Computer Engineering for Babies

Computer Engineering for Babies
Author: Chase Roberts
Publisher:
Total Pages: 0
Release: 2021-10-20
Genre:
ISBN: 9781735208701

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Machine Learning for Kids

Machine Learning for Kids
Author: Dale Lane
Publisher: No Starch Press
Total Pages: 290
Release: 2021-01-19
Genre: Computers
ISBN: 1718500572

A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Early Childhood Environment Rating Scale (ECERS-3)

Early Childhood Environment Rating Scale (ECERS-3)
Author: Thelma Harms
Publisher: Teachers College Press
Total Pages: 0
Release: 2014-11-01
Genre: Education
ISBN: 9780807755709

The long-anticipated new version of the internationally recognized Early Childhood Environment Rating Scale®, ECERS-3, focuses on the full range of needs of preschool- and kindergarten-aged children. This widely used, comprehensive assessment tool measures both environmental provisions and teacher-child interactions that affect the broad developmental needs of young children, including: Cognitive Social-emotional Physical Health and safety ECERS-3 also includes additional Items assessing developmentally appropriate literacy and math activities. Designed for preschool, kindergarten, and child care classrooms serving children 3 through 5 years of age, ECERS-3: Provides a smooth transition for those already using ECERS-R. Emphasizes the role of the teacher in creating an environment conducive to developmental gains. Is designed to predict child outcomes more accurately and with greater precision. Provides a stronger method of distinguishing between good and truly excellent programs. Offers a complete training program with ongoing support available at the Environment Rating Scales Institute (ERSI) website (www.ersi.info). ECERS-3 is appropriate for state and district-wide QRIS and continuous improvement; program evaluation by directors and supervisors; teacher self-evaluation; monitoring by agency staff; and teacher education. The established reliability and long term evidence of validity of the ERS family of instruments make this new version of ECERS particularly useful for RTTT-ELC accountability and research. Suitable for use in inclusive and culturally diverse programs, ECERS-3 subscales evaluate: Space and Furnishings Personal Care Routines Language and Literacy Learning Activities Interaction Program Structure

Tim and the Computer

Tim and the Computer
Author: Dennis E. Adonis
Publisher: Createspace Independent Pub
Total Pages: 36
Release: 2012-06-19
Genre: Computers
ISBN: 9781477690376

This book is the beginning of a series of children literature focused on helping children to better understand the fundamental aspects of computers. Children at the age of 2 to 4 (and even beyond) are more inclined to learn from stories rather than a direct instructional method. It would be sheer boredom and difficulty to get a child to effectively learn about computers unless there is a consistent, well put together story that actually teaches the child under the guise of telling them a tale. It is by far the best way by which the child would have an interest in what is being taught. Storybooks makes kids interested in the subject being taught, and provide a more simplified way in which recollection of the subject matter can be achieved. It is through this method that respected Guyanese Educational Author, Dennis E. Adonis seeks to help children better understand and retain essential aspects of a computer system, and by extension, help them to use it more effectively. After all, you can better use something if you understand what it is about, how it works and its many purposes. In such a case, we sincerely urges you to make this book an integral part of your child's computer training once they are between the ages of 2 to 4 years.