Visual Languages

Visual Languages
Author: Shi-Kuo Chang
Publisher: Springer Science & Business Media
Total Pages: 457
Release: 2012-12-06
Genre: Psychology
ISBN: 146131805X

This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30, 1985; and the 1984 IEEE Workshop on Visual Languages, which was held in Hiroshima, Japan, December 7-9, 1984. Panos Ligomenides and I organized the technical program of LFA '85, and Tadao Ichikawa and I organized the techni cal program of VL '84. Both workshops have now become successful annual events in their own right. The intersecting area of visual languages and visual programming especially has become a fascinating new research area. It is hoped that this book will focus the reader's attention on some of the interesting research issues as well as the potential for future applications. After reading this book, the reader will undoubtedly get an impression that visual languages and the concept of generalized icons can be studied fruitfully from many different perspectives, including computer graphics, formal language theory, educational methodology, cognitive psychology and visual design.

VLSI CAD Tools and Applications

VLSI CAD Tools and Applications
Author: Wolfgang Fichtner
Publisher: Springer Science & Business Media
Total Pages: 555
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 1461319854

The summer school on VLSf GAD Tools and Applications was held from July 21 through August 1, 1986 at Beatenberg in the beautiful Bernese Oberland in Switzerland. The meeting was given under the auspices of IFIP WG 10. 6 VLSI, and it was sponsored by the Swiss Federal Institute of Technology Zurich, Switzerland. Eighty-one professionals were invited to participate in the summer school, including 18 lecturers. The 81 participants came from the following countries: Australia (1), Denmark (1), Federal Republic of Germany (12), France (3), Italy (4), Norway (1), South Korea (1), Sweden (5), United Kingdom (1), United States of America (13), and Switzerland (39). Our goal in the planning for the summer school was to introduce the audience into the realities of CAD tools and their applications to VLSI design. This book contains articles by all 18 invited speakers that lectured at the summer school. The reader should realize that it was not intended to publish a textbook. However, the chapters in this book are more or less self-contained treatments of the particular subjects. Chapters 1 and 2 give a broad introduction to VLSI Design. Simulation tools and their algorithmic foundations are treated in Chapters 3 to 5 and 17. Chapters 6 to 9 provide an excellent treatment of modern layout tools. The use of CAD tools and trends in the design of 32-bit microprocessors are the topics of Chapters 10 through 16. Important aspects in VLSI testing and testing strategies are given in Chapters 18 and 19.

Input Devices

Input Devices
Author: Sol Sherr
Publisher: Elsevier
Total Pages: 314
Release: 2012-12-02
Genre: Computers
ISBN: 0323156436

Input Devices, Volume 1, Computer Graphics: Technology and Applications focuses on the technologies used in equipment and systems for computer graphics and discusses the applications for which computer graphics is intended. This book explores the combinations of software and hardware that make up the operating systems. Comprised of seven chapters, this volume starts with an overview of the popular examples of input devices that are used in computer graphics systems, including typewriter keyboard, the mouse and voice input, data input panels, digitzers, and touch input panels. This book then proceeds with a discussion of the general requirements for input devices. Other chapters consider the various panel input devices that are popular means of allowing the user to interface with the computer graphics system. The final chapter deals with voice input systems, which is a technique that has not fully achieved its potential. This book is a valuable resource for designers and users of computer graphics equipment and systems.