Computer Science And Educational Software Design
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Author | : Pierre Tchounikine |
Publisher | : Springer Science & Business Media |
Total Pages | : 190 |
Release | : 2011-06-27 |
Genre | : Education |
ISBN | : 3642200036 |
Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.
Author | : Ellis, Heidi J.C. |
Publisher | : IGI Global |
Total Pages | : 432 |
Release | : 2008-10-31 |
Genre | : Computers |
ISBN | : 1605661031 |
Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
Author | : Roscoe, Rod D. |
Publisher | : IGI Global |
Total Pages | : 423 |
Release | : 2017-06-16 |
Genre | : Education |
ISBN | : 1522526404 |
Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is ideally designed for academics, researchers, school administrators, professionals, and practitioners interested in the design of optimized educational technologies.
Author | : IEEE Computer Society |
Publisher | : |
Total Pages | : 348 |
Release | : 2014 |
Genre | : Computer software |
ISBN | : 9780769551661 |
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author | : Gonzalez, Carina |
Publisher | : IGI Global |
Total Pages | : 440 |
Release | : 2012-08-31 |
Genre | : Computers |
ISBN | : 1466619880 |
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2225 |
Release | : 2013-07-31 |
Genre | : Computers |
ISBN | : 1466643021 |
Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.
Author | : Orit Hazzan |
Publisher | : Springer |
Total Pages | : 306 |
Release | : 2015-01-07 |
Genre | : Education |
ISBN | : 1447166302 |
This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
Author | : Ricardo Baeza-Yates |
Publisher | : Springer Science & Business Media |
Total Pages | : 576 |
Release | : 2013-06-29 |
Genre | : Social Science |
ISBN | : 1475798059 |
Author | : Yu, Liguo |
Publisher | : IGI Global |
Total Pages | : 556 |
Release | : 2014-03-31 |
Genre | : Computers |
ISBN | : 1466658010 |
Computer science graduates often find software engineering knowledge and skills are more in demand after they join the industry. However, given the lecture-based curriculum present in academia, it is not an easy undertaking to deliver industry-standard knowledge and skills in a software engineering classroom as such lectures hardly engage or convince students. Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills combines recent advances and best practices to improve the curriculum of software engineering education. This book is an essential reference source for researchers and educators seeking to bridge the gap between industry expectations and what academia can provide in software engineering education.
Author | : Kendra M. L. Cooper |
Publisher | : CRC Press |
Total Pages | : 304 |
Release | : 2015-05-08 |
Genre | : Computers |
ISBN | : 1482226693 |
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to