Computer Vision In Sports
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Author | : Thomas B. Moeslund |
Publisher | : Springer |
Total Pages | : 322 |
Release | : 2015-01-19 |
Genre | : Computers |
ISBN | : 3319093967 |
The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.
Author | : Arnold Baca |
Publisher | : Routledge |
Total Pages | : 237 |
Release | : 2014-10-03 |
Genre | : Computers |
ISBN | : 1134711158 |
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
Author | : Richard J. Radke |
Publisher | : Cambridge University Press |
Total Pages | : 409 |
Release | : 2013 |
Genre | : Business & Economics |
ISBN | : 0521766877 |
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Author | : Wesley E. Snyder |
Publisher | : Cambridge University Press |
Total Pages | : 395 |
Release | : 2017-09-28 |
Genre | : Computers |
ISBN | : 1316885828 |
Computer vision has widespread and growing application including robotics, autonomous vehicles, medical imaging and diagnosis, surveillance, video analysis, and even tracking for sports analysis. This book equips the reader with crucial mathematical and algorithmic tools to develop a thorough understanding of the underlying components of any complete computer vision system and to design such systems. These components include identifying local features such as corners or edges in the presence of noise, edge preserving smoothing, connected component labeling, stereopsis, thresholding, clustering, segmentation, and describing and matching both shapes and scenes. The extensive examples include photographs of faces, cartoons, animal footprints, and angiograms, and each chapter concludes with homework exercises and suggested projects. Intended for advanced undergraduate and beginning graduate students, the text will also be of use to practitioners and researchers in a range of applications.
Author | : Duarte Araújo |
Publisher | : Routledge |
Total Pages | : 221 |
Release | : 2021-04-20 |
Genre | : Computers |
ISBN | : 1000380122 |
To understand the dynamic patterns of behaviours and interactions between athletes that characterize successful performance in different sports is an important challenge for all sport practitioners. This book guides the reader in understanding how an ecological dynamics framework for use of artificial intelligence (AI) can be implemented to interpret sport performance and the design of practice contexts. By examining how AI methodologies are utilized in team games, such as football, as well as in individual sports, such as golf and climbing, this book provides a better understanding of the kinematic and physiological indicators that might better capture athletic performance by looking at the current state-of-the-art AI approaches. Artificial Intelligence in Sport Performance Analysis provides an all-encompassing perspective in an innovative approach that signals practical applications for both academics and practitioners in the fields of coaching, sports analysis, and sport science, as well as related subjects such as engineering, computer and data science, and statistics.
Author | : Graham B. Erickson |
Publisher | : Elsevier Health Sciences |
Total Pages | : 294 |
Release | : 2020-11-24 |
Genre | : Medical |
ISBN | : 0323755445 |
From basic eye care services to visual performance training, this evidence-based resource explores a range of sports vision services, including assessment and treatment procedures, outcome expectations, and applications to a variety of sports. Optometrists, ophthalmologists, and sports medicine practitioners will find a thorough review and discussion of the role of vision care in an athlete's performance, as well as practical recommendations for applying current research findings to clinical practice. - Contains practical, clinically oriented chapters on visual assessment, prescribing, and ocular injuries in athletes. - Takes a task analysis approach allowing the reader to develop solid reasoning skills and evaluate information needed for clinical practice. - Includes a new chapter on Assessment and Management of Sports-Related Concussion. - Features visual aids throughout including photographs, tables, and boxes to help clarify and visualize important concepts. - Addresses sports vision training approaches and updated digital options reflecting the collaboration between athletic trainers, optometrists, and ophthalmologists in helping optimize vision in athletes.
Author | : Iztok Fister |
Publisher | : Springer |
Total Pages | : 283 |
Release | : 2018-12-17 |
Genre | : Technology & Engineering |
ISBN | : 3030034909 |
This book presents recent research on computational intelligence (CI) algorithms in the field of sport. In the modern age, information technologies have greatly reduced the need for human effort in the carrying out of many daily tasks. These technologies have radically influenced the lives of humans, and the information society in general. Unfortunately, these advances have brought with them certain negative effects, including the encouragement of sedentary lifestyles and the attendant health problems such as obesity that these engender. Other modern maladies, chiefly cardiovascular disease, diabetes, and cancer, have also been on the increase. Today, sports are virtually the only activity that still connects modern humans to their original lifestyle, which was based on physical motion. This book tears familiarizing sports scientists with the foundations of computational intelligence, while at the same time presenting the problems that have arisen in the training domain to computer scientists. Lastly, the book proposes the use of an Artificial Sports Trainer designed to enhance the training of modern athletes who cannot afford the considerable expense of hiring a human personal trainer. This intelligent system can monitor performance and design and direct appropriate future training, thus promoting both healthy lifestyles and competitive success in athletes.
Author | : Sascha L. Schmidt |
Publisher | : Springer Nature |
Total Pages | : 303 |
Release | : 2020-09-12 |
Genre | : Business & Economics |
ISBN | : 3030508013 |
This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and provides food for thought concerning what lies further ahead. Presented as a collection of essays, the authors are leading academics from renowned institutions such as Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, and practitioners with extensive technological expertise. In their essays, the authors examine the impacts of emerging technologies like artificial intelligence, the Internet of Things, and robotics on sports and assess how they will change sport itself, consumer behavior, and existing business models. The book will help athletes, entrepreneurs, and innovators working in the sports industry to spot trendsetting technologies, gain deeper insights into how they will affect their activities, and identify the most effective responses to stay ahead of the competition both on and off the pitch.
Author | : Robert P. Schumaker |
Publisher | : Springer Science & Business Media |
Total Pages | : 144 |
Release | : 2010-09-10 |
Genre | : Computers |
ISBN | : 1441967303 |
Data mining is the process of extracting hidden patterns from data, and it’s commonly used in business, bioinformatics, counter-terrorism, and, increasingly, in professional sports. First popularized in Michael Lewis’ best-selling Moneyball: The Art of Winning An Unfair Game, it is has become an intrinsic part of all professional sports the world over, from baseball to cricket to soccer. While an industry has developed based on statistical analysis services for any given sport, or even for betting behavior analysis on these sports, no research-level book has considered the subject in any detail until now. Sports Data Mining brings together in one place the state of the art as it concerns an international array of sports: baseball, football, basketball, soccer, greyhound racing are all covered, and the authors (including Hsinchun Chen, one of the most esteemed and well-known experts in data mining in the world) present the latest research, developments, software available, and applications for each sport. They even examine the hidden patterns in gaming and wagering, along with the most common systems for wager analysis.
Author | : Peter Dabnichki |
Publisher | : WIT Press |
Total Pages | : 353 |
Release | : 2008 |
Genre | : Sports & Recreation |
ISBN | : 1845640640 |
The use of computers in the sport and exercise sciences is now unquestioned. They are employed in the functioning of laboratory facilities, data collection, data handling and prediction of forthcoming outcomes. Recent advances are strongly affected by current developments in computer science and technology. In particular, progress in hardware (processor speed, storage capacity, communication technology), software (tools), information management concepts (data bases, data mining) and media (internet, eLearning, multimedia) gives a great impetus.This book, written by leading experts in the interdisciplinary field of sport and computer science, provides an overview on current fields of research and application covering fields such as virtual reality, ubiquitous computing, feedback systems and multimedia.