Computational Drawing

Computational Drawing
Author: Carl Lostritto
Publisher: Applied Research & Design
Total Pages: 0
Release: 2022-12-27
Genre: Architecture
ISBN: 9781957183459

This book explores computation, specifically the craft of writing computer code, as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars. This book can serve as a primer for those new to programming or motivation and context for those with experience. "Computing" and "drawing" are both deeply historical and loaded terms. Although digital media is often positioned in opposition to the "manual" act of drawing, the broader territory of "computing" includes matters of language, rules, procedures, and orders that are very much compatible with the presence of ink on paper. Indeed, the nature of drawing--a temporal medium governed by marks that can be precisely defined, but not easily edited--provides welcome structure for computational methods.

Computational Support for Sketching in Design

Computational Support for Sketching in Design
Author: Gabe Johnson
Publisher: Now Publishers Inc
Total Pages: 104
Release: 2009-01-30
Genre: Computers
ISBN: 1601981961

Computational Support for Sketching in Design surveys the literature on sketch based tools from journals, conference proceedings, symposia and workshops in human-computer interaction, cognitive science, design research, computer science, artificial intelligence, and engineering design.

Processing

Processing
Author: Ira Greenberg
Publisher: Apress
Total Pages: 738
Release: 2007-12-31
Genre: Computers
ISBN: 1430203102

First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

Code as Creative Medium

Code as Creative Medium
Author: Golan Levin
Publisher: MIT Press
Total Pages: 289
Release: 2021-02-02
Genre: Education
ISBN: 0262542048

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education
Author: Gu, Ning
Publisher: IGI Global
Total Pages: 488
Release: 2012-01-31
Genre: Architecture
ISBN: 1613501811

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

Designing the Computational Image, Imagining Computational Design

Designing the Computational Image, Imagining Computational Design
Author: Daniel Cardoso Llach
Publisher: ORO Applied Research + Design
Total Pages: 0
Release: 2023-06
Genre:
ISBN: 9781954081345

During the three decades following the Second World War, before the advent of the personal computer, government investment in university research in North America and the UK funded multidisciplinary projects to investigate the use of computers for manufacturing and design. Documenting the eponymous exhibition, Designing the Computational Image, Imagining Computational Design explores this period of remarkable inventiveness and traces its repercussions on architecture and other creative fields through the work of computational architects, designers, and artists working today. Alongside a compelling visual archive showcasing hundreds of unpublished or lesser-known computational images, drawings, films, and software, the book features essays by architecture, media, and science and technology scholars offering close readings of specific images, as well as conversations and interviews with historical protagonists and contemporary practitioners. Together, these materials illuminate in unprecedented detail the confluence of technical innovations in software, geometry, and hardware with a fledging technological imaginary of design and creativity, tracing the emergence -- and reimagining the potentials -- of a vibrant field of interdisciplinary research and practice.

Codify

Codify
Author: Bradley Cantrell
Publisher: Routledge
Total Pages: 656
Release: 2018-05-01
Genre: Architecture
ISBN: 1317299078

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.

Urban Operating Systems

Urban Operating Systems
Author: Andres Luque-Ayala
Publisher: MIT Press
Total Pages: 292
Release: 2020-12-15
Genre: Political Science
ISBN: 0262539810

A new wave of enthusiasm for smart cities, urban data, and the Internet of Things has created the impression that computation can solve almost any urban problem. Subjecting this claim to critical scrutiny, in this book, Andrés Luque-Ayala and Simon Marvin examine the cultural, historical, and contemporary contexts in which urban computational logics have emerged. They consider the rationalities and techniques that constitute emerging computational forms of urbanization, including work on digital urbanism, smart cities, and, more recently, platform urbanism. They explore the modest potentials and serious contradictions of reconfiguring urban life, city services, and urban-networked infrastructure through computational operating systems—an urban OS. Luque-Ayala and Marvin argue that in order to understand how digital technologies transform and shape the city, it is necessary to analyze the underlying computational logics themselves. Drawing on fieldwork that stretches across eleven cities in American, European, and Asian contexts, they investigate how digital products, services, and ecosystems are reshaping the ways in which the city is imagined, known, and governed. They discuss the reconstitution of the contemporary city through digital technologies, practices, and techniques, including data-driven governance, predictive analytics, digital mapping, urban sensing, digitally enabled control rooms, civic hacking, and open data narratives. Focusing on the relationship between the emerging operating systems of the city and their traditional infrastructures, they shed light on the political implications of using computer technologies to understand and generate new urban spaces and flows.

Data, Matter, Design

Data, Matter, Design
Author: Frank Melendez
Publisher: Routledge
Total Pages: 338
Release: 2020-09-29
Genre: Architecture
ISBN: 1000064417

Data, Matter, Design presents a comprehensive overview of current design processes that rely on the input of data and use of computational design strategies, and their relationship to an array of outputs. Technological changes, through the use of computational tools and processes, have radically altered and influenced our relationship to cities and the methods by which we design architecture, urban, and landscape systems. This book presents a wide range of curated projects and contributed texts by leading architects, urbanists, and designers that transform data as an abstraction, into spatial, experiential, and performative configurations within urban ecologies, emerging materials, robotic agents, adaptive fields, and virtual constructs. Richly illustrated with over 200 images, Data, Matter, Design is an essential read for students, academics, and professionals to evaluate and discuss how data in design methodologies and theoretical discourses have evolved in the last two decades and why processes of data collection, measurement, quantification, simulation, algorithmic control, and their integration into methods of reading and producing spatial conditions, are becoming vital in academic and industry practices.

Introduction to Computational Science

Introduction to Computational Science
Author: Angela B. Shiflet
Publisher: Princeton University Press
Total Pages: 857
Release: 2014-03-30
Genre: Computers
ISBN: 140085055X

The essential introduction to computational science—now fully updated and expanded Computational science is an exciting new field at the intersection of the sciences, computer science, and mathematics because much scientific investigation now involves computing as well as theory and experiment. This textbook provides students with a versatile and accessible introduction to the subject. It assumes only a background in high school algebra, enables instructors to follow tailored pathways through the material, and is the only textbook of its kind designed specifically for an introductory course in the computational science and engineering curriculum. While the text itself is generic, an accompanying website offers tutorials and files in a variety of software packages. This fully updated and expanded edition features two new chapters on agent-based simulations and modeling with matrices, ten new project modules, and an additional module on diffusion. Besides increased treatment of high-performance computing and its applications, the book also includes additional quick review questions with answers, exercises, and individual and team projects. The only introductory textbook of its kind—now fully updated and expanded Features two new chapters on agent-based simulations and modeling with matrices Increased coverage of high-performance computing and its applications Includes additional modules, review questions, exercises, and projects An online instructor's manual with exercise answers, selected project solutions, and a test bank and solutions (available only to professors) An online illustration package is available to professors