Computer Bible Games with Java

Computer Bible Games with Java
Author: Philip Conrod
Publisher: BibleByte Books
Total Pages: 612
Release: 2013-09
Genre: Computers
ISBN: 9781937161521

COMPUTER BIBLE GAMES WITH JAVA is a self-study or instructor led intermediate level computer programming tutorial that teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun Computer Bible Games. This tutorial is appropriate for High School students and adults. COMPUTER BIBLE GAMES WITH JAVA is presented using a combination of over 550 pages of FULL-COLOR course notes and actual Java examples. The tutorial is appropriate for both teens and adults. The games built teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS will help you gain this needed training. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: * Bible Safecracker - Guess the combination to remove the ancient Bible from the safe * Bible Tic-Tac-Toe - Bible Trivia Game using a Tic-Tic-Toe Board * Bible Match Game - Match the Bible characters with this picture memory game * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den. This 7th Edition course requires Windows XP, Vista, or Windows 7. To complete this Java tutorial, you will need to have a copy of the free Java Development Kit (JDK 7) installed on your computer. This tutorial also uses the JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registratio

Computer Bible Games with Java - 11th Edition

Computer Bible Games with Java - 11th Edition
Author: Biblebyte Books
Publisher: Biblebyte Books
Total Pages: 612
Release: 2019-11-27
Genre: Computers
ISBN: 9781951077044

COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Java 2 Bible

Java 2 Bible
Author: Aaron E. Walsh
Publisher: Wiley
Total Pages: 0
Release: 2000
Genre: Java (Computer program language).
ISBN: 9780764546327

The object-oriented techniques for Java 2 are carefully introduced and developed here, from data encapsulation to use of inheritance, security and interfaces, to manage the design of complex applications using the latest release of Java programming language and new JFC and Swing Components. In addition to revised information and new chapters, the text features scores of new examples.

JavaScript Bible

JavaScript Bible
Author: Danny Goodman
Publisher: John Wiley & Sons
Total Pages: 1203
Release: 2007-07-02
Genre: Computers
ISBN: 0470146230

Make your Web pages stand out above the noise with JavaScript and the expert instruction in this much-anticipated update to the bestselling JavaScript Bible. With renowned JavaScript expert Danny Goodman at your side, you’ll get a thorough grounding in JavaScript basics, see how it fits with current Web browsers, and find all the soup-to-nuts detail you’ll need. Whether you’re a veteran programmer or just starting out, this is the JavaScript book Web developers turn to again and again. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

XML Programming Bible

XML Programming Bible
Author: Brian Benz
Publisher: John Wiley & Sons
Total Pages: 986
Release: 2004-05-07
Genre: Computers
ISBN: 0764555766

Covers all the most recent XML core and related specifications including XML 1.1, J2EE 1.4, Microsoft .NET's latest iteration, as well as open source XML items from the Apache project. Strong coverage of XML use with databases, transactions, and XML security. Discusses both Microsoft (.NET) and Sun (Java) programming integration with XML, an approach not taken in any other book. Presents extensive business examples, including several major applications developed throughout the book. No previous exposure to XML is assumed.

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more)

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more)
Author: Chong Lip Phang
Publisher: Chong Lip Phang
Total Pages: 473
Release: 2015-01-23
Genre: Computers
ISBN: 9671317510

This fixed-layout eBook teaches all essential web technologies from A to Z. Skillfully written, extremely succinct, with a lot of tables, diagrams, examples and screen output, it touches the latest experimental technology in action. Covering some hardly documented 'tricks' beyond the basics, this book guarantees to transform an Internet newcomer to an accomplished web developer. For every web developer, it is a handy must-have. As we know, various web technologies are interconnected and it is impossible to fully master one technology without knowing another. Traditionally, a serious web developer needs to rely on several books or sources when coding a website. This book represents an all-in-one solution. It presents to you a holistic view of all essential web technologies. It means spending less money and time in learning more. The topics include HTML, CSS, JavaScript, PHP, AJAX, SQL, XML, XPath, XSD, XQuery, XSLT, SVG, Canvas, WebGL, Java Applet, Flash ActionScript, Red5, Firebase, WebRTC, htaccess, mod rewrite, jQuery, cURL, WordPress, SEO etc. (This eBook should be read using a fixed-layout-compatible (epub3) reader such as the Gitden Reader in Android.)

