Computer Technology For Kids 1
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Author | : Chase Roberts |
Publisher | : |
Total Pages | : 0 |
Release | : 2021-10-20 |
Genre | : |
ISBN | : 9781735208701 |
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 154 |
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ISBN | : 9789712329159 |
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 84 |
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ISBN | : 9789712332463 |
Author | : Nancy Dickmann |
Publisher | : Gareth Stevens Publishing LLLP |
Total Pages | : 34 |
Release | : 2019-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1538252600 |
Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.
Author | : Dale Lane |
Publisher | : No Starch Press |
Total Pages | : 290 |
Release | : 2021-01-19 |
Genre | : Computers |
ISBN | : 1718500572 |
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Author | : David Macaulay |
Publisher | : |
Total Pages | : 65 |
Release | : 2000 |
Genre | : Educational toys |
ISBN | : 9780751358612 |
'The way things work guidebook' shows you how and why the amazing models you make actually work. Leonard and Mammoth take you through the fundamental principles. Simple explanations make you realize how incredible science really is. From levers and pulleys to pneumatics and robots. A hands-on fully interactive kit plus Pinball Science CD-ROM, a booklet, and activity cards. Construct 12 fantastic working models to bring David Macaulay's remarkable book to life.
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 148 |
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ISBN | : 9789712329166 |
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 152 |
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ISBN | : 9789712329173 |
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 150 |
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ISBN | : 9789712329203 |
Author | : |
Publisher | : Rex Bookstore, Inc. |
Total Pages | : 164 |
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ISBN | : 9789712329197 |