Computer Chess Programming
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Author | : F. M. Bill Jordan |
Publisher | : Independently Published |
Total Pages | : 144 |
Release | : 2019-11-11 |
Genre | : |
ISBN | : 9781707113026 |
The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.
Author | : Pete Tamburro |
Publisher | : |
Total Pages | : 0 |
Release | : 2014-06-07 |
Genre | : Games & Activities |
ISBN | : 9781936277506 |
Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice of openings reflecting his focus on ideas over memorization.
Author | : David N. L. Levy |
Publisher | : Computer Science Press, Incorporated |
Total Pages | : 160 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : |
Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 154 |
Release | : 2023-07-04 |
Genre | : Computers |
ISBN | : |
What Is Computer Chess Hardware and software that are both able to play the game of chess are required for computer chess. The game of chess played on a computer offers players the chance to develop their skills even when they do not have human opponents to compete against. It also offers options for analysis, amusement, and training. Applications for computer chess that can play at a level equivalent to or higher than that of a chess master are available for hardware ranging from supercomputers to smart phones. There are other chess-playing machines that are available on their own. Free and open-source software like Stockfish, GNU Chess, and Fruit are all downloadable for a variety of computer operating systems. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Computer Chess Chapter 2: Artificial Intelligence Projects Chapter 3: Deep Blue (Chess Computer) Chapter 4: Chess Engine Chapter 5: Evaluation Function Chapter 6: Endgame Tablebase Chapter 7: Human-Computer Chess Matches Chapter 8: Stockfish (Chess) Chapter 9: AlphaZero Chapter 10: Leela Chess Zero (II) Answering the public top questions about computer chess. (III) Real world examples for the usage of computer chess in many fields. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer chess. What is Artificial Intelligence Series The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field. The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.
Author | : D. LEVY |
Publisher | : Springer Science & Business Media |
Total Pages | : 449 |
Release | : 2013-06-29 |
Genre | : Computers |
ISBN | : 147571968X |
For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.
Author | : B. Jack Copeland |
Publisher | : Oxford University Press |
Total Pages | : 563 |
Release | : 2017 |
Genre | : Biography & Autobiography |
ISBN | : 0198747829 |
Alan Turing has long proved a subject of fascination, but following the centenary of his birth in 2012, the code-breaker, computer pioneer, mathematician (and much more) has become even more celebrated with much media coverage, and several meetings, conferences and books raising public awareness of Turing's life and work. This volume will bring together contributions from some of the leading experts on Alan Turing to create a comprehensive guide to Turing that will serve as a useful resource for researchers in the area as well as the increasingly interested general reader. The book will cover aspects of Turing's life and the wide range of his intellectual activities, including mathematics, code-breaking, computer science, logic, artificial intelligence and mathematical biology, as well as his subsequent influence.
Author | : Georgy M. Adelson-Velsky |
Publisher | : Springer Science & Business Media |
Total Pages | : 207 |
Release | : 2012-12-06 |
Genre | : Mathematics |
ISBN | : 1461237963 |
Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
Author | : Ernst A. Heinz |
Publisher | : Springer Science & Business Media |
Total Pages | : 279 |
Release | : 2013-12-01 |
Genre | : Technology & Engineering |
ISBN | : 3322901785 |
Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.
Author | : Dimitri Bertsekas |
Publisher | : Athena Scientific |
Total Pages | : 613 |
Release | : |
Genre | : Mathematics |
ISBN | : 1886529434 |
This is the leading and most up-to-date textbook on the far-ranging algorithmic methododogy of Dynamic Programming, which can be used for optimal control, Markovian decision problems, planning and sequential decision making under uncertainty, and discrete/combinatorial optimization. The treatment focuses on basic unifying themes, and conceptual foundations. It illustrates the versatility, power, and generality of the method with many examples and applications from engineering, operations research, and other fields. It also addresses extensively the practical application of the methodology, possibly through the use of approximations, and provides an extensive treatment of the far-reaching methodology of Neuro-Dynamic Programming/Reinforcement Learning. Among its special features, the book 1) provides a unifying framework for sequential decision making, 2) treats simultaneously deterministic and stochastic control problems popular in modern control theory and Markovian decision popular in operations research, 3) develops the theory of deterministic optimal control problems including the Pontryagin Minimum Principle, 4) introduces recent suboptimal control and simulation-based approximation techniques (neuro-dynamic programming), which allow the practical application of dynamic programming to complex problems that involve the dual curse of large dimension and lack of an accurate mathematical model, 5) provides a comprehensive treatment of infinite horizon problems in the second volume, and an introductory treatment in the first volume The electronic version of the book includes 29 theoretical problems, with high-quality solutions, which enhance the range of coverage of the book.
Author | : Bernhard Steffen |
Publisher | : Springer Nature |
Total Pages | : 604 |
Release | : 2019-10-04 |
Genre | : Computers |
ISBN | : 3319919083 |
The papers of this volume focus on the foundational aspects of computer science, the thematic origin and stronghold of LNCS, under the title “Computing and Software Science: State of the Art and Perspectives”. They are organized in two parts: The first part, Computation and Complexity, presents a collection of expository papers on fashionable themes in algorithmics, optimization, and complexity. The second part, Methods, Languages and Tools for Future System Development, aims at sketching the methodological evolution that helps guaranteeing that future systems meet their increasingly critical requirements. Chapter 3 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.