Computational Intelligence In Sports
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Author | : Iztok Fister |
Publisher | : Springer |
Total Pages | : 283 |
Release | : 2018-12-17 |
Genre | : Technology & Engineering |
ISBN | : 3030034909 |
This book presents recent research on computational intelligence (CI) algorithms in the field of sport. In the modern age, information technologies have greatly reduced the need for human effort in the carrying out of many daily tasks. These technologies have radically influenced the lives of humans, and the information society in general. Unfortunately, these advances have brought with them certain negative effects, including the encouragement of sedentary lifestyles and the attendant health problems such as obesity that these engender. Other modern maladies, chiefly cardiovascular disease, diabetes, and cancer, have also been on the increase. Today, sports are virtually the only activity that still connects modern humans to their original lifestyle, which was based on physical motion. This book tears familiarizing sports scientists with the foundations of computational intelligence, while at the same time presenting the problems that have arisen in the training domain to computer scientists. Lastly, the book proposes the use of an Artificial Sports Trainer designed to enhance the training of modern athletes who cannot afford the considerable expense of hiring a human personal trainer. This intelligent system can monitor performance and design and direct appropriate future training, thus promoting both healthy lifestyles and competitive success in athletes.
Author | : Duarte Araújo |
Publisher | : Routledge |
Total Pages | : 221 |
Release | : 2021-04-20 |
Genre | : Computers |
ISBN | : 1000380122 |
To understand the dynamic patterns of behaviours and interactions between athletes that characterize successful performance in different sports is an important challenge for all sport practitioners. This book guides the reader in understanding how an ecological dynamics framework for use of artificial intelligence (AI) can be implemented to interpret sport performance and the design of practice contexts. By examining how AI methodologies are utilized in team games, such as football, as well as in individual sports, such as golf and climbing, this book provides a better understanding of the kinematic and physiological indicators that might better capture athletic performance by looking at the current state-of-the-art AI approaches. Artificial Intelligence in Sport Performance Analysis provides an all-encompassing perspective in an innovative approach that signals practical applications for both academics and practitioners in the fields of coaching, sports analysis, and sport science, as well as related subjects such as engineering, computer and data science, and statistics.
Author | : Chris Brady |
Publisher | : CRC Press |
Total Pages | : 90 |
Release | : 2022-01-28 |
Genre | : Computers |
ISBN | : 1000533220 |
It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however. developments have made the practical utility of game theory a genuine reality. Will sport provide the petri dish in which AI will prove itself? What do domain specialists like managers and coaches want to know that they can’t currently find out, and can AI provide the answer? What competitive advantages might AI provide for recruitment, performance and tactics, health and fitness, pedagogy, broadcasting, eSports, gambling and stadium design in the future? Written by leading experts in both sports management and AI, AI for Sports begins to answer these and many other questions on the future of AI for sports.
Author | : Sascha L. Schmidt |
Publisher | : Springer Nature |
Total Pages | : 303 |
Release | : 2020-09-12 |
Genre | : Business & Economics |
ISBN | : 3030508013 |
This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and provides food for thought concerning what lies further ahead. Presented as a collection of essays, the authors are leading academics from renowned institutions such as Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, and practitioners with extensive technological expertise. In their essays, the authors examine the impacts of emerging technologies like artificial intelligence, the Internet of Things, and robotics on sports and assess how they will change sport itself, consumer behavior, and existing business models. The book will help athletes, entrepreneurs, and innovators working in the sports industry to spot trendsetting technologies, gain deeper insights into how they will affect their activities, and identify the most effective responses to stay ahead of the competition both on and off the pitch.
Author | : Robert P. Schumaker |
Publisher | : Springer Science & Business Media |
Total Pages | : 144 |
Release | : 2010-09-10 |
Genre | : Computers |
ISBN | : 1441967303 |
Data mining is the process of extracting hidden patterns from data, and it’s commonly used in business, bioinformatics, counter-terrorism, and, increasingly, in professional sports. First popularized in Michael Lewis’ best-selling Moneyball: The Art of Winning An Unfair Game, it is has become an intrinsic part of all professional sports the world over, from baseball to cricket to soccer. While an industry has developed based on statistical analysis services for any given sport, or even for betting behavior analysis on these sports, no research-level book has considered the subject in any detail until now. Sports Data Mining brings together in one place the state of the art as it concerns an international array of sports: baseball, football, basketball, soccer, greyhound racing are all covered, and the authors (including Hsinchun Chen, one of the most esteemed and well-known experts in data mining in the world) present the latest research, developments, software available, and applications for each sport. They even examine the hidden patterns in gaming and wagering, along with the most common systems for wager analysis.
Author | : Ian Millington |
Publisher | : CRC Press |
Total Pages | : 898 |
Release | : 2018-12-14 |
Genre | : Computers |
ISBN | : 1315360578 |
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Author | : Rabiu Muazu Musa |
Publisher | : Springer Nature |
Total Pages | : 68 |
Release | : 2020-02-17 |
Genre | : Technology & Engineering |
ISBN | : 9811532192 |
This brief highlights the application of performance analysis tools in data acquisition, and various machine learning algorithms for evaluating team performance as well as talent identification in beach soccer and sepak takraw. Numerous performance indicators and human performance parameters are considered based on their relevance to each sport. The findings presented here demonstrate that the key performance indicators as well as human performance parameters can be used in the future evaluation of team performance as well as talent identification in these sports. Accordingly, they offer a valuable resource for coaches, club managers, talent identification experts, performance analysts and other relevant stakeholders involved in performance assessments.
Author | : Mohammad Shorif Uddin |
Publisher | : Springer |
Total Pages | : 728 |
Release | : 2019-07-03 |
Genre | : Technology & Engineering |
ISBN | : 981137564X |
This book gathers outstanding research papers presented at the International Joint Conference on Computational Intelligence (IJCCI 2018), which was held at Daffodil International University on 14–15 December 2018. The topics covered include: collective intelligence, soft computing, optimization, cloud computing, machine learning, intelligent software, robotics, data science, data security, big data analytics, and signal and natural language processing.
Author | : Aditya Khamparia |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 394 |
Release | : 2021-09-07 |
Genre | : Computers |
ISBN | : 311071227X |
This book uncovers the stakes and possibilities of handling pandemic diseases with the help of Computational Intelligence, using cases and applications from the current Covid-19 pandemic. The book chapters will focus on the application of CI and its related fields in managing different aspects of Covid-19, including modelling of the disease spread, data-driven prediction, identification of disease hotspots, and medical decision support.
Author | : T. L. Taylor |
Publisher | : MIT Press |
Total Pages | : 333 |
Release | : 2015-01-30 |
Genre | : Games & Activities |
ISBN | : 0262527588 |
How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.