrated into computer science education. Showing students what they can do with their computing degree, Computers and Society: Computing for Good uses concrete examples and case studies to high
Author | : United States. Congress. House. Committee on Science and Technology. Subcommittee on Domestic and International Scientific Planning, Analysis, and Cooperation |
Publisher | : |
Total Pages | : 708 |
Release | : 1978 |
Genre | : Computer-assisted instruction |
ISBN | : |
Author | : Yael Kali |
Publisher | : Springer |
Total Pages | : 260 |
Release | : 2019-04-26 |
Genre | : Education |
ISBN | : 3030146103 |
One of the most significant developments in contemporary education is the view that knowing and understanding are anchored in cultural practices within communities. This shift coincides with technological advancements that have reoriented end-user computer interaction from individual work to communication, participation and collaboration. However, while daily interactions are increasingly engulfed in mobile and networked Information and Communication Technologies (ICT), in-school learning interactions are, in comparison, technologically impoverished, creating the phenomenon known as the school-society digital disconnect. This volume argues that the theoretical and practical tools of scientists in both the social and educational sciences must be brought together in order to examine what types of interaction, knowledge construction, social organization and power structures: (a) occur spontaneously in technology-enhanced learning (TEL) communities or (b) can be created by design of TEL. This volume seeks to equip scholars and researchers within the fields of education, educational psychology, science communication, social welfare, information sciences, and instructional design, as well as practitioners and policy-makers, with empirical and theoretical insights, and evidence-based support for decisions providing learners and citizens with 21st century skills and knowledge, and supporting well-being in today’s information-based networked society.
Author | : Lytras, Miltiadis D. |
Publisher | : IGI Global |
Total Pages | : 404 |
Release | : 2008-04-30 |
Genre | : Technology & Engineering |
ISBN | : 1599046024 |
"This book goes beyond traditional discussion on technology enhanced learning provides research and insights on increasing the efficiency of learning for individuals and groups, facilitating the transfer and sharing of knowledge in organizations, and understanding of the learning process by exploring links among human learning, cognition, and technologies. "--Provided by publisher.
Author | : Constance Steinkuehler |
Publisher | : Cambridge University Press |
Total Pages | : 489 |
Release | : 2012-06-11 |
Genre | : Psychology |
ISBN | : 1139510215 |
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Author | : Seymour A Papert |
Publisher | : Basic Books |
Total Pages | : 256 |
Release | : 2020-10-06 |
Genre | : Education |
ISBN | : 154167510X |
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Author | : Robert Maynard Hutchins |
Publisher | : |
Total Pages | : 0 |
Release | : 1969 |
Genre | : Education |
ISBN | : |
Author | : Rahman, Hakikur |
Publisher | : IGI Global |
Total Pages | : 347 |
Release | : 2021-02-19 |
Genre | : Computers |
ISBN | : 1799858510 |
Technology has opened a wide window of novel communication methods and techniques and has become ubiquitous in modern society. With advancements occurring rapidly and transforming practices and efficiencies within all fields including business, education, medicine, engineering, and so on, it is important to remain up to date on the latest research findings. Human-Computer Interaction and Technology Integration in Modern Society is a critical reference source that examines the integration of technological innovations into every aspect of modern society including education and business. Highlighting important topics that include digitization, human development, knowledge management, and open innovation, this book is ideal for IT specialists, policymakers, professionals, academicians, researchers, practitioners, and students.
Author | : Mizuho Iinuma |
Publisher | : Springer |
Total Pages | : 72 |
Release | : 2015-11-24 |
Genre | : Education |
ISBN | : 9811001448 |
This book discusses learning and teaching with modern technology in the new knowledge society. It focuses specifically on new literacy and technology in classroom environments. Based on a social-constructivist approach, this book covers a wide range of new technology use examples, such as participatory media, video recording systems and 3D computer graphics. A case study on a constructivist approach to teaching and learning, especially CSCL (computer supported collaborative learning), is discussed from a practical perspective for educators. It also includes specific in-class practices with detailed accounts of curricula featuring readily accessible yet new technology available for classroom use, such as Google Sketchup 3D computer models.