Computer Human Interaction Cognitive Effects Of Spatial Interaction Learning And Ability
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Author | : Theodor Wyeld |
Publisher | : Springer |
Total Pages | : 243 |
Release | : 2015-04-13 |
Genre | : Computers |
ISBN | : 3319169408 |
This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.
Author | : T.L. Nyerges |
Publisher | : Springer Science & Business Media |
Total Pages | : 455 |
Release | : 2012-12-06 |
Genre | : Science |
ISBN | : 9401101035 |
A significant part of understanding how people use geographic information and technology concerns human cognition. This book provides the first comprehensive in-depth examination of the cognitive aspects of human-computer interaction for geographic information systems (GIS). Cognitive aspects are treated in relation to individual, group, behavioral, institutional, and cultural perspectives. Extensions of GIS in the form of spatial decision support systems and SDSS for groups are part of the geographic information technology considered. Audience: Geographic information users, systems analysts and system designers, researchers in human-computer interaction will find this book an information resource for understanding cognitive aspects of geographic information technology use, and the methods appropriate for examining this use.
Author | : Theodor Wyeld |
Publisher | : |
Total Pages | : |
Release | : 2015 |
Genre | : |
ISBN | : 9783319169415 |
This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.
Author | : Paul Dourish |
Publisher | : MIT Press |
Total Pages | : 327 |
Release | : 2004-08-20 |
Genre | : Computers |
ISBN | : 0262260611 |
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
Author | : Craig Anslow |
Publisher | : Springer |
Total Pages | : 488 |
Release | : 2017-01-09 |
Genre | : Computers |
ISBN | : 3319458531 |
This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.
Author | : |
Publisher | : BRILL |
Total Pages | : 458 |
Release | : 2006-01-01 |
Genre | : Education |
ISBN | : 9087901186 |
Researchers from all over the world are fascinated by the question on how to design powerful learning environments and how to effectively integrate computers in instruction. Members of the special interest groups 'Instructional Design' and 'Learning and Instruction with Computers’ of the European Association for Research on Learning and Instruction belong to this group of fascinated researchers. By presenting their research on these questions in this book, these researchers provide empirically based answers, finetune previously suggested solutions, and raise new questions and research paths. The contributions each try to deal with the actual complexity of learning environments, while avoiding naïve simplicity. The book presents an up-to-date overview of current research by experienced researchers from well-known research centers. This book is intended for an audience of educational researchers, instructional designers, and all those fascinated by questions with respect to the design of learning environments and the use of technology.
Author | : Joey Scarr |
Publisher | : |
Total Pages | : 100 |
Release | : 2013-11 |
Genre | : Computers |
ISBN | : 9781601987464 |
Highlights the importance of designing for spatial memory in HCI. It proves that spatial knowledge of controls and data enables rapid interaction and information retrieval and allows users to focus their cognitive resources on the task at hand. It is aimed at user interface designers and researchers interested in spatial memory.
Author | : Tareq Ahram |
Publisher | : Springer Nature |
Total Pages | : 710 |
Release | : 2020-04-02 |
Genre | : Technology & Engineering |
ISBN | : 3030442675 |
This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020, held on April 23-25, in Lausanne, Switzerland. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
Author | : Mamta Mittal |
Publisher | : Academic Press |
Total Pages | : 420 |
Release | : 2021-08-13 |
Genre | : Computers |
ISBN | : 0323856470 |
Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario
Author | : Richard Lowe |
Publisher | : Springer |
Total Pages | : 392 |
Release | : 2017-05-18 |
Genre | : Education |
ISBN | : 3319562045 |
This volume tackles issues arising from today’s high reliance on learning from visualizations in general and dynamic visualizations in particular at all levels of education. It reflects recent changes in educational practice through which text no longer occupies its traditionally dominant role as the prime means of presenting to-be-learned information to learners. Specifically, the book targets the dynamic visual components of multimedia educational resources and singles out how they can influence learning in their own right. It aims to help bridge the increasing gap between pervasive adoption of dynamic visualizations in educational practice and our limited understanding of the role that these representations can play in learning. The volume has recruited international leaders in the field to provide diverse perspectives on the dynamic visualizations and learning. It is the first comprehensive book on the topic that brings together contributions from both renowned researchers and expert practitioners. Rather than aiming to present a broad general overview of the field, it focuses on innovative work that is at the cutting edge. As well as further developing and complementing existing approaches, the contributions emphasize fresh ideas that may challenge existing orthodoxies and point towards future directions for the field. They seek to stimulate further new developments in the design and use of dynamic visualizations for learning as well as the rigorous, systematic investigation of their educational effectiveness.the volume="" sheds="" light="" on="" the="" complex="" and="" highly="" demanding="" processes="" of="" conceptualizing,="" developing="" implementing="" dynamic="" visualizations="" in="" practice="" as="" well="" challenges="" relating="" research="" application="" perspectives.