Computer Graphics Applications
Author | : E. Kenneth Hoffman |
Publisher | : Wadsworth Publishing Company |
Total Pages | : 362 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
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Author | : E. Kenneth Hoffman |
Publisher | : Wadsworth Publishing Company |
Total Pages | : 362 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
Author | : Eric J. Stollnitz |
Publisher | : Morgan Kaufmann |
Total Pages | : 292 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 9781558603752 |
This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
Author | : Michael E. Mortenson |
Publisher | : Industrial Press Inc. |
Total Pages | : 372 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 9780831131111 |
"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.
Author | : John DiMarco |
Publisher | : IGI Global |
Total Pages | : 286 |
Release | : 2004-01-01 |
Genre | : Computers |
ISBN | : 9781591402664 |
As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.
Author | : Haim Levkowitz |
Publisher | : Springer |
Total Pages | : 230 |
Release | : 2007-06-14 |
Genre | : Computers |
ISBN | : 0585284288 |
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.
Author | : Donald Hearn |
Publisher | : Pearson Education India |
Total Pages | : 664 |
Release | : 1997 |
Genre | : C (Computer program language) |
ISBN | : 9788177587654 |
Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style.
Author | : Dominique Bechmann |
Publisher | : Springer |
Total Pages | : 406 |
Release | : 2019-07-23 |
Genre | : Computers |
ISBN | : 3030267563 |
This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.
Author | : Kelvin Sung |
Publisher | : CRC Press |
Total Pages | : 570 |
Release | : 2008-11-06 |
Genre | : Computers |
ISBN | : 1568812574 |
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Author | : David Salomon |
Publisher | : Springer Science & Business Media |
Total Pages | : 466 |
Release | : 2007-03-20 |
Genre | : Computers |
ISBN | : 0387284524 |
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Author | : Robert Whitrow |
Publisher | : Springer Science & Business Media |
Total Pages | : 336 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1848000235 |
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.