Computer Bible Games for Microsoft Small Basic

Computer Bible Games for Microsoft Small Basic
Author: Philip Conrod
Publisher: BibleByte Books
Total Pages: 578
Release: 2010-07-01
Genre: Computers
ISBN: 9781937161033

Computer Bible Games for Microsoft Small Basic is designed to help beginner Christian school students understand Small Basic programming concepts while developing "fun and simple" learning games and Computer Bible Games. Microsoft Small Basic is a simple BASIC programming environment designed specifically for kids to help prepare them for more complex programming languages like Visual Basic, Visual C# and Java. Small Basic also includes a "graduate code" button which automatically converts the student's source code into Microsoft Visual Basic.The Computer Bible Games for Small Basic tutorial consists of 13 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language . Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. The Computer Bible Games for Small Basic Tutorial includes the following Computer Bible Games that your student can learn to program and play in Microsoft Small Basic: Noah's Ark, Daniel and the Lions, Elijah and the Ravens, The Good Shepherd, The Prodigal Son, The Lost Coin, and Bible Scamble.The "learning programs" include a unit conversion program, savings calculator, a sub-sandwich builder, a cardwars game, a number guessing game, a state capitals game, a times table program, a stop watch, a simple drawing program, fun logic games and a fun video game. Finished programs can even be published on-line to share programs with others.No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).

Introduction to Unity 3D with C#

Introduction to Unity 3D with C#
Author: Biblebyte Books
Publisher: Biblebyte Books
Total Pages: 412
Release: 2019-07-31
Genre: Computers
ISBN: 9781951077266

Introduction to Unity 3D with C# - The Exodus Adventure is a step-by-step self-study tutorial for beginners. It teaches, with detailed screenshots, how to build a high quality, Third Person view, 3D Puzzle Adventure game based on the Book of Exodus. Students are provided with high quality 3D character models and a large 3D Environment to work with. We also include a complete game soundtrack with stingers and combat music for the students to use in their projects. This tutorial details in step-by-step process (with screenshots) how to design, program and develop a 3D Bible Adventure Game using Unity 3D and C# using the following puzzle game mechanics: - 3rd person controller using Unity's Mecanim animation system - Walk, run, jump, turn, crouch, and interact with objects - Interact with actors and objects - Display Dialogue to the player - Item Management - Main Quests to advance the plot - Side Quests to immerse the player in the times - Explore the environment - Full screen map and mini-map showing key locations - Quest Journal to manage quests - Create a variety of puzzles for players to solve - In-Game Cut-Scenes for dialogue without player intervention - 2 In-game Cinematics for Game Opening and Ending - Unity Multipurpose Avatar (UMA) Introduction to Unity 3D with C# is presented using a combination of over 400 color pages of course notes and actual C# coding examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. Introduction to Unity 3D with C# requires either Microsoft Windows 10 or macOS, ability to view and print documents saved in Microsoft Word format or Adobe Acrobat, Microsoft Visual Studio 2019 Community Edition and the Unity 2018.3 or Unity 2019.1 3D Game Engine. All C# Source Code, 3D models, multimedia download files and a full soundtrack are from the publisher's website (BibleByteBooks.com) after textbook registration.

Black Art of Java Game Programming

Black Art of Java Game Programming
Author: Joel Fan
Publisher:
Total Pages: 0
Release: 1996
Genre: Java (Computer program language)
ISBN: 9781571690432

CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.