Computer-Aided Graphing and Simulation Tools for AutoCAD Users

Computer-Aided Graphing and Simulation Tools for AutoCAD Users
Author: P. A. Simionescu
Publisher: CRC Press
Total Pages: 624
Release: 2014-12-12
Genre: Computers
ISBN: 1482252929

This book allows readers to expand the versatility of AutoCAD design and documentation software. It provides ready-to-use procedures and computer programs for solving problems in a variety of application areas, including computer-aided design, data visualization, evolutionary computation, numerical methods, single and multicriteria optimization, li

Graph Theory with Applications to Engineering and Computer Science

Graph Theory with Applications to Engineering and Computer Science
Author: Narsingh Deo
Publisher: PHI Learning Pvt. Ltd.
Total Pages: 478
Release: 1974
Genre: Graph theory
ISBN: 9788120301450

Because of its inherent simplicity, graph theory has a wide range of applications in engineering, and in physical sciences. It has of course uses in social sciences, in linguistics and in numerous other areas. In fact, a graph can be used to represent almost any physical situation involving discrete objects and the relationship among them. Now with the solutions to engineering and other problems becoming so complex leading to larger graphs, it is virtually difficult to analyze without the use of computers. This book is recommended in IIT Kharagpur, West Bengal for B.Tech Computer Science, NIT Arunachal Pradesh, NIT Nagaland, NIT Agartala, NIT Silchar, Gauhati University, Dibrugarh University, North Eastern Regional Institute of Management, Assam Engineering College, West Bengal Univerity of Technology (WBUT) for B.Tech, M.Tech Computer Science, University of Burdwan, West Bengal for B.Tech. Computer Science, Jadavpur University, West Bengal for M.Sc. Computer Science, Kalyani College of Engineering, West Bengal for B.Tech. Computer Science. Key Features: This book provides a rigorous yet informal treatment of graph theory with an emphasis on computational aspects of graph theory and graph-theoretic algorithms. Numerous applications to actual engineering problems are incorpo-rated with software design and optimization topics.

Graph Drawing Software

Graph Drawing Software
Author: Michael Jünger
Publisher: Springer Science & Business Media
Total Pages: 381
Release: 2012-12-06
Genre: Mathematics
ISBN: 3642186386

After an introduction to the subject area and a concise treatment of the technical foundations for the subsequent chapters, this book features 14 chapters on state-of-the-art graph drawing software systems, ranging from general "tool boxes'' to customized software for various applications. These chapters are written by leading experts: they follow a uniform scheme and can be read independently from each other. The text covers many industrial applications.

Graph Algorithms

Graph Algorithms
Author: Shimon Even
Publisher: Cambridge University Press
Total Pages: 203
Release: 2011-09-19
Genre: Computers
ISBN: 1139504150

Shimon Even's Graph Algorithms, published in 1979, was a seminal introductory book on algorithms read by everyone engaged in the field. This thoroughly revised second edition, with a foreword by Richard M. Karp and notes by Andrew V. Goldberg, continues the exceptional presentation from the first edition and explains algorithms in a formal but simple language with a direct and intuitive presentation. The book begins by covering basic material, including graphs and shortest paths, trees, depth-first-search and breadth-first search. The main part of the book is devoted to network flows and applications of network flows, and it ends with chapters on planar graphs and testing graph planarity.

3D Computer Graphics

3D Computer Graphics
Author: Samuel R. Buss
Publisher: Cambridge University Press
Total Pages: 397
Release: 2003-05-19
Genre: Computers
ISBN: 1139440381

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Point-Based Graphics

Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
Total Pages: 553
Release: 2011-05-04
Genre: Computers
ISBN: 0080548822

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Dynamic Graphics Statistics

Dynamic Graphics Statistics
Author: Cleveland
Publisher: CRC Press
Total Pages: 456
Release: 1988-07-08
Genre: Mathematics
ISBN: 9780534091446

The essential characteristic of a dynamic graphical method is the direct manipulation of elements of a graph on a computer screen, which in high-performance implementations, the elements change virtually instantaneously on the screen. This book contains a collection of papers about dynamic graphics dating from the late 1960s to 1988. Although technology has advanced considerably, the fundamental ideas about basic graphical principles and data-analytic goals are still relevant today.

Computer Graphics Programming

Computer Graphics Programming
Author: Günter Enderle
Publisher: Springer Science & Business Media
Total Pages: 672
Release: 2012-12-06
Genre: Computers
ISBN: 3642710794

TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan dardization (ISO) [ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data", "computer", and "display".

Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Author: Nathan Carter
Publisher: American Mathematical Soc.
Total Pages: 483
Release: 2016-12-31
Genre: Mathematics
ISBN: 1614441227

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.